The RnP DnD Chronicles

It's happy hour, the alcohol is flowing. It's time to pull up a tankard of ale, bottle of wine for the ladies and regail tales of heroism and grandeur.

Topic/Postby Folji » 26 Sep 2010, 12:24

The RnP DnD Chronicles

Since I agreed to be the chronicler of the RnP DnD campaign, I guess I'd better start chronicling. :Q

For the sake of simplicity, I'm gonna post it here in this one post, splitting it up by days in the story (for the sake of setting a timeline) with one entry for each session that takes place that particular "day" (for the sake of keeping order of what happens when). If it expands beyond whatever limit there is for a single post's length (if there even is one), I'll continue it in a next post and link to it.


Day One
[list]
[*]Entry 1
We were gathered at the Stormwind City Command Centre, myself, Bootle, and Lilandris--one of those draenei people who had appeared around recently--when we heard word of mercenary help being needed in Elwynn Forest. Lilandris seems to think it might be a good way to get some easy coin, though Bootle sounds skeptical to the rest of us. Myself I'm just hoping that it won't be a low-pay job for something the locals could easily do themselves.
We quickly departed from the Command Centre and headed for the city gates, where we were met by a travelling merchant and his caravan of mules. The man asked us if we were heading for Goldshire, and then asked if there was any chance he could travel together with us: apparently there had been reports of bandits appearing around Elwynn very recently. None of us had anything against the proposal, so we decided to go along with it. Before we left, the merchant commented on Lilandris, the draenei, though thankfully it was more friendly than skeptical. Seems like he had already heard word of them.
We left Stormwind and set out for Goldshire, and it didn't take long before the merchant decided to ask what we were heading there for. We told him that we're headed there for the mercenary job, and he seems to think we've got the looks of a dependable gang--for a price, anyway, according to Bootle.
As we kept on moving through the forest, a band of three men in leather armour and with red bandanas leaped out of the bushes and striaght into our path. The typical old catchphrase "your money or your life" came from one of them, to which Bootle suggested "neither".
The battle carried on for a while--the bandits kept on dodging my arrows and seemed generally unimpressed by my taunts, though at least Bootle and Lilandris did well enough for the bandits to get beat up and not us--and ended with two of the bandits fleeing while the third dropped dead. We debated for a while what to do with the body; the merchant didn't like the idea of us dragging it with us behind his mules, and hiding the body seemed redundant as the other two had run off back to wherever they had come from. We decided instead to simply loot the body for what it had--a few coins and a weapon--before taking its bandana as a proof and leaving the body for the crows.
A while later on, we finally arrived in Goldshire. Not very many people were around to see, and all of them looked with caution at Lilandris. Before departing, the merchant gave us a healing potion each. A short while and a brief discussion later, one of the guards approached us to ask what we were here for; perhaps mostly due to the fact that Lilandris was with us. The situation was quickly explained, and it seemed like gnomes as well as draenei were an uncommon sight in the town. Regardless, the guard agreed to show us to the town garrison.

[/*:m]
[*]Entry 2
We arrived at the Goldshire garrison, where we introduced ourselves to Marshal Dughan as the sought after mercenaries. Dughan revealed the job as clearing out the nearby Fargodeep Mine from a recent kobold infestation, and offered us 200 gold pieces for going there and clearing the place out. An easy job, but with a catch; we had to take one of the garrison’s locked up prisoners—a night elf who was locked up for not being able to pay his drinks—with us as an additional member of the party. The Marshal returned the elf’s weapons to him (most of, keeping some knives as collateral), we were introduced to the foreman of the Fargodeep Mine, and since escorted to the place.
Finally at the mine, the foreman gave us a lantern—which Lilandris took ended up carrying—and left us to do our job. We didn’t have to venture more than a bit in before we spotted a band of kobolds in an open room up ahead; a battle quickly broke out, with even odds at first but eventually we came out the victors: every kobold killed, except for one that managed to run away (and threw away its candle as it did so).
First now we got a chance to really look around the place we were, which turned out to be the “central hub” of the mine, with tunnels to various mine shafts along with the foreman’s office. We searched the dead kobolds (but didn’t find much of value), searched the foreman’s office (again nothing of value), and continued on to investigate the rest of the mine.

