Patch 9.2 PTR - Build 42277 - Release Candidate Build

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Topic/Postby Haggle » 11 Feb 2022, 12:00

Patch 9.2 PTR - Build 42277 - Release Candidate Build

Patch 9.2 The Eternity's End Content Update Goes Live February 22



Patch 9.2 Sepulcher of the First Ones Raid Official Preview



Season of Mastery: Blackwing Lair is Now Live



Patch 9.2 PTR - Build 42277 - Release Candidate Build

Build 42277 has been marked as a release candidate build and is now live on the PTR!





PTR Eternity’s End Development Notes






Originally Posted by Blizzard
(Blue Tracker / Official Forums)

The PTR has been updated with the following change to Frost Mage:



Classes

  • Mage

    • Frost

      • Reverted the recent change that added an internal cooldown to the Icy Propulsion conduit.
      • Frozen Orb damage reduced by 12% (was 8%).
      • Blizzard damage reduced by 12% (was 5%) and reduces the cooldown of Frozen Orb by 0.25 seconds each time Blizzard deals damage (was 0.5 seconds).

        • Developers’ note: After further consideration we will be reverting the Icy Propulsion internal cooldown (ICD) change and instead further reduce the damage of Frozen Orb and Blizzard. Our goal with the initial change to the internal cooldown was to help curb some of the power it’s gained over the expansion from other bonuses and changes such as the uncapping of Frozen Orb, the upcoming tier set bonus, and ilvl increase of the conduit itself. However, we recognize that the Icy Veins uptime it has provided as the expansion progressed is something that Frost Mages have grown accustomed to and losing that power in 9.2 will end up feeling like a regression in both performance and enjoyment of how the spec plays.





Spell Changes





Originally Posted by MMO-Champion

Mounts



Item Set Bonuses

  • Harvest Time Every 5 Scourge Strikes casts that burst Festering Wounds applies Soul Reaper on your target and summons an Army of the Dead ghoul for 15 seconds.


Item Effects

  • Cache of Acquired Treasures Grab the weapon from the cache, gaining its benefit. 40 yd range. Instant. 3 min cooldown. 20 sec global cooldown.
  • Disintegration Halo (New)
  • Fishing Portal Creates an opening in the membrane of Zereth Mortis waters, which can be used to lure creatures to to that location 30 yd range. Instant. 15 sec cooldown.
  • Genesis Lathe Every 40 Every 30 sec you gain Ephemeral Effusion, causing your next appropriate healing spell cast to be enhanced, granting the target precisely what they require.
  • Grim Eclipse Manifest a Quasar which orbits your target, blasting it with 0 Cosmic damage over 7 sec. After 7 sec until cancelled. After until cancelled, the Quasar stabilizes, creating an Event Horizon for 15 10 sec which grants you 0 Haste while within its perimeter. 40 yd range. Instant. 2 min cooldown. 20 sec global cooldown.
  • Pulsating Riftshard Places a Rift Portal in front of you that charges for 4 sec sec before unleashing a blast of 0 Cosmic damage in a line. Enemies hit by the blast have their essence plundered, granting you a shield for 20 sec which absorbs 0 damage, up to a maximum of 0. Damage is increased for each enemy struck, up to 5 enemies. Instant. 2 min cooldown. 3 min cooldown.
  • Toxicialic Increase Critical Strike chance by 5%. This effect will last for 15 min. Only works in Shadowlands outdoor areas or Oribos Inflict 6% max health damage to up to 5 enemies within 40 yards every 5 sec. Elite enemies suffer 2% max health damage. This effect will last for 15 min. Only works in Shadowlands outdoor areas or Oribos. Instant.


Raid & Dungeon Abilities

  • Chains of Anguish The Jailer binds his current target in chains, inflicting 60 Physical damage every 2 sec for 40 sec and growing in intensity over time. The target is chained to the nearest 3 allies, who suffer any Physical damage taken by the primary target until their chains are broken. Moving 30 yards from the primary target breaks a chain and triggers Chain Breaker. 40 yd range. Instant. 300 yd range. Instant.
  • Hopebreaker 300 yd range. Instant. Anduin plunges Kingsmourne into the ground unleashing a wave of maw energy, inflicting 40 Shadow damage to all players and an additional 1 Shadow damage every 2 sec until Anduin reaches 100 willpower. This effect stacks. 300 yd range. Instant.
  • Rune of Damnation The Jailer marks several players with a dark rune that inflicts 5 Shadow damage every 1 sec for 7 sec. Upon expiration the rune erupts, knocking the player upwards and inflicting 400 40 Shadow damage to all players. If the player is inside a pylon conduit, the eruption does not affect allies. Unlimited range. Instant.
  • Rune of Damnation The Jailer marks several players with a dark rune that inflicts 5 Shadow damage every 1 sec for 7 sec. Upon expiration the rune erupts, knocking the player upwards and inflicting 400 40 Shadow damage to all players. If the player is inside a pylon conduit, the eruption does not affect allies. 300 yd range. Instant.









Garrison Talents





Originally Posted by MMO-Champion

Cyphers

  • Altonian Understanding Tier 3, Column 2. Spell: |L290-Allows you to communicate, interact, and quest with various Jiro in the Untamed Verdure,Terrace of Formation, and Pilgrim's Grace.|l Terrace of Formation and Pilgrim's Grace.|l
  • Sopranian Understanding Tier 3, Column 3. Spell: |L290-Allows you to communicate, interact, and quest with Automa in the Untamed Verdure Arrangement Index and Endless Sands. Improves your understanding of the Synthesis Forge, allowing for the discovery and creation of larger creatures.|l





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