Warlords of Draenor Alpha - Build 18164

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Topic/Postby Haggle » 22 Apr 2014, 01:27

Warlords of Draenor Alpha - Build 18164

Warlords of Draenor Alpha - Build 18164
Full diffs are on the way, check back for updates!

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Spell Changes
Originally Posted by MMO-Champion
Companions
  • Sphere of Ultimate Destruction Right Click to summon and dismiss your Sphere of Ultimate Destruction. Battle Pet. Instant. Iron Starlette. Battle Pet. Instant.
Image Death Knight (Forums)
Runeforging
Image Druid (Forums)
  • Ferocious Bite now does less base damage and scales more with AP.
  • Moonfire now scales with 63% of Spell Power, up from 48%. Now scales with 45% of Spell Power on the DoT component, up from 34.4%.
  • Shred now does 365% damage, up from 260%.
  • Starfall You summon a flurry of stars from the sky which strike targets within 40 yards of you that you're in combat with. Deals [ 25.3% [ 33% of Spell Power ] Arcane damage to up to 2 targets every 5 sec for until cancelled 1 sec for 10 sec. Triggering a Lunar Eclipse resets the cooldown of this spell. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect. Unlimited range. Instant.
  • Wrath (Balance) Causes [ 94.4% Causes [ 154% of Spell Power ] Nature damage to the target.
  • Wrath (Feral, Guardian, Restoration) Causes [ 94.4% Causes [ 154% of Spell Power ] Nature damage to the target.
Talents
  • Savagery Savage Roar is now passive. Druid - LvL 100 Talent. and increases all Physical damage dealt by 45%. Druid - LvL 100 Talent.
Balance
  • Moonkin Form Shapeshift into Moonkin Form, increasing Arcane and Nature damage you deal by 10% and increasing your armor by 60% 100%. While in this form, you increase the spell haste of all party and raid members within 100 yards by 5%. The act of shapeshifting frees the caster of movement impairing effects. Attacks done to you while in Moonkin Form have a 15% chance to cause you to go into a Frenzy, increasing your damage by 10% and causing you to be immune to pushback while casting Balance spells. Lasts 10 sec. Druid - Balance Spec. 9.3% of Base Mana. Instant.
  • Starfall You summon a flurry of stars from the sky which strike targets within 40 yards of you that you're in combat with. Deals [ 25.3% [ 33% of Spell Power ] Arcane damage to up to 2 targets every 5 sec for until cancelled 1 sec for 10 sec. Triggering a Lunar Eclipse resets the cooldown of this spell. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect. Druid - Balance Spec. Instant. 1.5 min cooldown.
  • Starfire Causes [ 153.2% Causes [ 249% of Spell Power ] Arcane damage to the target. Generates 20 Solar Energy. Druid - Balance Spec. 15.5% of Base Mana. 40 yd range. 2.7 sec cast.
  • Starsurge You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes [ 168% [ 273% of Spell Power ] Spellstorm damage to the target and generates 20 Lunar or Solar Energy, whichever is more beneficial to you.?s81,062[ While not in an Eclipse state, Starsurge generates an additional 20 Lunar or Solar Energy.][] Druid - Balance Spec. 15.5% of Base Mana. 40 yd range. 2 sec cast. 15 sec cooldown.
  • Sunfire Burns the enemy for [ 48% [ 63% of Spell Power ] Nature damage and then an additional [ 34.4% [ 45% of Spell Power ] Nature damage over 14 sec. Your Wrath and Starsurge critical strikes on the target will extend your Sunfire's duration by 2 sec. Druid - Balance Spec. 9% 8.4% of Base Mana. 40 yd range. Instant.
Feral & Guardian
  • Rip (Feral) Damage increases per combo point: 1 point : [ 58.3% [ 150% of AP ] damage over 16 sec. 2 points: [ 116.6% [ 300.1% of AP ] damage over 16 sec. 3 points: [ 175% [ 450.1% of AP ] damage over 16 sec. 4 points: [ 233.3% [ 600.2% of AP ] damage over 16 sec. 5 points: [ 291.6% [ 750.2% of AP ] damage over 16 sec.
  • Rip (Guardian) Damage increases per combo point: 1 point : [ 46.6% [ 120% of AP ] damage over 16 sec. 2 points: [ 93.3% [ 240% of AP ] damage over 16 sec. 3 points: [ 139.9% [ 360% of AP ] damage over 16 sec. 4 points: [ 186.6% [ 480% of AP ] damage over 16 sec. 5 points: [ 233.2% [ 600% of AP ] damage over 16 sec.
Image Hunter (Forums)
Talents
  • Binding Shot You fire a magical projectile, tethering the enemy and any other enemies within 5 yards of the landing arrow for 10 sec sec. If targets move 5 yards from the arrow they are stunned for 5 sec (3 sec PvP) and will be immune to the effects of Binding Shot for 10 sec. Hunter - LvL 30 Talent. 30 yd range. Instant. 45 sec cooldown.
