Tormeron's events: the Stories

It's happy hour, the alcohol is flowing. It's time to pull up a tankard of ale, bottle of wine for the ladies and regail tales of heroism and grandeur.

Topic/Postby Gergel » 28 May 2014, 08:18

In the last chapter!

The group gathers in Sylvanaar. The local inkeeper provides them with a couple of scouting reports which indicate that some kind of a meeting is going to be taking place between demons and local Bloodmaul ogres that very evening! They also pick up a gnomish newspaper with an article written by (INSERT AUTHOR NAME HERE) that talks about a missing Outlands expedition. And mentions a few RnP members.

(I am really bad with names. Someone please remind me who was the gnomish author of the article...)

(I suspect that the "choice" Tormeron was going to have us make today might have been whether to go looking for the missing expedition, or sneak into the ogre-demon meeting. However the general opinion was that the described expedition was our own, so we had no reason to go looking for and saving ourselves.)

It's decided to go and investigate the meeting between demons and ogres. The adventurers make their way down into Bloodmaul Ravine and witness (from a safe distance) a large group of doomguards (fifty-ish), led by a massive demon lord, meeting with a similarly big crowd of ogres. Tensions get high, ogres do not seem to like the demons so pretty soon the two groups get into a bit of a scuffle.

There is no time to enjoy the show, sadly, because all of a sudden earth quakes and a bunch of worm-creatures emerge from underground. The vast majority of these consists of smaller, half-a-meter worms, with one really big-ass worm (please note, not "big ass-worm"!) thrown in the mix. The smaller ones are dispatched fairly easily, spells and arrows and punches kill them quickly. The big one tries to eat a few group members, who are fortunately saved by their companions, and it does not take much time to also put an end to the big worm. At which point everyone goes "uh-oh" because all the worm corpses go red, bloat up and then explode in showers of acidic goodness. And when I say "goodness" I mean "horrible nasty stuff that eats through clothes and skin and won't go away".

Nobody is killed or injured too bad. However, the battle has brought the adventurers to the demon lord's attention. A bunch of doomguards fly above and start tossing fireballs. As they're having major difficulty with flying opponents (seriously, where are those damn fel-seeking SAMs we were hoping for?!), the group decides to take shelter in a nearby ogre cave. At the cave's mouth Equanimity attempts to hold the attackers at bay with a holy shield, but a volley of massive fireballs collapses the cave entrance and everyone barely escapes. But now they're trapped inside the cave.

The ground shakes again, and another worm emerges. This one, however, is a mixture of worm and doomguard, an old demon who tells the group that he does not (at that particular moment) intend to kill them. Instead it offers them a bargain: the group kills his enemy, the demon lord (whom we just left outside) and in turn he allows the adventurers to leave unharmed. If they try to escape, well, his worms are everywhere in Blade's Edge so the group would not be safe anywhere.

This bargain is reluctantly accepted. The King of Worms (hey Mannimarco! (from The Elder Scrolls series)) guides his worm armada to eat and destroy the blockage at the cave's entrance. As they step outside, the group immediately comes face-to-face again with the demon lord. It spends no time on talking, and attacks immediately with its twin magical swords that seem to protect it from the adventurers' magical attacks. Everyone who can, uses their physical attacks: weapons and fists. The tide of the battle is turned by several worms that tunnel out from the ground and attack the demon lord's legs. This forces the lord to thrust its swords into the ground, killing the worms but also exposing himself to attacks. Spells become useful again and fighting intensifies.

Then the demon lord, now quite badly injured, grabs ahold of Lilandris. It tries to squeeze her to death and the adventurers have a lot of trouble trying to rescue her. Almost crushed, Lilandris sticks her gun's muzzle into the demon lord's face and manages to blow it off before she herself falls on the ground unconscious.

The demon lord's body is promptly eaten by more worms. The King of Worms shows up again, congratulates the adventurers on a job well done and allows them to leave.

And then, in the end, they have a bit of an epiphany and figure out just how the demons knew the names of Rhyme and Punishment: they must have read the newspaper article!

With this, the adventure is complete. But there are still unanswered questions and further plot points to explore: What will happen with all the demons that are gathering to attack Azeroth? Who was the person responsible for several previous problems, such as the demon blood drink, silencing of the mages, stealing the spellbook, illusionary spiders and so on? What about Tormeron's living soup?

To be continued?
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Gergel
Gergel Cosmic Smash!
 
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Location: Estonia

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