Warlords of Draenor Alpha - Build 18322

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Topic/Postby Haggle » 29 May 2014, 23:51

Warlords of Draenor Alpha - Build 18322

Warlords of Draenor Alpha - Build 18322
Another week, another alpha build! Notes are in progress, so keep checking back.


New Creatures

Image Image



New Factions
Originally Posted by MMO-Champion

  • The Sargerai - Twisted in the service of the Shadow Council, these Draenei have sacrificed much in pursuit of power.






New Queueable Things
Originally Posted by MMO-Champion

  • The Might of the Alliance
  • The Might of the Horde






Achievement Changes
Originally Posted by MMO-Champion
Draenor Dungeon
Dungeons & Raids
  • ... They All Fall Down (New) Defeat Soulbinder Nyami after defeating 12 fallen Auchenai protectors within 3 seconds on Heroic difficulty. 10 points.
  • A Gift of Earth and Fire Defeat Magmolatus on Heroic difficulty while Calamity and Ruination are still alive. 10 points. on Heroic difficulty. 10 points.
  • Come With Me If You Want to Live Defeat Gug'rokk alongside Cro-man Croman the Barbarian after finding his sword on Heroic difficulty. 10 points.
  • Icky Ichors (New) Defeat Bonemaw on Heroic difficulty after having fed him 25 Corpse Skitterlings. 10 points.
  • Souls of the Lost (New) Defeat Ner'zhul in Heroic difficulty after having slain two of Ner'zhul's chosen Ritual of Bones skeletons within 5 seconds of each other. 10 points.
  • This Is Why We Can't Have Nice Things (New) Defeat Pauli Rocketspark and Borka the Brute after destroying all 4 chests of Pauli's Priceless Paraphernalia on Heroic difficulty. 10 points.
  • True Gladiators Defeat the Blackrock Assault Commander after knocking 10 or more enemies out of the encounter area on Heroic difficulty. 10 points.
  • Water Management (New) Defeat Witherbark without allowing him to replenish any of his Aqueous Energy on Heroic difficulty. 10 points.
  • What's Your Sign? (New) Defeat Sadana Bloodfury on Heroic Difficulty while only having the runes that correspond to her active lunar cycle lit. 10 points.
Feats of Strength
Pandaria Dungeon
Dungeons & Raids
  • Empowered Spiritualist Defeat Thalnos the Soulrender while three Empowered Zombies are alive. 10 points. in Scarlet Monastery on Heroic Difficulty. 10 points.






Spell Changes
Originally Posted by MMO-Champion
Unknown Class
Major Glyphs
  • Glyph of Holy Nova Teaches you the ability Holy Nova. Causes an explosion of holy light around the caster, causing [ 14.3% of Spell Power ] Holy damage to all enemy targets within 10 12 yards and healing up to 5 targets within 10 12 yards for [ 46.2% of Spell Power ]. Healing is divided among the number of targets healed. These effects cause no threat. Major Glyph.
Image Death Knight (Forums, Talent Calculator)
Blood
  • Rune Tap Consumes 1 Blood Rune to grant an absorb shield equal to 50% 30% of your missing health. Death Knight - Blood Spec. 1 Blood. Instant.0.5 sec cooldown.
Protection, Protection, Blood
Retribution, Arms, Fury, Frost, Unholy
Major Glyphs
  • Glyph of Rune Tap Instead of granting an absorb, Rune Tap heals you for 50% 10% more than it would have absorbed. Major Glyph.
Image Druid (Forums, Talent Calculator)
  • Healing Touch Balance: Heals a friendly target for [ 331.92% of Spell Power ]. Healing increased by 50% when cast on self. Feral, Guardian, Restoration: Heals a friendly target for [ 331.92% of Spell Power ]. 11.5% of Base Mana. 40 yd range. 2.5 sec cast.
  • Hurricane (Balance) A Solar spell that Creates a violent storm in the target area causing [ 15.82% of Spell Power ] Nature damage to enemies every 1 sec.
  • Hurricane (Feral, Guardian, Restoration) A Solar spell that Creates a violent storm in the target area causing [ 15.82% of Spell Power ] Nature damage to enemies every 1 sec.
  • Hurricane Solar.
  • Moonfire Balance A Lunar spell that: Burns the enemy for [ 1 + 47.25% of Spell Power ] Arcane damage and then an additional [ 7 [ 8 + 33.75% of Spell Power ] Arcane damage over 14 sec. Your Starfire and Starsurge critical strikes on the target will extend your Moonfire's duration by 2 sec. Feral, Guardian, Restoration: Burns the enemy for [ 1 + 47.25% of Spell Power ] Arcane damage and then an additional [ 7 + 33.75% of Spell Power ] Arcane damage over 14 16 sec. Can be cast in Tree of Life Form, Moonkin Form. Lunar. 8.4% of Base Mana. 40 yd range. Instant.