Beast Mastery & Marksmanship
  • Kill Shot You attempt to finish the wounded target off, firing a long range attack dealing 315% 475% weapon damage. Kill Shot can only be used on enemies that have 20% or less health. If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec. Hunter - Beast Mastery & Marksmanship Spec. 45 yd range. 10 sec cooldown.
Beast Mastery & Survival
  • Arcane Shot An instant shot that causes 100% 140% weapon damage as Arcane damage. Hunter - Beast Mastery & Survival Spec. 30 Focus. 40 yd range.
Image Mage (Forums)
  • Polymorph (New) Transforms the enemy into a penguin, forcing it to wander around for up to 50 sec. While wandering, the penguin cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. Penguin. 2% of Base Mana. 30 yd range. 1.7 sec cast.
  • Polymorph (New) Transforms the enemy into a monkey, forcing it to wander around for up to 50 sec. While wandering, the monkey cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. Monkey. 2% of Base Mana. 30 yd range. 1.7 sec cast.
  • Polymorph Transforms the enemy into a sheep, forcing it to wander around for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. Sheep. 2% of Base Mana. 30 yd range. 1.7 sec cast.
  • Polymorph (New) Transforms the enemy into a polar bear cub, forcing it to wander around for up to 50 sec. While wandering, the polar bear cub cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. Polar Bear Cub. 2% of Base Mana. 30 yd range. 1.7 sec cast.
  • Polymorph (New) Transforms the enemy into a peacock, forcing it to wander around for up to 50 sec. While wandering, the peacock cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. Turtle. 2% of Base Mana. 30 yd range. 1.7 sec cast.
Talents
  • Arcane Orb Launches an Arcane Orb forward from the Mage's position, traveling up to 40 yards, dealing [ 44.4% [ 90% of Spell Power ] Arcane damage to enemies it passes through. Grants the Mage an Arcane Charge every time it deals damage. Mage - LvL 100 Talent. 1% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Comet Storm Calls down a series of 7 icy comets on and around the target, each of which does [ 1 + 45% 55% of Spell Power ] Frost damage, split between all enemies within 4 yards of its impact point. Mage - LvL 100 Talent. 1% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
  • Meteor Calls down a meteor which lands at the target location after 3 sec, dealing [ 1 + 400% of Spell Power ] Fire damage, split evenly between all targets within 8 yards. Also burns the ground, dealing an additional [ 8% [ 20% of Spell Power ] Fire damage every 1 sec for 8 sec to enemies in the area. Mage - LvL 100 Talent. 1% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
  • Unstable Magic Arcane: Arcane Blast, Fireball, and Frostbolt have a 25% 20% chance to explode on impact, dealing an additional 50% damage to the target, and all other enemies within 8 yards. Fire: Arcane Blast, Fireball, and Frostbolt have a 30% chance to explode on impact, dealing an additional 50% damage to the target, and all other enemies within 8 yards. Frost: Arcane Blast, Fireball, and Frostbolt have a 50%30% chance to explode on impact, dealing an additional 50% damage to the target, and all other enemies within 8 yards. Mage - LvL 75 Talent.
Fire
  • Combustion Instantly deals 0 [ 200% of Spell Power Fire damage and stuns the target for 3 sec. If the target is currently affected by your Ignite, it also burns the target for additional damage equal to 20% 40% of the damage per tick of the Ignite every 1 sec for 10 sec. When cast, resets the cooldown of your Inferno Blast ability. Mage - Fire Spec. 10% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
  • Inferno Blast Blasts the enemy for [ 60% [ 90% of Spell Power ] Fire damage, and is guaranteed to critical strike. Upon impact, it spreads any Pyroblast, Ignite, and Combustion effects to up to 3 nearby enemy targets within 10 yards. Replaces Fire Blast. Mage - Fire Spec. 2% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
Frost
  • Brain Freeze Your Frostbolts have a 10% chance to cause the Brain Freeze effect. Each multistrike increases that cast's chance by an additional 45%. The Brain Freeze effect causes your next Frostfire Bolt to cost no mana deal 25% additional damage, and act as if your target were frozen for 15 sec. Mage - Frost Spec.
Minor Glyphs
  • Glyph of Crittermorph When cast on critters, your Polymorph spells now last 24 hrs 0 and can be cast on multiple targets. Minor Glyph.