[/*:m]
[*]Entry 3
Our venture deeper and deeper into the mine continued (none of us really aware of just how deep it actually ran), until we spotted another clearing up again; a larger room with a ledge just ahead, a slope downward off to the side and a railroad bridge that became shrouded in darkness halfway across. As soon as we stepped into this new location, the air filled with the sound of rocks flying; the kobolds had ambushed us, but Lilandris swiftly moved ahead to reveal their location (across over on the other side of the railroad bridge).
The battle carried on for a while, with odds against us for a moment, though the eventual casualties were all kobolds. Turned out the bridge had been sabotaged, but it managed to carry both me and Bootle without any issue—Lilandris and the elf took the longer route by a ladder to get to the place where the kobolds had stood.

[/*:m]
[*]Entry 4
We continued our journey deeper in the mine by following the cart rails, which eventually led us to a cart filled with coal that had been jammed stuck halfway up a slope. The cause of the jam turned out to be a suit of chain armour stuck under one of the cart wheels, and as Bootle pulled at it and removed it, the cart went rolling on down the tracks. The suit of armour we had recovered turned out to be dwarf-made chain mail, enchanted (Bootle found it an ill omen that the kobolds defeated someone wearing such equipment), which we eventually decided to let me have. Apparently I’m more prone to attracting attention than our other mail users.
Further on down the track, we discovered it led us right back to the room with the bridge, but just kept on heading by it deeper into the place. At the end of the track was a large underground cavern, with a steep—but still climbable—cliff face ahead and a slope off to the side that ran right around and up to the top. We covered up the lantern, and sent the elf off to scout.
When the elf eventually returned, he revealed the area up ahead to be crowded with kobolds; some weak-looking ones, one ready to push a moderately sized boulder our way, and one particularly regal-looking one with its own throne and everything: ten of them in total. We quickly made some battle-plans and set off; the boulder came right at us as soon as we entered the area, but it failed to hit any of us. As soon as we had made it up the slope to the place where the kobolds were, battle ensued—their numbers was made up to thanks to our combat expertise, but their regal-looking leader turned out to know a handful of spells. The battle went on much like the last two had, though curiously enough the odds seemed to be in our favour right from the start as opposed to the rough beginning. Among the spoils of our victory were an enchanted short sword (claimed by Bootle) and the enchanted crown of the kobold “king” (which no-one seemed to want thanks to its silly looks, but it would serve well as proof).
It was evening by the time we got back to Goldshire; the villagers were gathered out in the streets, and although they gave us some strange looks at first, the situation quickly improved as we told of our success to Marshal Dughan and later to the foreman and his miners. We also told the Marshal of the bandits we had encountered on the way to Goldshire earlier that day, then followed him back to the garrison, where we signed some papers, received our payment (50 coins each), and the elf got the rest of his weapons back.
As a well-deserved end of the day, we decided to head for the inn, where we had some drinks, had a laugh, and I readied my lute to tell everyone the epic tale of our adventure.
[/*:m][/list:u]
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Topic/Postby Erethas » 26 Sep 2010, 13:44

Good work, though you don't have to be so verbose. I guess you couldn't help it given how few things happened in game time, but once the campaign pick up steam and we go through several encounters each session, you will see what I mean.
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Topic/Postby Folji » 26 Sep 2010, 15:04

Yeah, thought it rather lengthy for such little "happening" as well. Depending on how long some sessions get, I might just crop it down to simple sentence by sentence summary of different thing (unless people really want an in-depth telling of what's happened :Q ).
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Topic/Postby Erethas » 26 Sep 2010, 16:50

Well, things like "he said that and she said that" aren't really necessary, or just chit-chat in general, unless the discussion is really important.
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Topic/Postby Erethas » 16 Oct 2010, 18:49

And so the heroes emerged victorious from the depths of Fargodeep Mine, after doing battle against King Goldtooth and his followers. The grateful miners have organized a small celebration for the four adventurers in the Lion's Pride Inn, where even some of the originally cautious villagers have joined in the celebrations.