  • Shred (Balance, Restoration) Critical strike chance increased by 50% when used from stealth against targets over 80% health.
  • Shred (Feral, Guardian) Critical strike chance increased by 50% when used from stealth against targets over 80% health.
  • Starfall You summon A Lunar spell that summons a flurry of stars from the sky which strike targets all enemies within 40 yards of you that you're in combat with. Deals [ 24.75% of Spell Power ] Arcane damage to up to 2 targets every 1 sec for 10 sec. Triggering a Lunar Eclipse resets the cooldown of this spell Max 3 charges. Charges shared with Starsurge. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect. Unlimited range. Instant.
  • Wrath Balance: Causes [ 115.5% of Spell Power ] Nature damage to the target. Generates 15 Lunar Energy. While not in an Eclipse state, Wrath generates an additional 15 Lunar Energy. Feral, Guardian, Restoration A Solar spell that: Causes [ 115.5% of Spell Power ] Nature damage to the target. Can be cast in Moonkin Form. Solar. 8.8% of Base Mana. 40 yd range. 2 sec cast.
Talents
  • Equinox Lunar and Solar Eclipse now last until the other is triggered, instead of ending at 0 Balance Power. Druid - LvL 0 Talent. You align the power of your so direct damage spells so that they reenergize your periodic damage spells. Your Starfires extend the duration of Moonfire by 6 sec. Your Wraths extend the duration of Sunfire by 4 sec. Also increases the periodic damage of your Moonfire and Sunfire by 10%. Druid - LvL 0 Talent.
  • Insect Swarm Swarm the target enemy with insects which deal [ 1 + 38.7% of Spell Power ] Nature damage every 3 sec for 15 sec. Each time that it deals damage, it also generates 5 Lunar or Solar energy, whichever is more beneficial to you. May only be cast while not in an Eclipse A powerful spell which benefits from both Lunar and Solar Eclipses, dealing the most damage when they are balanced. Burns the target for [ 1 + 94.5% of Spell Power ] Spellstorm damage, and then an additional [ 8 + 33.75% of Spell Power ] damage over 16 sec. Druid - LvL 0 Talent. 8.4% of Base Mana. 40 yd range. 1.5 sec cast.
  • Soul of the Forest Your Wrath, Starfire, and Starsurge casts have a 8% chance to cause your next Astral Communion to instantly grant 100 Lunar or Solar Power. Druid - LvL 60 Talent. Increases the damage bonus from Lunar and Solar Empowerment by an additional 15%. Druid - LvL 60 Talent.
  • Sunfall Entering Solar Eclipse will transform your Starfall spell into Sunfall and reset its cooldown. Druid - LvL 0 Talent. You feel a deeper connection to the stars, reducing your Balance Energy cycle time by $1%. Additionally, your Lunar and Solar Empowerments also reduce the cast time of the affected spells by 20%. Druid - LvL 0 Talent.
Balance
  • Astral Communion Commune with the sun and moon, gaining 25 Lunar or Solar energy every 1 sec for 4 sec. Generates the power type most beneficial to you accelerating your Balance Energy cycle by 300% for 4 sec. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Aquatic Form, Bear Form, Dire Bear Form, Flight Form. Druid - Balance Spec. 4 sec cast (Channeled).
  • Celestial Alignment You enter Celestial Alignment, an Eclipse state which grants you the simultaneous effects of both your Lunar Eclipse and Solar Eclipse, increasing damage done by your Nature and Arcane spells by 15%. In addition, casting Moonfire also applies the periodic damage effect of Sunfire to your target. Activating this ability consumes all Lunar and Solar Energy and prevents gaining more during its duration a state where your Balance Energy cycle is paused, and all of your Lunar and Solar spells benefit from your maximum Eclipse bonus. Also increases your damage dealt by 20%, and causes your Moonfire and Sunfire spells to also apply the other's periodic damage effect. Lasts 15 sec. Can't be cast in Travel Form, Aquatic Form, Flight Form. Druid - Balance Spec. Instant. 3 min cooldown.
  • Eclipse Your Wrath now generates Lunar Energy and your Starfire now generates Solar Energy. Eclipse (Solar) When you reach 100 Solar Energy you will trigger a Solar Eclipse, increasing the damage of all Wrath, Sunfire, Hurricane, and Starsurge casts by 15%. Lasts until Balance Energy reaches 0. Eclipse (Lunar) When you reach 100 Lunar Energy you will trigger a Lunar Eclipse, increasing the damage of all Starfire, Moonfire, Starfall, Astral Storm, and Starsurge casts by 15%. Lasts until Balance Energy reaches 0. Nature's Grace When you reach a Solar or Lunar Eclipse, you instantly restore 50% of your total mana, and gain 15% haste for 15 sec. Druid - Balance Spec. You are inspired by the power of the moon and the sun, causing the damage of your Lunar and Solar spells to be increased by up to 30%, based on how close your Balance Energy level is to the appropriate side. Druid - Balance Spec.