Image Monk (Forums)
Talents
  • Hurricane Strike (Brewmaster, Windwalker) Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of [ 13,483.2% of Mainhand Min DPS + 6,741.6% of Offhand Min DPS + 4,285.7% of AP - 150 ] to [ 13,483.2% of Mainhand Max DPS + 6,741.6% of Offhand Max DPS + 4,285.7% of AP + 150 ] damage over 2 sec. [ 6,741.6% of Mainhand Min DPS + 3,370.8% of Offhand Min DPS + 2,142.9% of AP - 75 ] to [ 6,741.6% of Mainhand Max DPS + 3,370.8% of Offhand Max DPS + 2,142.9% of AP + 75 ] damage over 2 sec.
  • Hurricane Strike (Mistweaver) Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of [ 20,224.9% of Mainhand Min DPS + 4,285.7% of AP - 150 ] to [ 20,224.9% of Mainhand Max DPS + 4,285.7% of AP + 150 ] damage over 2 sec. [ 10,112.4% of Mainhand Min DPS + 2,142.9% of AP - 75 ] to [ 10,112.4% of Mainhand Max DPS + 2,142.9% of AP + 75 ] damage over 2 sec.
Major Glyphs
  • Glyph of Rapid Rolling For 5 sec seconds after using Roll or Chi Torpedo, your next Roll or Chi Torpedo will go 30% farther. Major Glyph.
Image Paladin (Forums)
Major Glyphs
  • Glyph of Hand of Freedom Hand of Freedom immediately reduces the remaining duration of all effects which cause loss of control of a character by 25%. Any additional loss of control effects applied within 4 sec sec are have 25% reduced duration. Major Glyph.
Image Priest (Forums)
  • Devouring Plague Consumes up to 3 Shadow Orbs to deal up to [ 1 + 243% 300% of Spell Power ] Shadow damage and an additional 100% damage over 6 sec. Also heals the caster for up to 2.50% of their maximum health when it deals periodic damage. Instant.
  • Shadow Word: Pain A word of darkness that causes [ 37.8% [ 60% of Spell Power ] Shadow damage instantly, and an additional 0 Shadow damage over 18 sec. 4.4% of Base Mana. 40 yd range. Instant.
Talents
  • Clarity of Purpose Heals allies within 10 yards of the target for [ 1 + 744% 492.4% of Spell Power ], split such that more injured targets will receive a larger portion of the healing. Replaces Prayer of Healing. Priest - LvL 100 Talent. 3.5% 4.25% of Base Mana. 40 yd range. 2.5 sec cast.
Holy & Discipline
  • Heal A slow casting spell that heals a single target for [ 308.02% [ 308% of Spell Power ]. Priest - Holy & Discipline Spec. 3.7% of Base Mana. 40 yd range. 2.5 sec cast.
Shadow
  • Devouring Plague Consumes up to 3 Shadow Orbs to deal up to [ 1 + 243% 300% of Spell Power ] Shadow damage and an additional 100% damage over 6 sec. Also heals the caster for up to 2.50% of their maximum health when it deals periodic damage. Priest - Shadow Spec. All Shadow Orbs. 40 yd range. Instant.
  • Shadowy Apparitions When you deal critical periodic damage with your Shadow Word: Pain, you also create a shadowy version of yourself that floats towards the target and deals [ 37.4% [ 60% of Spell Power ] Shadow damage. Priest - Shadow Spec.
  • Vampiric Touch Causes [ 40.3% Causes [ 63% of Spell Power ] Shadow damage over 15 sec. Each time Vampiric Touch deals damage the caster gains 2% of maximum mana. Priest - Shadow Spec. 3% of Base Mana. 40 yd range. 1.5 sec cast.
Image Rogue (Forums)
  • Eviscerate (Assassination, Combat) Finishing move that causes damage per combo point: 1 point : [ 29.5% of AP ] to [ 29.5% [ 1 + 36.5% of AP ] damage 2 points: [ 59% of AP ] to [ 59% [ 1 + 73% of AP ] damage 3 points: [ 88.5% of AP ] to [ 88.5% [ 1 + 109.5% of AP ] damage 4 points: [ 118% of AP ] to [ 118% [ 1 + 146% of AP ] damage 5 points: [ 147.5% of AP ] to [ 147.5% of AP ] damage [ 1 + 182.5% of AP ] damage
  • Eviscerate (Subtlety) Finishing move that causes damage per combo point: 1 point : [ 36.6% of AP ] to [ 36.6% [ 1 + 45.3% of AP ] damage 2 points: [ 73.2% of AP ] to [ 73.2% [ 1 + 90.5% of AP ] damage 3 points: [ 109.7% of AP ] to [ 109.7% [ 1 + 135.8% of AP ] damage 4 points: [ 146.3% of AP ] to [ 146.3% [ 1 + 181% of AP ] damage 5 points: [ 182.9% of AP ] to [ 182.9% of AP ] damage [ 1 + 226.3% of AP ] damage
  • Smoke Bomb Creates a cloud of thick smoke in an 0 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud. Allies take 10% less damage while within the cloud. Instant. 3 min cooldown.
