Take a look at what to expect with this week’s update to the PTR:
Classes
Player Versus Player
User Interface and Accessibility
Classes
- New Talent System
- Death Knight
- Blood
- Shattering Bone – Damage reduced by 40%. Now properly deals increased damage when Tombstone consumes multiple Bone Shield charges.
- Frost
- Everfrost – Damage per stack increased to 6% (was 4%).
- Biting Cold – Increases Remorseless Winter damage by 35% (was 30%).
- Chill Streak – No longer costs runic power. Now costs 1 Rune.
- Blood
- Demon Hunter
- Class Tree
- Soul Rending – Metamorphosis leech bonus reduced to 5/10% (was 10/20%).
- Havoc
- Metamorphosis – Duration reduced to 24 seconds (was 25 seconds).
- Improved Chaos Strike – Bonus Chaos Strike damage reduced to 10% (was 15%).
- Improved Fel Rush – Bonus Fel Rush damage reduced to 20% (was 25%).
- Initiative – Bonus critical strike chance reduced to 12% (was 15%).
- Momentum – Bonus damage reduced to 8% (was 10%).
- Essence Break – Bonus to Chaos Strike/Blade Dance damage reduced to 80% (was 100%).
- Furious Gaze – Duration reduced to 10 seconds (was 12 seconds).
- Shattered Destiny – Fury spent per cooldown extention increased to 8 (was 7).
- Dancing with Fate – Bonus to Blade Dance final slash damage reduced to 20/40% (was 25/50%).
- Growing Inferno – Bonus per tick Immolation Aura damage reduced to 5/10% (was 8/15%).
- Burning Wound – Damage over time effect reduced by 20%.
- Burning Wound – Bonus Immolation Aura damage increased to 50% (was 45%).
- Burning Wound – Fixed a bug that was causing Immolation Aura damage bonus to be applied twice.
- Ragefire – Portion of damage saved per critical strike reduced to 40% (was 50%).
- Class Tree
- Druid
- Class Tree
- Natural Recovery – Effectiveness reduced to 2/4% (was 3/6%).
- Balance
- Umbral Embrace – Now increases the damage of Wrath and Starfire by 25/50% (was 50/100%).
- Astral Smolder – Now causes targets to languish for an additional 20%/40% (was 4%/8%).
- A new connection exists between Lunar Shrapnel and Force of Nature.
- A new connection exists between Orbit Breaker and Astral Communion.
- A new connection exists between Rattle the Stars/Starweaver and Wild Mushroom.
- Warrior of Elune has been moved to row 10.
- Sundered Firmament has been moved to the right side of the tree.
- Nature’s Balance has been moved to row 2.
- Stellar Innervation has been moved to row 5.
- Stellar Inspiration has been removed.
- Twin Moons has been moved to row 5 and is no longer a choice against Stellar Flare.
- Orbit Breaker – Triggers every 30th Shooting Star (was every 20th).
- Astral Communion – Generates 60 Astral Power (was 75).
- Primordial Arcanic Pulsar – Triggers after spending 600 Astral Power (was 300).
- Sundered Firmament – Now creates a Fury of Elune at 20% effectiveness (was 25%).
- Elune’s Guidance – Reduces the Astral Power cost of Starsurge by 5 (was 10) and the Astral Power cost of Starfall by 8 (was 15).
- Rattle the Stars – Reduces the cost of Starfall and Starsurge by 5% per stack (was 10%).
- Starsurge – Costs 40 Astral Power (was 30). Damage reduced by 35%.
- Starfall – Damage reduced by 35%.
- Shooting Stars – Generates 2 Astral Power (was 3). Damage reduced by 50%.
- Restoration
- Reforestation – Now on the Personal Resource Display.
- All healing spells reduced by 10%.
- Class Tree
- Hunter
- Beast Mastery
- Dire Beast – Damage increased by 400%.
- Barbed Shot – Damage reduced by 23%.