  • Lunar Shower When you cast Moonfire or Sunfire, you gain Lunar Shower. Lunar Shower increases the direct damage done by your Moonfire and Sunfire spells by 45%, and reduces the mana cost by 30%. This effect stacks up to 3 times and lasts 3 sec. Druid - Balance Spec. Couldn't parse description. Druid - Balance Spec.
  • Mastery: Total Eclipse Increases the maximum bonus damage from Eclipse by 15%. Druid - Balance Spec.
  • Moonkin Form (Balance) Additionally, your Mana regeneration is increased by 150%, and is further increased by Haste.
  • Moonkin Form (Feral, Guardian, Restoration) Additionally, your Mana regeneration is increased by 150%, and is further increased by Haste.
  • Rebalance (New) Druid - Balance Spec.
  • Shooting Stars You have a 30% chance when you deal critical periodic damage with your Moonfire or Sunfire to instantly reset the cooldown of your Starsurge and cause its next cast within 12 sec to be instant. This chance is reduced against multiple targets. Druid - Balance Spec. 2.5% chance when you deal periodic damage with Moonfire or Sunfire (chance doubled if the damage critically strikes, and reduced against multiple targets), to trigger Shooting Stars. Shooting Stars restores 1 charge of Starsurge and Starfall. Druid - Balance Spec.
  • Starfall You summon A Lunar spell that summons a flurry of stars from the sky which strike targets all enemies within 40 yards of you that you're in combat with. Deals [ 24.75% of Spell Power ] Arcane damage to up to 2 targets every 1 sec for 10 sec. Triggering a Lunar Eclipse resets the cooldown of this spell Max 3 charges. Charges shared with Starsurge. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. Instant. 1.5 min cooldown. 10 sec cooldown.
  • Starfire Balance: Causes [ 186.75% of Spell Power ] Arcane damage to the target. Generates 20 Solar Energy. Feral, Guardian, Restoration A Lunar spell that: Causes [ 186.75% of Spell Power ] Arcane damage to the target. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 15.5% of Base Mana. 40 yd range. 2.7 sec cast.
  • Starsurge Balance: You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes [ 204.75% of Spell Power ] Spellstorm damage to the target and generates 20 Lunar or Solar Energy, whichever is more beneficial to you. While not in an Eclipse state, Starsurge generates an additional 20 Lunar or Solar Energy. Feral, Guardian, Restoration: You fuse the power of the moon and sun, launching a devastating blast of energy at the target that benefits from your strongest current Eclipse bonus. Causes [ 204.75% of Spell Power ] Spellstorm damage to the target and generates 20 Lunar or Solar Energy, whichever is more beneficial to you Also grants Lunar or Solar Empowerment, based on current Balance Energy side, which increases the damage of your next 2 Starfires or 3 Wraths by 30%. Max 3 charges. Charges shared with Starfall. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 15.5% of Base Mana. 40 yd range. 2 sec cast. 15 sec cooldown.
  • Wild Mushroom Grow magical mushrooms Grow a magical mushroom with 5 health at the target location. After 6 sec, the mushrooms will become invisible. Other Wild Mushroom abilities can target these mushrooms for additional effects that lasts 20 sec. After 6 sec, the mushroom will become invisible. The mushroom emits a fungal cloud that slows all enemies within 5 yards by 50%. Only 3 mushrooms can be placed at one time. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 40 yd range. Instant.
Feral
  • Predatory Swiftness Your finishing moves have a 20% chance per combo point to make your next Entangling Roots, Healing Touch, Hibernate, or Rebirth become instant, free, and castable in all forms. Druid - Feral Spec. and to increase the healing done by Healing Touch by 50%. Druid - Feral Spec.
Guardian
Major Glyphs
  • Glyph of Celestial Alignment Celestial Alignment now lasts 60 sec, or until 12 8 spells have been cast with it active, whichever occurs first. Major Glyph.
Image Hunter (Forums, Talent Calculator)
  • Deterrence When activated, causes you to deflect melee attacks, ranged attacks, and spells, and reduces all damage taken by 0% 30%. While Deterrence is active, you cannot attack. Lasts 5 sec. Instant. 5 sec cooldown.
Talents
  • Lone Wolf While you don't have a pet active, your damage dealt is increased by 30% and you are able to provide one of several beneficial effects to your party and raid. Hunter - LvL 0 Talent. Instant.
Beast Mastery & Marksmanship
  • Kill Shot You attempt to finish the wounded target off, firing a long range attack dealing 550% weapon damage. Kill Shot can only be used on enemies that have 20% or less Only useable on enemies that have less than 20% health. If the target dies, the Hunter will regain 15% of maximum health. If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec. Requires Ranged Weapon. Hunter - Beast Mastery & Marksmanship Spec. 45 yd range. 10 sec cooldown.