Subtlety
  • Sanguinary Vein Increases the damage of your Rupture ability by 50% 10% and causes you to deal 35% 20% additional damage to targets afflicted by your Rupture, Garrote, or Crimson Tempest. Rogue - Subtlety Spec.
  • Sinister Calling Increases your total Agility by 30%. Rogue - Subtlety Spec. 15%. Rogue - Subtlety Spec.
Image Shaman (Forums)
  • Improved Chain Lightning Your Chain Lightning increases and Lava Beam increase the damage of your next Earthquake by 20% per target hit by the Chain Lightning.or Lava Beam.
  • Lightning Bolt Fires a bolt of lightning at the target, dealing [ 53.9% [ 72% of Spell Power ] Nature damage. 7.1% of Base Mana. 30 yd range. 2.5 sec cast.
Talents
  • Elemental Blast (Elemental, Restoration) Harness and direct the raw power of the elements towards an enemy target, dealing [ 156.2% [ 205% of Spell Power ] Elemental damage and increasing the caster's Critical Strike, Haste, Multistrike, or Mastery by 0 for 8 sec.
  • Elemental Blast (Enhancement) Harness and direct the raw power of the elements towards an enemy target, dealing [ 156.2% [ 205% of Spell Power ] Elemental damage and increasing the caster's Agility, Critical Strike, Haste, Multistrike, or Mastery by 0 for 8 sec.
Elemental & Restoration
  • Lava Burst You hurl molten lava at the target, dealing [ 72.6% [ 96% of Spell Power ] Fire damage. Lava Burst will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal [ 1 + 33.4% of Spell Power ]% additional damage. Shaman - Elemental & Restoration Spec. 7.7% of Base Mana. 30 yd range. 2 sec cast. 8 sec cooldown.
Image Warlock (Forums)
  • Agony Inflicts increasing agony on the target, causing up to [ 25.5% [ 35% of Spell Power ] Shadow damage over 24 sec. This damage is dealt slowly at first and builds up each time it deals damage. 100 yd range. Instant.
  • Corruption (Affliction, Destruction) Corrupts the target, causing [ 16.5% [ 24% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Demonology) Corrupts the target, causing [ 16.5% [ 24% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Affliction, Destruction) Corrupts the target, causing [ 16.5% [ 24% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Demonology) Corrupts the target, causing [ 16.5% [ 24% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Affliction, Destruction) Corrupts the target, causing [ 16.5% [ 24% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Demonology) Corrupts the target, causing [ 16.5% [ 24% of Spell Power ] Shadow damage over 18 sec.
  • Siphon Life Affliction, Demonology: Your Corruption spell will heal you for 0.35% of your maximum health when dealing damage. Unlimited range. Instant. Destruction: Your Immolate spell will heal you for 0.35% of your maximum health when dealing periodic damage. Unlimited range. Instant.
Talents
  • Demonbolt Consumes 30% of your current Demonic Fury to deal up to [ 1 + 300% 400% of Spell Power ] Shadowflame damage. The next time you have less than 40 Demonic Fury, all Demonic Fury spent on your most recent Demonbolt will be refunded. Warlock - LvL 100 Talent. 40 yd range. 2 sec cast.
Affliction
  • Agony Inflicts increasing agony on the target, causing up to [ 25.5% [ 35% of Spell Power ] Shadow damage over 24 sec. This damage is dealt slowly at first and builds up each time it deals damage. Warlock - Affliction Spec. 1% of Base Mana. 40 yd range. Instant.
  • Haunt You send a ghostly soul into the target, dealing [ 262.5% [ 394% of Spell Power ] Shadow damage and increasing all periodic damage done by your spells on the target by 35% for 8 sec. Warlock - Affliction Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.
  • Malefic Grasp Binds the target in twilight, causing [ 4 + 13.2% 20% of Spell Power ] Shadow damage over 4 sec. Every 1 sec, when Malefic Grasp deals damage, it causes all of your other periodic Warlock damage effects to instantly deal 30% 40% of their normal periodic damage. Warlock - Affliction Spec. 1.5% of Base Mana, plus 1.5% per sec. 40 yd range. 4 sec cast (Channeled).
Demonology
  • Hand of Gul'dan Summons a falling meteor to strike the target and all enemies within 6 yards for [ 57.5% of Spell Power ] Shadowflame damage and inflicting them with Shadowflame. Shadowflame Reduces movement speed by 30% and deals [ 13.7% [ 20% of Spell Power ] Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage. Warlock - Demonology Spec. 5% of Base Mana. 40 yd range. Instant.
  • Metamorphosis: Doom While using Metamorphosis, your Corruption spell transforms into Doom. Inflicts impending doom upon the target, causing [ 93.75% [ 4 + 200% of Spell Power ] Shadow damage over 60 sec. When Doom critically strikes, a Wild Imp will be summoned to attack the target. Warlock - Demonology Spec.
