EU Weekly Reset Time, PvP Item Level Changes in War Mode, Ho

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Topic/Postby Haggle » 02 Nov 2022, 12:00

EU Weekly Reset Time, PvP Item Level Changes in War Mode, Ho

Europe Weekly Reset Time Changing to 05:00 CET on 16 November






Originally Posted by Blizzard
(Blue Tracker / Official Forums)

With scheduled maintenance early on November 16, we will permanently change the time of the weekly reset from 08:00 CET to 05:00 CET. This will better align the moment that each week of endgame content ends with the time that realms become unavailable due to maintenance each week.



As a reminder, this is the time at which weekly activities such as raid lockouts are reset, and the Great Vault begins granting reward items based on your successes in the previous week. After 16 November, that time will always be 05:00 CET.



Thank you very much!





PvP Item Level Changes in War Mode






Originally Posted by Blizzard
(Blue Tracker / Official Forums)

In Dragonflight, we made a change to our PvP gear that grants the maximum PvP item level of a piece of gear immediately at all ranks so that players are on a more even competitive footing within instanced PvP. Due to this change, we have removed the increased item level bonus from being active in War Mode situations, and players will notice the change to item tooltips starting in this week’s Beta build. Players can continue to spend Honor to upgrade Aspirant and Gladiator gear item level outside of PvP instances, but the item level in PvP instances will be unchanged.





WoW Hotfixes - November 1, 2022






Originally Posted by Blizzard
(Blue Tracker / Official Forums)

Classes



  • Death Knight

    • Fixed an issue where both charges of Death’s Grip could be accidentally used in quick succession when talented into Death’s Echo.



  • Demon Hunter

    • Havoc

      • Chaos Strike and Annihilation damage reduced by 5%.
      • First Blood damage bonus reduced to 75% of attack power (was 85%).
      • Inner Demon damage increased by 25%.
      • Fixed an issue that prevented Inner Demon damage from being increased by Havoc’s Mastery and Demon Soul effects.


  • Druid

    • Feral

      • Brutal Slash is now usable in Bear Form and replaces Swipe while in Bear Form. It does not generate combo points or cost energy while in Bear form.


  • Hunter

    • Beast Mastery

      • War Orders now grants Barbed Shot a 25/50% chance to reset the cooldown of Kill Command (was 50/100%)
      • Healing done to your pets from Mend Pet or Exhilaration no longer grants any healing to the Hunters from Leech.

    • Marksmanship

      • Corrected an issue where Chimaera Shot had two chances to trigger the Lethal Shots talent.
      • Aimed Shot damage reduced by 15%.


  • Mage

    • Fixed an issue with Summon Water Elemental where it was persisting in situations where it shouldn’t


  • Monk

    • Windwalker

      • Fists of Fury damage reduced by 20%.
      • Rising Sun Kick damage reduced by 20%.
      • Blackout Kick damage reduced by 10%.
      • Storm, Earth, and Fire damage transfer reduced by 6.66(repeating, of course)%.
      • Serenity causes the Monk to deal 15% increased damage (was 20%).
      • Invoke Xuen duration reduced to 20 seconds (was 24 seconds).
      • Shadowboxing Treads increases Blackout Kick damage by 10% (was 20%).
      • Teachings of the Monastery now causes Blackout Kick to have a 12% chance to reset the remaining cooldown on Rising Sun Kick (was 15%).
      • Fury of Xuen haste bonus has been reduced to 5% (was 8%).
      • Whirling Dragon Punch damage reduced by 10%.
      • Forbidden Technique now causes Touch of Death to deal 20% increased damage (was 40%) in addition to its current effects.
      • Rushing Jade Wind damage reduced by 10%.
      • Xuen’s Battlegear now causes Rising Sun Kick critical strikes to reduce the cooldown of Fists of Fury by 4 seconds (was 5) and when Fists of Fury ends, the critical strike chance of Rising Sun Kick is now increased by 40% (was 50%).

        • Developers’ note: Windwalker Monks are dealing too much damage across the board. As a result, we’ve reduced the damage of most Chi spenders (Spinning Crane Kick and the recently improved Strike of the Windlord being the notable exceptions), reduced the throughput of major cooldowns (Storm, Earth, and Fire, Serenity, and Invoke Xuen), and reduced the effect of some powerful talents with the goal of preserving build parity after these changes.


  • Paladin

    • Fixed an issue where the Hallowed Ground talent was incorrectly increasing all Holy damage dealt, rather than just the damage of Consecrate.


  • Priest

    • Crystalline Reflection reflects 6%/12% of damage absorbed (was 10%/20%).
    • Mindgames damage reduced by 25% for Shadow and Holy.
    • Mindgames damage reduced by 50% for Discipline.
    • Discipline

      • Power Word: Radiance applies Atonement at 50% duration (was 60%).
      • Power Word: Radiance healing increased by 30%.
      • Ultimate Radiance increases the healing of Power Word: Radiance by 100% (was 150%).
      • Evangelism cooldown increased to 3 minutes (was 1.5 minutes).
      • Light’s Wrath damage increased by 25%.
      • Light’s Wrath gains 6% damage per ally affected by Atonement (was 10%).