Survival
  • Survivalist (New) After killing a target, you gain 15% health over 10 sec. Hunter - Survival Spec.
Major Glyphs
Image Mage (Forums, Talent Calculator)
  • Nether Tempest Places a Nether Tempest on the target which deals [ 12 + 3.1% of Spell Power ] Arcane damage over 12 sec. Limit 1. Each time Nether Tempest deals damage, it also triggers a wave of arcane energy that deals an additional [ 1 + 3.1% of Spell Power ] Arcane damage to all enemies within 10 yards. Nether Tempest's damage is increased by 50% per Arcane Charge when cast. Unlimited range. Instant.
Talents
  • Nether Tempest Places a Nether Tempest on the target which deals [ 12 + 3.1% of Spell Power ] Arcane damage over 12 sec. Limit 1. Each time Nether Tempest deals damage, it also triggers a wave of arcane energy that deals an additional [ 1 + 3.1% of Spell Power ] Arcane damage to all enemies within 10 yards. Nether Tempest's damage is increased by 50% per Arcane Charge when cast. Limited to 1 target. Mage - LvL 75 Talent. 1.5% of Base Mana. 40 yd range. Instant.
Image Monk (Forums, Talent Calculator)
  • Healing Sphere When you kill an enemy while gaining experience or honor, you have a 50% chance to summon a Healing Sphere. Enemies who die from Blackout Kick have a 50% chance to summon a Chi Sphere. Healing Sphere Forms a healing sphere. If you walk through it, you are healed for 0. Lasts for 30 sec. Chi Sphere A sphere of energy forms from the wake of the fallen enemy. Walking through your Chi Sphere will restore 1 Chi. Lasts for 2 min. Unlimited range. Instant.
Windwalker
  • Afterlife When you kill an enemy while gaining experience or honor, you have a 50% chance to summon a Healing Sphere. Enemies who die from Blackout Kick have a 50% chance to summon a Chi Sphere. Healing Sphere Forms a healing sphere. If you walk through it, you are healed for 0. Lasts for 30 sec. Chi Sphere A sphere of energy forms from the wake of the fallen enemy. Walking through your Chi Sphere will restore 1 Chi. Lasts for 2 min. Monk - Windwalker Spec.
Image Paladin (Forums, Talent Calculator)
  • Flash of Light A quick, expensive heal that heals a friendly target for [ 218% [ 185.3% of Spell Power ]. 23% of Base Mana. 40 yd range. 1.5 sec cast.
  • Harsh Word Consumes up to 3 Holy Power to heal a friendly target for [ 103.76% [ 88.2% of Spell Power ] per charge of Holy Power. 40 yd range. Instant.
  • Holy Prism Sends a beam of light toward a target, turning them into a prism for Holy energy. If an enemy is the prism, they take [ 2 + 165% of Spell Power ] Holy damage and radiate [ 2 + 141.86% 120.58% of Spell Power ] healing to 5 nearby allies within 15 yards. If an ally is the prism, they are healed for [ 210.5% [ 178.93% of Spell Power ] and radiate [ 235% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
  • Holy Prism Sends a beam of light toward a target, turning them into a prism for Holy energy. If an enemy is the prism, they take [ 2 + 165% of Spell Power ] Holy damage and radiate [ 2 + 141.86% 120.58% of Spell Power ] healing to 5 nearby allies within 15 yards. If an ally is the prism, they are healed for [ 210.5% [ 178.93% of Spell Power ] and radiate [ 235% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
  • Supplication For 8 sec after you kill an enemy that yields experience or honor, your next Flash of Light will be a critical. increased by 100% and has 50% increased critical strike chance.
  • Word of Glory Consumes up to 3 Holy Power to heal a friendly target for [ 103.76% [ 88.2% of Spell Power ] per charge of Holy Power. 1 Holy Power. 40 yd range. Instant. 1.5 sec cooldown.
  • Word of Glory Consumes up to 3 Holy Power to heal a friendly target for [ 103.76% [ 88.2% of Spell Power ] per charge of Holy Power. 40 yd range. Instant.
  • Word of Glory Consumes up to 3 Holy Power to heal a friendly target for [ 103.76% [ 88.2% of Spell Power ] per charge of Holy Power. 1 Holy Power. 40 yd range. 1.5 sec cast. 1 sec cooldown.
Talents
  • Eternal Flame (Holy) Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for [ 1 + 103.76% 88.2% of Spell Power ] and an additional [ 1 + 9.43% of Spell Power ] every 3 sec for 30 sec. 16.03% of Spell Power ] every 2 sec for 10 sec. Healing Initial healing amount and heal over time duration increased per charge of Holy Power.
  • Eternal Flame (Protection, Retribution) Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for [ 1 + 103.76% 88.2% of Spell Power ] and an additional [ 1 + 9.43% of Spell Power ] every 3 sec for 30 sec. 16.03% of Spell Power ] every 2 sec for 10 sec. Healing Initial healing amount and heal over time duration increased per charge of Holy Power.