Destruction
  • Chaos Bolt Unleashes a blast of chaos, causing [ 1 + 290.7% 348.4% of Spell Power ] Shadow damage. Chaos Bolt always critically strikes. In addition, the damage is increased by your critical strike chance. Warlock - Destruction Spec. 1 Burning Ember. 40 yd range. 3 sec cast.
  • Conflagrate Target enemy instantly explodes, dealing [ 172.5% [ 210% of Spell Power ] Fire damage. If the target is afflicted by Immolate, their movement speed is reduced by 50% for 5 sec. Generates Burning Embers. Critical strikes double this effect. Warlock - Destruction Spec. 1% of Base Mana. 40 yd range. Instant.
Prime Glyphs
  • Chaotic Energy Affliction, Demonology: You drain energy directly from the twisting nether. Your mana regenerates 625% faster and your spell haste also increases your mana regeneration. Replaces Life Tap. Prime Glyph. Destruction: You drain energy directly from the twisting nether. Your mana regenerates 625% faster and your spell haste also increases your mana regeneration. Prime Glyph.
Major Glyphs
  • Glyph of Life Pact Mana costs on all your spells are reduced by 159,677% 0%, but Life Tap can no longer be cast, and your health will drop by 159,677% 0% per sec. Your health cannot drop below 159,677% 0% from this effect. Major Glyph.
  • Glyph of Siphon Life Affliction, Demonology: Your Corruption spell will heal you for 0.35% of your maximum health when dealing damage. Major Glyph. Destruction: Your Immolate spell will heal you for 0.35% of your maximum health when dealing periodic damage. Major Glyph.
  • Glyph of Soul Consumption Affliction: Your Drain Soul restores 15% of your total health after you kill a target that yields experience or honor. Major Glyph. Demonology: You restore 15% of your total health after you kill a target in Demon Form that yields experience or honor. Destruction: You restore 15% of your total health after you kill a target with Chaos Bolt that yields experience or honor. Major Glyph.
Image Warrior (Forums)
  • Berserker Rage Arms, Protection: You become Enraged, removing and granting immunity to Fear, Sap and Incapacitate effects for 6 sec. Fury: You become Enraged, removing and granting immunity to Fear, Sap and Incapacitate effects for 6 sec. Activating Berserker Rage also grants 1 use of Raging Blow. Instant. 30 sec cooldown. Instant. 30 sec cooldown.
  • Opportunity Strike Deals 40% Deals 100% main hand weapon damage. 10 yd range. Instant.
Arms
  • Mastery: Strikes of Opportunity Grants a 17.6% chance for your melee attacks to instantly trigger an additional melee attack for 40% 100% normal damage. Warrior - Arms Spec.
Raid & Dungeon Abilities
  • Corrupted Touch Corrupts an enemy upon death, causing them to explode after 10 sec secs, inflicting 17,500 Shadow damage to themselves and all allies within 8 yards. Instant.
  • Drain Blood A skillfully-thrown cleaver deals weapon damage and Bleeds (10%)*5 Health over 10 sec seconds. 30 yd range. 3 sec cast.
  • Screech Inflicts 20,000 Physical damage to all enemies in the area and increases damage taken from Screech and Quills by 10%. 100 yd range. Instant.
  • Staggering Shot Inflicts Physical damage, knocks back, and slows the target by 50% for 3 sec sec. Fired at targets not behind cover. 100 yd range. Instant.






New Strings
Originally Posted by MMO-Champion

  • BAG_FILTER_ASSIGN_TO - Assign to
  • BAG_FILTER_AUTO_SORT - Auto-Sort
  • BAG_FILTER_CONSUMABLES - Consumables
  • BAG_FILTER_EQUIPMENT - Equipment
  • BAG_FILTER_IGNORE - Ignore this bag
  • BAG_FILTER_JUNK - Junk
  • BAG_FILTER_TRADE_GOODS - Trade Goods
  • LOOT_ROLL - Loot Roll
  • PVP_TAB_GROUPS - Premade Groups
  • REWARD_FOR_PVP_COMPETING - Reward For Competing
  • REWARD_FOR_SPECFIC_PVP_WIN - Reward for Win: Loot Roll
  • SPELL_FAILED_CANT_REPLACE_ITEM_BONUS - That item cannot be modified.
  • SPELL_FAILED_CUSTOM_ERROR_213 - You may only carry one type of Blackrock Munitions.
  • SPELL_FAILED_CUSTOM_ERROR_214 - You have run out of Blackrock Munitions.
  • SPELL_FAILED_CUSTOM_ERROR_215 - You are carrying the maximum amount of Blackrock Munitions.