- Beast Mastery
- Mage
- Arcane
- Arcane Surge – The spell damage bonus from the Rune of Power cast from Arcane Surge is now applied to its damage. Mana regeneration reduced to 425% (was 450%), and damage reduced by 30%.
- Arcane Missiles – Damage reduced by 25%.
- Arcane Power – Spell damage reduced to 20% (was 25%).
- Arcane Echo – Now scales with Mastery. Damage reduced by 25%.
- Enlightened – Increases Arcane damage by 6% while above 70% Mana (was 8%).
- Mana Gem – Cooldown now reduced by Shifting Power.
- Touch of the Magi – Now accumulates 20% of damage (was 25%).
- Arcane
- Monk
- Brewmaster
- Attenuation – Cooldown reduction can now trigger up to 10 times (was 5).
- Mistweaver
- Ancient Teachings – Now has a 30 yard range (was 20 yards). Now on the Personal Resource Display.
- Secret Infusion – Increased stats granted to 8/15% (was 5/10%).
- Vivify – Reduced healing by 25% for Mistweaver.
- Rapid Diffusion – Now does not override existing Renewing Mists that are longer than 6 seconds.
- Attenuation – Cooldown reduction can now trigger up to 10 times (was 5).
- Windwalker
- Attenuation – Cooldown reduction can now trigger up to 10 times (was 5).
- Fury of Xuen – Now grants flat 10% Haste rather than a stat value.
- Brewmaster
- Paladin
- Class Tree
- Greater Judgement – Judgement now causes the target to take 20% increased damage from your next Holy Power ability (was 25%).
- Seal of Crusader – Increases Holy Damage taken by 3/6% (was 5/10%).
- Divine Purpose – Increases the damage of your next holy damage spender by 15% (was 20%).
- Zealot’s Paragon – Extension reduced to 0.5 seconds (was 1 second).
- Holy
- Power of the Silver Hand – Now triggers twice a minute on average. Now on the Personal Resource Display.
- Tyr’s Deliverance – Now on the Personal Resource Display.
- Awakening – Now grants Avenging Wrath for 8 seconds (was 10 seconds).
- Saved by the Light – Absorb shield has been increased by 100%.
- Protection
- Light of the Titans – Healing reduced by 25%.
- Retribution
- Templar’s Verdict – Damage reduced by 35%.
- Final Verdict – Damage reduced by 35%
- Zeal – Judgment now causes your next 2 auto attacks to occur 30% faster (was your next 3).
- Ashes to Dust – Now 20% chance to reset Wake of Ashes instead of Blade of Justice (was 35%).
- Execution Sentence – Deals 10% of damage done (was 20%).
- Templar’s Vindication – Changed to a 15% chance of a 10/20% Templar’s Verdict (was 15/30% chance of a 15/30% Templar’s Verdict).
- Divine Storm – Damage reduced by 35%.
- Class Tree
- Priest
- Class Tree
- Binding Heals – Casting Flash Heal on allies with Binding Heals talented now applies Atonement to the Priest. Only applies to Discipline specialization.
- Class Tree
- Rogue
- Class Tree
- Alacrity – Now grants 1% Haste per stack, up to 5 stacks (was 2%, to 4 stacks).
- Thistle Tea – Total bonus Mastery granted reduced by 20%.
- Find Weakness – Armor ignore value reduced to 15/30% (was 20/40%).
- Assassination
- All ability damage reduced by 34%.
- Rupture – Damage increased by 22%.
- Venomous Wounds – Energy restore reduced to 5 (was 7).
- Improved Poisons – Bonus poison chance reduced to 5/10% (was 10/20%).
- Venom Rush – Energy restore reduced to 5 (was 8).
- Vicious Venoms – Additional Nature damage values restored to 10/20% (was unintentionally 15/20%).
- Systemic Failure – Bonus damage reduced to 20% (was 30%).
- Twist the Knife – Bonus duration reduced to 2 seconds (was 3 seconds).
- Doomblade – Additional Bleed damage reduced to 20% (was 30%).
- Deathmark – Damage increased by 227%.