  • Holy Prism Sends a beam of light toward a target, turning them into a prism for Holy energy. If an enemy is the prism, they take [ 2 + 165% of Spell Power ] Holy damage and radiate [ 2 + 141.86% 120.58% of Spell Power ] healing to 5 nearby allies within 15 yards. If an ally is the prism, they are healed for [ 210.5% [ 178.93% of Spell Power ] and radiate [ 235% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. Paladin - LvL 90 Talent. 17% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
  • Holy Shield Increases your block chance by 10%, and allows you to block spells. Additionally when you block, you deal [ 1 + 50% of AP ] Holy damage to your attacker. Paladin - LvL 0 Talent.
  • Light's Hammer Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Arcing Light for 14 sec. Arcing Light Deals [ 2 + 51.68% of Spell Power ] Holy damage to enemies and reduces their movement speed by 50% for 2 sec. Heals allies for [ 47.34% [ 40.24% of Spell Power ] every 2 sec. Paladin - LvL 90 Talent. 51.9% of Base Mana. 30 yd range. Instant. 60 sec cooldown.
Holy
  • Holy Light A large heal that heals a friendly target for [ 218% [ 185.3% of Spell Power ]. Good for periods of heavy damage. Paladin - Holy Spec. 11.5% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Radiance Imbues a friendly target with radiant energy, healing that target for [ 178.02% [ 151.32% of Spell Power ] and all allies within 10 yards for 50% of that amount. Grants a charge of Holy Power. Healing effectiveness diminishes for each player target beyond 6. Paladin - Holy Spec. 44% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Shock Blasts the target with Holy energy, causing [ 102% of Spell Power ] Holy damage to an enemy, or [ 122.16% of Spell Power ] healing to an ally, and granting a charge of Holy Power. Holy Shock has an additional 25% chance to be a critical strike. Paladin - Holy Spec. 9.5% 7.1% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
  • Light of Dawn Consumes up to 3 Holy Power to emanate a wave of healing energy, healing up to 6 of the most injured targets in your party or raid within 30 yards for [ 1 + 28.82% 24.5% of Spell Power ] per charge of Holy Power. Paladin - Holy Spec. 1 Holy Power. 1.5 sec cast.
Image Priest (Forums, Talent Calculator)
  • Flash Heal Heals a friendly target for [ 1 + 308.02% 277.21% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. 4.6% of Base Mana. 40 yd range. 1.5 sec cast.
  • Holy Nova Causes an explosion of holy light around the caster, causing [ 14.3% of Spell Power ] Holy damage to all nearby enemy targets within 10 12 yards and healing up to 5 nearby targets within 10 12 yards for [ 46.2% of Spell Power ]. Can't be cast in Shadowform. Instant.
  • Holy Word: Sanctuary Blesses the ground with divine light, healing all within it for [ 9.4% [ 8.46% of Spell Power ] every 2 sec for 30 sec. Only one Sanctuary can be active at a time. 100 yd range. Instant.
  • Lightwell Renew Restore [ 122.1% Restore [ 109.89% of Spell Power ] health every 2 sec. Unlimited range. Instant.
  • Smite Smite an enemy for [ 64.2% of Spell Power ] Holy damage. Can't be cast in Shadowform. 2.7% 2.1% of Base Mana. 30 yd range. 1.5 sec cast.
Talents
  • Surge of Darkness Periodic damage from your Vampiric Touch and Devouring Plague has a 20% chance to grant you Surge of Darkness, causing your next Mind Spike to not consume your damage-over-time effects, become instant cast, cost no mana, and deal 50% additional damage. Limit 2 3 charges. Priest - LvL 45 Talent.
Discipline
  • Holy Nova Causes an explosion of holy light around the caster, causing [ 14.3% of Spell Power ] Holy damage to all nearby enemy targets within 10 12 yards and healing up to 5 nearby targets within 10 12 yards for [ 46.2% of Spell Power ]. Can't be cast in Shadowform. Priest - Discipline Spec. 0.8% of Base Mana. Instant.
Discipline & Holy
  • Binding Heal Heals a friendly target and the caster for [ 147.77% [ 133% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline & Holy Spec. 1.8% of Base Mana. 40 yd range. 1.5 sec cast.
  • Heal A slow casting spell that heals a single target for [ 308% [ 277.2% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline & Holy Spec. 2.3% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Fire Consumes the enemy in Holy flames that cause [ 1 + 114.68% of Spell Power ] Holy damage and an additional [ 7 + 3.32% of Spell Power ] Holy damage over 7 sec. Can't be cast in Shadowform. Priest - Discipline & Holy Spec. 1.8% 1.4% of Base Mana. 30 yd range. Instant. 10 sec cooldown.
  • Prayer of Healing A powerful prayer heals the friendly target's party members within 30 yards for [ 123.15% [ 110.83% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline & Holy Spec. 4.4% of Base Mana. 40 yd range. 2.5 sec cast.