Bootle has been performing some minor cantrips for the amusement of the simple folk, While Fereth and Lilandris looked on from a distance. Folji is tuning his lute in preparation for his epic song about their exploits.

Most of the people are laughing and gasping at Bootle's tricks. A few girls look at the exotic night elf and giggle. There are even some people who, even though originally scared by the outlandish appearance of Lilandris, they now meet her eyes and smile sincerely and thankfully.
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Topic/Postby Folji » 21 Oct 2010, 16:22

Kinda late compared to when I said I was gonna do it, but I've finally gotten around to posting the chronicle entries for our trip to the Fargodeep Mine (day 1, entries 2 to 4).
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Topic/Postby Erethas » 21 Oct 2010, 17:48

Again, I think you are putting too much effort into this. The descriptions of the rooms don't need that much detail. For example the cavern having a climbable cliff face is a detail that has a lot of tactical importance during the battle, but is completely irrelevant otherwise. On the other hand, the makeshift throne room was far more important, but didn't get any mention (thought that might be my fault actually, as I described it only in passing).

Also I think that the shift in the attitude of the people towards you was something that should have been mentioned. The miners threw a party in honor of your victory, which even though a minor event, signifies the changes you bring to the world and how Azeroth reacts to them. This is going to happen a lot.

And finally, I would like the entries to be less... objective. I'd like to see the events filtered through Folji's point of view. I'd like to see his thoughts and opinions on his comrades and their actions. How does he feel about the alien Lilandris? What about the mysterious night elf that they were forced to team up with? What did he think of Bootle when he fearlessly charged across the rigged bridge to fight the kobolds? These are the things that bring characters to life and elevate them from the status of mere pawns in a game.

But maybe I am asking to much of one person to do, and I guess that maybe others would also want to contribute to the story in their own way. So from now on everyone is free to comment on past (and coming) events in any way they want rather than have Folji do it all by himself. And I guess I could also fill in things from time to time.

and the enchanted crown of the kobold “king” (which no-one seemed to want thanks to its silly looks


I honestly added this item thinking that it will be useful considering that a lantern taking up a hand is a big drawback and magical helms come later in the game, but I guess that players always know better than their DM... In fact, at first I considered to only put this magical item in the adventure, but at decided to add a couple more at the last moment.
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Topic/Postby Folji » 21 Oct 2010, 21:45

Ha, yeah. I actually tried to limit myself with the entries from the dungeon, yet still they ended up kinda lengthy ones. The only way I could imagine to break the length down a bit would be to just flat out summarize the things going on (but that's not really giving the reader any insight in the ongoing events, and attempting to add the writer's own thoughts about other characters would just stretch it back out again--though I could still try and be less objective about the way it's told).

If you want, I could try and rewrite the entries that already exist to be shorter, and a bit more from Folji's point of view. Don't exactly mind doing them anyway.
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Topic/Postby Erethas » 21 Oct 2010, 21:57

Folji wrote:If you want, I could try and rewrite the entries that already exist to be shorter, and a bit more from Folji's point of view. Don't exactly mind doing them anyway.


Like I said, it doesn't matter if I want, it matters if you want. I want all this to be a fun experience, and writing (and reading) a journal is part of it. It just felt like it was not really fun for you writing these drywalls of text.

I too kept a journal at the last campaign I played, and I did it because it was fun. Then at some point I stopped because it was not fun keeping a journal any more. The game was still fun, but there was so much going on and the plot was so flimsy that it didn't translate well into a journal.

Anyway, like I said anyone is free to contribute to this thread to any extend they feel like it.
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Topic/Postby Folji » 21 Oct 2010, 22:49

Don't worry about that, really. If I wasn't finding it fun, I would've probably made some mention or other of that, though I do think I'm gonna at least try to rewrite the existing journal entries to be shorter summaries told from Folji's point of view (but at the same time I want to keep the end-of-the-day recap sense to them, as the end of a session most likely means taking a rest or setting up camp; which is a perfect opportunity to write about what's happened).
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