- Tiny Toxic Blade – Bonus damage increased to 500% (was 300%).
- Poison Bomb – Damage increased by 200%.
- Sepsis – Damage increased by 60%.
- Kingsbane – Damage increased by 50%.
- Outlaw
- All ability damage reduced by 14%.
- Opportunity – Sinister Strike chance reduced to 30% (was 35%).
- Weaponmaster – Bonus strike chance reduced to 5% (was 10%).
- Combat Potency – Energy regeneration reduced to 20% (was 30%).
- Swift Slasher – Bonus attack speed per combo point reduced to 2% (was 3%).
- Fatal Flourish – Chance to restore energy reduced to 60% (was 75%).
- Quick Draw – Bonus Pistol Shot damage reduced to 20% (was 50%).
- Summarily Dispatched – Duration reduced to 8/15 seconds (was 10/20 seconds).
- Greenskin’s Wickers – Bonus Pistol Shot damage reduced to 200% (was 300%).
- Subtlety
- All ability damage reduced by 17%.
- Class Tree
- Shaman
- Class Tree
- Brimming with Life – Now grants Stamina in arena matches even when Reincarnation is on cooldown.
- Enhancement
- Corrected an issue that caused Gathering Storms to scale damage incorrectly.
- Corrected an issue that prevented Crashing Storms from increasing Crash Lightning’s maximum buff stack cap.
- Corrected an issue with Maelstrom Weapon not counting the correct amount of stacks consumed.
- Stormflurry – Procs no longer benefit or consume Stormblast’s bonus nature damage effect for Stormstrike.
- Windstrike – Cooldown lowered to 7.5 seconds to match Stormstrike’s cooldown.
- Thorim’s Invocation – Will now default to Lightning Bolt if you have not used either Lightning Bolt or Chain Lightning before pressing Ascendance.
- Thorim’s Invocation – Will no longer consume or benefit from more than 5 Maelstrom Weapon stacks per Windstrike.
- Corrected an issue where the 5% bonus from Raging Maelstrom wasn’t functioning when Overflowing Maelstrom was selected.
- Lightning Lasso – Now properly affected by Mastery: Enhanced Elements.
- Lightning Lasso – Now affected by the Lightning Feral Spirit’s nature damage increase buff.
- Doom Winds – Global cooldown now scales with Haste.
- Ice Strike – No longer improperly not usable while silenced.
- Restoration
- Earthliving Weapon – Healing increased by 250%.
- Class Tree
- Warrior
- Class Tree
- Refactored all bleed effects to ensure they receive damage modifiers correctly and can critical strike correctly.
- Barbaric Training (Protection) – Revenge now deals 25% increased damage (was 20%).
- Fury
- Slaughtering Strikes – Now correctly consumed by Rampage when using Annihilator.
- Berserker Stance – Now increases auto attack damage by 15% (was 10%).
- Protection
- Champion’s Bulwark – Now correctly doesn’t consume charges of Shield Block or trigger cooldowns of Shield Block.
- Violet Outburst – Now grants 100% increased Rage generation for Shield Slam and Thunderclap and includes benefits any existing rage generation modifiers on those abilities. Its tooltip is now updated to correctly represent its functionality.
- Class Tree
- Death Knight
Player Versus Player
- Rated Solo Shuffle
- Cross-faction has been enabled for Rated Solo Shuffle. Horde and Alliance can now match and play against each other.
- Classes
- Warrior
- Class Tree
- Bounding Stride – Cooldown reduction now has 50% effectiveness in PvP. Speed increase now has 70% effectiveness in PvP.
- Double Time – Cooldown reduction now has 50% effectiveness in PvP.
- Class Tree
- Warrior
User Interface and Accessibility
- New HUD UI
- Action Bars
- 3 extra bars are added, enable them by going to Options > Gameplay > Action bars.
- The Guild banner art in the minimap have been updated.
- Action Bars
- Added an option to play a sound when the player is in range to use the Interact Key.
https://www.mmo-champion.com/content/10 ... er-11-2022