Holy
  • Chakra: Sanctuary Each heal cast while this Chakra is active reduces the remaining cooldown of your Circle of Healing spell by 1 sec. Transforms your Holy Word: Chastise spell into Holy Word: Sanctuary. Holy Word: Sanctuary Blesses the ground with Divine light, healing all within it for [ 9.4% [ 8.46% of Spell Power ] every 2 sec for 30 sec. Only one Sanctuary can be active at any one time. 40 sec cooldown. Priest - Holy Spec. Instant. 30 sec cooldown.
  • Chakra: Serenity Caues your single-target healing spells to refresh the duration of your Renew on the target. Transforms your Holy Word: Chastise spell into Holy Word: Serenity. Holy Word: Serenity Instantly heals the target for [ 1 + 461.44% 415.29% of Spell Power ], and increases the critical effect chance of your healing spells on the target by 25% for 6 sec. 15 sec cooldown. Priest - Holy Spec. Instant. 30 sec cooldown.
  • Circle of Healing Heals up to 5 friendly party or raid members within 30 yards of the target for [ 123.15% [ 110.83% of Spell Power ]. Prioritizes healing the most injured party members. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 2.2% of Base Mana. 40 yd range. Instant. 12 sec cooldown.
  • Divine Hymn Heals 5 (12 in 25 player instances) nearby lowest health friendly party or raid targets within 40 yards for [ 412.8% [ 371.52% of Spell Power ] every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. The Priest must channel to maintain the spell. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 5.4% of Base Mana. 40 yd range. 8 sec cast (Channeled). 3 min cooldown.
  • Lightwell Creates a Holy Lightwell. Every 1 sec the Lightwell will attempt to heal party and raid members lower than 50% health for [ 122.1% [ 109.89% of Spell Power ] every 2 for 6 sec. Attacks done to the target equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or until 15 heals are expended. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 4.6% of Base Mana. 40 yd range. 0.5 sec cast. 3 min cooldown.
  • Renew (Discipline, Shadow) Heals the target for [ 84.4% [ 63.3% of Spell Power ] every 3 sec for 12 sec.
  • Renew (Holy) Heals the target for [ 50.6% [ 38% of Spell Power ] initially and [ 84.4% [ 63.3% of Spell Power ] every 3 sec for 12 sec.
Image Rogue (Forums, Talent Calculator)
  • Recuperate Finishing move that consumes combo points on any nearby target to restore 3% 5% of maximum health every 3 sec. Lasts longer per combo point: 1 point : 6 seconds 2 points: 12 seconds 3 points: 18 seconds 4 points: 24 seconds 5 points: 30 seconds 30 Energy. 100 yd range. Instant.
Talents
  • Death from Above (Assassination) You whirl around, dealing up to [ 1 + 66% of AP ] damage to all enemies within 8 yds, then leap into the air and Envenom your target on the way back down.with such force that they deal an additional 50% damage.
  • Death from Above (Combat, Subtlety) You whirl around, dealing up to [ 1 + 66% of AP ] damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down.with such force that they deal an additional 50% damage.
Image Shaman (Forums, Talent Calculator)
  • Hex Transforms the enemy into a frog. While hexed, the target cannot attack or cast spells. Damage caused may interrupt the effect. Lasts 60 sec. Only one target can be hexed at a time. Only works on Humanoids and Beasts. 3.5% of Base Mana. 30 yd range. 1.5 1.7 sec cast. 45 sec cooldown.
Balance, Shadow, Elemental
Feral & Enhancement
Holy, Restoration, Discipline, Holy, Restoration
Image Warlock (Forums, Talent Calculator)
Image Warrior (Forums, Talent Calculator)
  • Heroic Throw Throw your weapon at the enemy, causing 25% weapon damage 50% weapon damage. Generates high threat. Requires Melee Weapon. 8-30 yd range. Instant. 6 sec cooldown.
  • Impending Victory (Arms) Instantly attack the target causing [ 92.5% of AP ] damage and healing you for 15% of your maximum health. 25% of your maximum health.
  • Impending Victory (Fury, Protection) Instantly attack the target causing [ 74% of AP ] damage and healing you for 15% of your maximum health. 25% of your maximum health.
  • Victory Rush (Arms) Instantly attack the target, causing [ 88.8% of AP ] damage and healing you for 15% of your maximum health. 25% of your maximum health.
  • Victory Rush (Fury, Protection) Instantly attack the target, causing [ 74% of AP ] damage and healing you for 15% of your maximum health. 25% of your maximum health.
  • Victory Rush (Arms) Instantly attack the target, causing [ 88.8% of AP ] damage and healing you for 15% of your maximum health. 25% of your maximum health.
  • Victory Rush (Fury, Protection) Instantly attack the target, causing [ 74% of AP ] damage and healing you for 15% of your maximum health. 25% of your maximum health.