New Misc Things
Originally Posted by MMO-Champion
Battleground
  • Battleground #788 - Troll Raid 2
Game Text
  • Game Text #81787 - The girl and I will retrieve the rest of our group. You go ahead, $n, and stop that orc from opening that portal!
  • Game Text #81788 - Let's go, then.
  • Game Text #81808 - No... NO! The Temple of Karabor must NOT fall!
  • Game Text #81809 - Every thread leading to this fate... can be traced back to Ner'zhul. He must be stopped.
  • Game Text #81810 - Meet me back at Twilight Glade, champion. There is much work to be done.
  • Game Text #81821 - Good people of [HUB NAME], your commander has finalized construction on a new building!
  • Game Text #81822 - We're going to need work together to get it up to full production. See to it our commander is not kept waiting!
  • Game Text #81824 - Yo everybody, listen up. Thanks to our commander we got a new building up!
  • Game Text #81825 - We gotta get this new structure up to snuff pronto, alright? Get to it yesterday!
  • Game Text #81826 - You can handle things from here, I'm sure. Well done!
  • Game Text #81827 - Take it away. You won't be needin' me, these guys know you're a regular war hero.
  • Game Text #81833 - Let's go, then.
  • Game Text #81866 - Power fluctuator active. Rebooting core systems. Please wait.
  • Game Text #81867 - Alright, Hedontron. Get back to work!
  • Game Text #81868 - Command unrecognized. Will only accept commands from Hedontron owner: $p.
  • Game Text #81870 - Damn it all, I give up. $p, you can have him! I'm done!
  • Game Text #81875 - Alright, Hedontron. Execute command X47G5!
  • Game Text #81876 - That's it, I've had it! $p, you can have him! I'm going back to tank-building from here on out!
GarrAbility
  • GarrAbility #51 - Fishing - Allows this follower to be assigned to the Fishing Shack.
  • GarrAbility #52 - Mining - Allows this follower to be assigned to the Mine.
  • GarrAbility #53 - Herbalism - Allows this follower to be assigned to the Herb Garden.
  • GarrAbility #54 - Alchemy - Allows this follower to be assigned to the Alchemy Lab.
  • GarrAbility #55 - Blacksmithing - Allows this follower to be assigned to the Forge.
  • GarrAbility #56 - Enchanting - Allows this follower to be assigned to the Enchanter's Study.
  • GarrAbility #57 - Engineering - Allows this follower to be assigned to the Engineering Works.
  • GarrAbility #58 - Inscription - Allows this follower to be assigned to the Scribe's Quarters.
  • GarrAbility #59 - Jewelcrafting - Allows this follower to be assigned to the Gem Boutique.
  • GarrAbility #60 - Leatherworking - Allows this follower to be assigned to the Tannery.
  • GarrAbility #61 - Tailoring - Allows this follower to be assigned to the Tailoring Emporium.
  • GarrAbility #62 - Skinning - Allows this follower to be assigned to the Barn.
  • GarrAbility #63 - Gnome-Lover - Increases success chance when on a mission with a gnome.
  • GarrAbility #64 - Human-Lover - Increases success chance when on a mission with a human.
  • GarrAbility #65 - Dwarf-Lover - Increases success chance when on a mission with a dwarf.
  • GarrAbility #66 - Night Elf-Lover - Increases success chance when on a mission with a night elf.
  • GarrAbility #67 - Draenei-Lover - Increases success chance when on a mission with a draenei.
  • GarrAbility #68 - Worgen-Lover - Increases success chance when on a mission with a worgen.
  • GarrAbility #69 - Pandaren-Lover - Increases success chance when on a mission with a pandaren.
  • GarrAbility #70 - Orc-Lover - Increases success chance when on a mission with an orc.
  • GarrAbility #71 - Undead-Lover - Increases success chance when on a mission with an undead.
  • GarrAbility #72 - Tauren-Lover - Increases success chance when on a mission with a tauren.
  • GarrAbility #73 - Troll-Lover - Increases success chance when on a mission with a troll.
  • GarrAbility #74 - Blood Elf-Lover - Increases success chance when on a mission with a blood elf.
  • GarrAbility #75 - Goblin-Lover - Increases success chance when on a mission with a goblin.
  • GarrAbility #76 - High Stamina - Increases success chance on missions longer than 6 hours.
  • GarrAbility #77 - Hyperactive - Increases success chance on missions shorter than 6 hours.
  • GarrAbility #78 - Lone Wolf - Increases success chance when on a mission alone.
  • GarrAbility #79 - Scavenger - Increases the materials gained from a mission.
  • GarrAbility #80 - Extra Training - Increases the XP gained from a mission for all followers.
  • GarrAbility #81 - Advanced Training - Increases the XP gained from a mission for all followers.