    • Holy

      • Renew healing reduced by 5%.
      • Prayer of Mending healing reduced by 5%.
      • Flash Heal healing reduced by 5%.
      • Heal healing reduced by 5%.
      • Prayer of Healing healing reduced by 5%.
      • Holy Word: Sanctify healing reduced by 5%.
      • Holy Word: Serenity healing reduced by 5%.
      • Circle of Healing healing reduced by 5%.
      • Cosmic Ripple healing reduced by 5%.
      • Divine Hymn healing reduced by 5%.
      • Divine Word: Sanctuary healing reduced by 5%.
      • Holy Word: Salvation healing reduced by 5%.

    • Shadow

      • Shadow Word: Pain damage increased by 10%.
      • Mind Blast damage increased by 10%.
      • Inescapable Torment damage increased by 10%.
      • Shadow Word: Death damage increased by 10%.
      • Vampiric Touch damage increased by 10%.
      • Mind Spike damage increased by 10%.
      • Mind Flay damage increased by 10%.
      • Devouring Plague damage increased by 10%.
      • Mind Sear damage increased by 10%.
      • Shadowy Apparition damage increased by 10%.
      • Void Torrent damage increased by 10%.
      • Shadow Crash damage increased by 10%.
      • Idol of N’zoth’s Echoing Void damage increased by 10%.
      • Idol of Yogg-Saron’s Thing from Beyond Void Spike damage increased by 10%.
      • Dark Void damage increased by 10%.
      • Unfurling Darkness damage increased by 10%.
      • Void Eruption damage increased by 10%.
      • Void Bolt damage increased by 10%.
      • Void Tendril’s Mind Flay damage increased by 10%.
      • Void Lasher’s Mind Sear damage increased by 10%.


  • Rogue

    • Ambush damage increased by 20%.
    • Rupture damage increased by 5%.
    • Assassination

      • Garrote damage increased by 5%.
      • Mutilate damage increased by 5%.
      • Deathmark damage increased by 15%.
      • Amplifying Poison - Envenom damage bonus increased to 35% (was 30%).
      • Scent of Blood maximum Agility bonus increased to 24% (was 15%).

    • Subtlety

      • Backstab damage increased by 5%.
      • Eviscerate damage increased by 5%.
      • Shadowstrike damage increased by 5%.
      • Gloomblade damage increased by 5%.
      • Secret Technique damage increased by 5%.
      • Deepening Shadows cooldown reduction per combo point spent increased to 0.7 seconds (was 0.6 seconds).


  • Shaman

    • Elemental

      • Lightning Bolt damage increased by 10%.
      • Chain Lightning damage increased by 10%.
      • Lava Burst damage increased by 18%.
      • Flame Shock damage increased by 10%.
      • Frost Shock damage increased by 10%.
      • Elemental Blast damage increased by 10%.
      • Lava Beam damage increased by 10%.
      • Earthquake damage increased by 10%.
      • Earth Shock damage increased by 10%.
      • Icefury damage increased by 10%.
      • Liquid Magma Totem damage increased by 10%.
      • Fire Blast damage increased by 10%.
      • Primal Fire Elemental’s Meteor damage increased by 10%.
      • Primal Fire Elemental’s Immolate damage increased by 10%.

    • Enhancement

      • All damage dealt reduced by 25%.


  • Warlock

    • Affliction

      • Fixed an issue where your Malefic Affliction would be removed if another Warlock applied Malefic Affliction.
      • Vile Taint now applies Curse of Exhaustion with a 6 second duration (was 12 seconds).
      • Sacrolash’s Dark Strike now extends Curses by 0.2/0.4 seconds (was 0.5/1.0 seconds).

    • Demonology

      • Implosion damage increased by 25%.
      • Bilescourge Bombers’ damage increased by 20%.
      • Hand of Gul’dan damage increased by 35%.
      • Guillotine’s Fel Explosion damage increased by 25%.
      • Guillotine’s Fel Explosion radius is now 8 yards (was 4 yards).
      • Vilefiend damage increased by 20%.
      • Grimoire: Felguard damage increased by 20%.
      • Annihilan Training now increases the damage of Felguard by 20% (was 10%).
      • Wild Imps now have a 15/30% chance to become an Imp Gang Boss (was 5/10%).
      • Imp Gang Bosses now deal 50% increased damage (was 20%).
      • Pit Lord (from Gul’dan’s Ambition) damage increased by 25%.
      • Demonic Tyrant’s Demonfire damage increased by 10%.

    • Destruction

      • Rolling Havoc now lasts 6 seconds (was 5 seconds).
      • Madness of the Azj’Aqir now lasts 5 seconds (was 4 seconds).





Pet Battles



  • Fixed an issue that could cause a miscalculation when leveling up a battle pet with Battle-Training Stones.


Wrath of the Lich King Classic



  • Art

    • Several ability's animations and visual effects should now be displaying correctly (i.e. Will to Survive and Divine Storm).

  • Character

    • The Tauren Endurance racial bonus now works as expected.
    • Fixed an issue where sometimes after a name change there are some areas in-game where the previous character name shows up.

  • Classes

    • Fixed an issue where Shamans could summon more than one elemental at a time.

  • Player versus Player

    • Losing a Random Battleground at max level will now correctly reward zero gold.

  • User Interface and Accessibility

    • Fixed an issue where some areas in the game would sometimes show your previous character name after a name change.






https://www.mmo-champion.com/content/10 ... ber-1-2022
"I love the smell of nether in the morning. It smells like... ... victory"
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