Talents
  • Bladestorm (Arms) However, you can only use your Taunt, Demoralizing Shout, Enraged Regeneration, Shield Wall, and Last Stand abilities.
  • Bladestorm (Fury) However, you can only use your Taunt, Demoralizing Shout, Enraged Regeneration, Shield Wall, and Last Stand abilities.
  • Bladestorm (Protection) However, you can only use your Taunt, Demoralizing Shout, Enraged Regeneration, Shield Wall, and Last Stand abilities.
  • Impending Victory (Arms) Instantly attack the target causing [ 92.5% of AP ] damage and healing you for 15% of your maximum health. 25% of your maximum health.
  • Impending Victory (Fury, Protection) Instantly attack the target causing [ 74% of AP ] damage and healing you for 15% of your maximum health. 25% of your maximum health.
  • Mass Spell Reflection Reflects the next spell cast on you and on all party and raid members within 20 yards for 5 sec. Replaces Spell Reflection. Warrior - LvL 75 Talent. Instant. 60 sec cooldown. 30 sec cooldown.
  • Ravager Throw a whirling axe at the target location that inflicts [ 1 + 150% of + AP ] damage to enemies within 8 yards every 1 sec. Lasts 15 10 sec. Also increases your chance to parry by 20% for 15 30% for 10 sec. Warrior - LvL 0 Talent. 40 yd range. Instant. 60 sec cooldown.
Professions
Inscription
Raid & Dungeon Abilities
  • Aqueous Burst (New) Upon reaching Witherbark, or zero health, the Aqueous Globule erupts and inflicts 25,000 Frost damage to all players. Instant.
  • Arcane Bolt Blasts a target with a burst of Arcane energy. inflicting 10,000 Arcane damage. 100 yd range. 1.5 sec cast.
  • Blackrock Barrage Launches Blackrock Spines at all enemies, inflicts inflicting 66,500 to 73,500 Physical damage. Unlimited range. Instant.
  • Channel Flames (New) Channels a cone of flame in front of the caster, inflicting 1,500 Fire damage every 5. sec. 40 yd range. Instant.
  • Colossal Roar (New) Unleashes a massive roar, inflicting 10,000 Physical damage to all enemies. Instant. 5 sec cooldown.
  • Conflagrate Burns the target, inflicting 20,000 Fire damage and reducing the targets movement speed by 50% for 5 8 sec. 200 yd range. Instant.
  • Crumbling Roar Inflicts 220,000 Nature damage to enemies within the effect. 300 yd range. Instant. Gruul roars a mighty roar, causing the roof to continually cave in over players. This effect inflicts 220,000 Nature damage and knocks players down. 300 yd range. Instant.
  • Crushing Leap (New) Inflicts 400 Physical damage to enemies within 40 yards. Instant.
  • Curtain of Flame Azzakel engulfs a player in Fel flame, inflicting 15,000 Fire damage to the affected player every 3 sec. for 9 sec. When Curtain of Flame deals damage, it will also spread to any other players within 5 yds. of the affected player 100 yd range. 1.2 sec cast.
  • Dancing Flames Instantly burns an enemy, then inflicts additional Fire damage every 5 2 sec. for 6 sec. If Dancing Flames is not dispelled, it will jump to another nearby enemy. Limited to 1 target. 100 yd range. Instant.
  • Dancing Flames Instantly burns an enemy, then inflicts additional Fire damage every 5 2 sec. for 6 sec. If Dancing Flames is not dispelled, it will jump to another nearby enemy. Limited to 1 target. 50 yd range. 0.5 sec cast.
  • Earth Breaker Vul'gor slams the ground inflicting 60,000 Nature damage to all enemies in a line in front of the caster and launches missiles at random targets that inflict 40,000 Nature damage to enemies caught in the blast radius. Smoldering Stoneguards then rise from the blasted locations summons a Smoldering Stoneguard from the rubble. Unlimited range. 3.8 sec cast.
  • Expel Magic: Arcane The Fel Breaker blasts an enemy a player with corrupted Arcane energy that marks their current location every 0.5 sec. for 10 sec. After 1.5 sec., the marked location explodes, infliciting 200,000 Arcane damage to all enemies players within 5 yards. 100 yd range. Instant.
  • Expel Magic: Shadow The Fel Breaker expels Shadow magic absorbing up to 175,000 of all inflicting all players with a heal absorption effect that prevents up to 175,000 healing received. 1.5 sec cast. 5 sec cooldown.
  • Exploding Flames (New) Conjures an orb of flame that explodes after 5 seconds, inflicting 15,000 Fire damage to all enemies within 5 yards. 100 yd range. Instant.
  • Explosive Shard Launches an explosive shard, inflicting Physical damage on impact, stunning him and then inflicting Physical damage every 1 sec. for 3 sec Fire damage on impact to enemies in the area. After 3 sec the shard expodes, inflicting Fire damage to nearby enemies. Unlimited range. Instant.