  • GarrAbility #82 - Combat Experience - Increases success chance for all bonus treasures on a mission.
  • GarrAbility #83 - Combat Expertise - Increases success chance for all bonus treasures on a mission.
LFG Entry
  • LFG Entry #824 - Overgrown Outpost [NNF]
Phase
  • Phase #3353 - Cosmetic - Snip Scene (Draenei Boat Landing)
  • Phase #3354 - Cosmetic - Maladaar at Shadowmoon Cave Middle (A)
  • Phase #3355 - Cosmetic - Reshad on Road
  • Phase #3356 - Cosmetic - Liadrin at Shadowmoon Cave Middle (H)
  • Phase #3357 - Nagrand 6.0 - Telaar - Before "Shields Down!" Combat Phase (ELM)
  • Phase #3358 - Cosmetic - Olin Umberhide at Shattered Hand Rise - PRK
  • Phase #3359 - Cosmetic - Lady Liadrin at Shattered Hand Rise - PRK
  • Phase #3360 - Cosmetic - See Foreman Grobash at Horde Garrison Outpost (Building Selected)
  • Phase #3361 - Cosmetic - See Foreman Eksos at Alliance Garrison Outpost (Building Selected)
  • Phase #3362 - Cosmetic - See Hedontron at Duskfall Island (H) Pre-Quests
  • Phase #3363 - Cosmetic - See Hedontron at Duskfall Island (H) Post-Quests
  • Phase #3364 - [PH] FFR - Horde Garrison V1
  • Phase #3365 - [PH] FFR - Horde Garrison V2
  • Phase #3366 - [PH] FFR - Horde Garrison V3
  • Phase #3367 - Cosmetic - See Hedontron at Duskfall Island (A) Pre-Quests
  • Phase #3368 - Cosmetic - See Hedontron at Duskfall Island (A) Post-Quests
  • Phase #3370 - Cosmetic - Nagrand 6.0 - Telaar - "Shields Down!" - Arkonite Shield - Stables version (ELM)
  • Phase #3371 - Cosmetic - Nagrand 6.0 - Telaar - "Shields Down!" - Arkonite Shield - Workshop version (ELM)
  • Phase #3372 - Cosmetic - Nagrand 6.0 - Telaari Station - "Work Complete" - The Final Nail (ELM)
  • Phase #3373 - Morkeths Cage Closed
  • Phase #3374 - Morkeths Cage Open
  • Phase #3375 - Cosmetic - Nagrand 6.0 - Telaari Station - Hansel Heavyhands (ELM)






New Archaeology Projects
Originally Posted by MMO-Champion

  • Warsong Ceremonial Pike - The riders of the Warsong clan are always on the move. In camp, a family's tent is marked with a long pike thrust into the ground - often adorned with the skulls of defeated enemies. This example is over a hundred years old and is branded with the names of several key battles.
  • Blackrock Razor - Male orcs of the Blackrock Clan never cut their hair until they come of age, at which point their head is shaved and their role in this extremely regimented society is determined. This ancient switchblade is forged of blackrock and embellished with jewels, likely used by a prominent family for many generations of initiation.
  • Barbed Fishing Hook - This arm-length fishing hook has less in common with a traditional fishing hook and more with a halberd. The Stormreaver clan are the master navigators and fishermen of Draenor, and judging by the size of this hook their prey is no less savage than those of the landlocked clans.
  • Ceremonial Tattoo Needles - These bone needles are taken from the corpses of fallen enemies and meticuously sharpened. The mystics of the Shadowmoon often inscribe secret runes into their flesh to more clearly speak to their ancestors and the elemental spirits.
  • Flask of Blazegrease - Sticky, smelly, and highly flammable, the substance in this small container is liberally applied to the swords and axes of the Burning Blade clan before battle. Though some warriors choose to ignite their weapons before battle, most let the inevitable contact of blades and armor spark the blazegrease for unpredictable intimidation.
  • Gronn-Tooth Necklace - The Thunderlords are the greatest big game hunters in all of Draenor. For centuries they have used riding beasts and coordinated assaults to slay game and gronn alike. Their clan draws their name from an ancient chieftain who single-handedly slew a powerful gronn at the pinnacle of Thunder Peak.
  • Doomsday Prophecy - This tablet speaks of the end times. From what you can decipher, the crude scrawls of multiple authors speak of at least seven different and sometimes conflicting versions of a final reckoning for all of the inhabitants of Draenor. Eerily, the iconography of a flaming hammer is clearly depicted - is this the ancestral origin of the Twilight's Hammer clan?
  • Pictogram Carving - While the written word is mostly used as an instrument for the upper echelons of imperial ogre society, occasionally an ordinary ogre will try his hand at making a story immortal. This pictogram appears to tell the story of an especially distressing culinary experience.
  • Gladiator's Shield - Disagreements between ogres usually end in violence. During the early decades of the Age of Order, a sly chieftain decreed that disputes in his clan would be settled via proxy in one-on-one combat between slaves. The mortality rate amongst the ogres plummeted, leading to a golden age of expansion.
  • Eye of Har'gunn the Blind - While most ogres are born with two eyes, a handful in every generation regress and are born with a single eye. All but a few clans recognize these ogres are exceptional and destined for great things. An unlucky one-eyed ogre mage lost his eye in a duel and replaced it with this fist-sized stone, discovering it to have magical properties when he did so.
  • Chimera Riding Harness - A brilliant ogre once had a thought that riding a chimera would make travel much faster than using pack animals or walking. Roughly crafted from thick leather and utilizing an excessive number of knots, this seat could comfortably accomodate an ogre. However, it could only be saddled on a chimera the size of a small mountain which seems to explain why no one has ever seen ogres fly.
  • Imperial Decree Stele - Assembled fragments from this stone stele place it in Talador several hundred years before the draenei arrived. It marks an ogre imperial decree to raze several orc settlements in retaliation for a number of rebellious raids against Gorian slave trade caravans. The orders were likely carried out, since the towns no longer exist, and this stone was erected to memorialize the dark deed.
  • Sorcerer-King Toe Ring - Imperial ogres jealously guard the secrets of magic in order to keep their status among the ruling class. The wealthiest among them adorn themselves with magically-enhanced jewelry and other wearable artifacts.
  • Warmaul of the Warmaul Chieftain - The first great technological innovation in ogre society was the concept of attaching a rock to the end of a very long stick to smash your enemies, rather than attempting to bash them with a rock held in your hand. The schism this innovation created amongst ogre society resolved itself only when the now-forgotten tribe broke in to the Warmaul and Boulderfist clans.
  • Dreamcatcher - When Terokk returned from exile he was broken and flightless. Rumors of his cursed state swept like wildfire through the Arakkoa, giving rise to superstitious charms and cures. Dreamcatchers endure as one of the most clung-to icons of safety, for the Arakkoa believe the curse will entangle itself in the dreamcatcher and fade in the morning sunlight.
  • Burial Urn - In death all Arakkoa seek to join the Sun-God Rukhmar in the skies above Draenor, thus cremation is vastly preferred to burial. Some have their ashes scattered high in the skies, others are collected in ornate urns and placed in crypts.
  • Decree Scrolls - The incomplete writings here seem to indicate a decree of a sort of martial law, and reminders to be vigilant for signs of the curse amongst neighbors and friends.
  • Solar Orb PH - Central to High Arakkoan culture is reverence of Rukhmar and the sun. Hundreds of Solar Orbs are scattered around [Explosion Town], which cast a never-ending light so no Arakkoan need go without the sun's warmth, even on a cold and overcast day.
  • Sundial - This delicately-engraved instrument, when positioned correctly, acts as both a sundial and an arakkoa seasonal calendar. The base of the instrument is covered with callouts for celestial events, most of which are accompanied by grave warnings. Interestingly, the device seems to have cryptically predicted the arrival of the draenei a century before it happened.
  • Talonpriest Mask - Believing they have been abandoned by the sun, cursed Arakkoa prefer to hide in the forests or beneath awnings during daylight hours. Talonpriests take this a step further and never show their faces to the sun, wearing ritual masks that act as a focus for their communes with Anzu.
  • Outcast Dreamcatcher - Outcast Arakkoa have repurposed the dreamcatcher not to ward off the Curse of Sethe, but to capture and harvest tiny amounts of essences from their lost gods. Rumors persist of an ever-growing mass of swirling energy buried deep beneath Skettis, whispering promises of power to any who will listen...
  • Apexis Crystal - Scattered in the most ancient of ruins on Draenor are fragments and whispers of the Apexis civilization, who attained a height of power during the Age of Order and then abruptly vanished. The arrival of the Iron Horde has prompted a secret but urgent escalation in retriving Apexis artifacts by the Adherents.
  • Apexis Hieroglyph - Brittle and ancient beyond measure, this stone tablet contains carvings that vaguely describe an engine of incredible power, claiming to harness the power of the sun.
  • Apexis Scroll - This battered scroll case has corroded shut, and the scroll within is barely readable with very careful examination. These appear to be plans and measurements for a glorious Temple in the Sky written in an ancient hand. It's unclear whether such a splendid structure was ever built.
  • Beakbreaker of Terokk - Eschewing traditional Arakkoan weaponry, Terokk carried this cudgel as a symbol of his fall from king to outcast heretic. Rumors have persisted for centuries that rather than employing traditional wing-cutting as a punishment, Terokk simply shattered the beaks of those who dared to oppose him.





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