  • Explosive Shard Launches an explosive shard, inflicting Physical damage on impact, stunning him and then inflicting Physical damage every 1 sec. for 3 sec Fire damage on impact to enemies in the area. After 3 sec the shard expodes, inflicting Fire damage to nearby enemies. 25 yd range. Instant.
  • Fel Pool Azzakel crashes into the ground, creating a fel pool out of which two fel sparks radiate. Players who enter the fel pool are burned with fel fire, suffering 12,500 Fire damage every sec. Instant. Players in a Fel Pool suffer 12,500 Fire damage every 1 sec. for until cancelled. Instant.
  • Felblast The Blazing Trickster conjures a blast of Fel fire, inflicting 65,000 Fire damage to the target 100 yd range. 10 sec cast.
  • Furious Swipe (New) Gnasher furiously swipes his head at an enemy, inflicting 40,000 to any enemy he hits with his head. 15 yd range. Instant.
  • Iron Bellow Inflicts Nature damage. Unlimited range. Instant. Inflicts Physical damage. Unlimited range. Instant.
  • Massive Stomp (New) Stomps the ground, inflicting 9,500 Physical damage to all enemies within 10 yards, knocking them back. Instant. 5 sec cooldown.
  • Parched Gasp (New) Unleashes a torrent of unbridled natural energy inflicting 60,000 Nature damage to all enemies in a cone in front of the caster. 2.5 sec cast.
  • Radiant Fury Charges a target, creating multiple prisms of Holy energy which radiate away from the caster. These prisms inflict 20,000 Holy damage upon contact. Unlimited range. Instant.
  • Retched Blackrock Regurgitates blackrock ore at a target, leaving a pool of acid that inflicts Nature damage every 1.5 sec. 40 yd range. Instant. Unlimited range. Instant.
  • Rolling Fury Becomes a rolling juggernaut, inflicting severe 190,000 to 210,000 Physical damage and knocking down anyone in the way. Instant. Unlimited range. Instant.
  • Seed of Corruption Plants a demonic seed in the target, inflicting 9,000 Shadow damage every 3 sec. for 18 sec. If the target dies, or after 18 sec, the seed will explode, inflicting 50,000 Shadow damage to all targets within 10 yds. of them, and applying Seed of Corruption to them. 200 yd range. Instant.
  • Serrated Slash Slashes the target with a serrated axe, inflicting Physical damage and bleeding the target over 6 sec. This effect stacks. Melee range. Instant. Melee range. Instant.
  • Shadow Rune (New) Inflicts 100,000 Shadow damage to enemies within 2 yards of a detonated rune. Unlimited range. Instant.
  • Shadow Rune Inflicts 100,000 Shadow damage to enemies within 0 2 yards of a detonated rune. Unlimited range. Instant.
  • Shadow Rune Inflicts 100,000 Shadow damage to enemies within 0 2 yards of a detonated rune. Unlimited range. Instant.
  • Shadow Rune Inflicts 100,000 Shadow damage to enemies within 0 2 yards of a detonated rune. Unlimited range. Instant.
  • Shadow Rune (New) Inflicts 100,000 Shadow damage to enemies within 2 yards of a detonated rune. Unlimited range. Instant.
  • Shadow Rune (New) Inflicts 100,000 Shadow damage to enemies within 2 yards of a detonated rune. Unlimited range. Instant.
  • Shadow Word: Pain A word of darkness that causes 10,000 Shadow damage instantly, and an additional Shadow damage 7,500 Shadow damage every 3 sec over 15 sec. Unlimited range. Instant.
  • Stampede Stomp the ground, charge Stomps the ground, charges to a distant enemy, and stomp stomps again. Each stomp inflicts 70,500 Physical damage to nearby enemies and knocks them backwards. 15 yd range. Instant. 5 sec cooldown.
  • Stone Bolt (New) Inflicts 10,000 Physical damage to a random enemy. 40 yd range. 2.5 sec cast.
  • Stone Bulwark (New) Protects an ally with stone, absorbing up to 30,000 of all damage taken for 15 sec. In addition, this effect reduces damage taken by 35%. 40 yd range. 3 sec cast.
  • Suppression Field The Fel Brealer strikes the ground at an enemy's a player's location, inflicting 100,000 Arcane damage in an 8 yard area. In addition, a field of suppressing energy is created, silencing all enemies and inflicting that silences all players and inflicts 60,000 Arcane damage every second. 500 yd range. Instant. This effect will also silence Volatile Anomalies. 500 yd range. Instant.
  • Suppression Field The Fel Brealer strikes the ground at an enemy's a player's location, inflicting 100,000 Arcane damage in an 8 yard area. In addition, a field of suppressing energy is created, silencing all enemies and inflicting that silences all players and inflicts 60,000 Arcane damage every second. 100 yd range. Instant. This effect will also silence Volatile Anomalies. 100 yd range. Instant.
  • Trample As the Fel Breaker charges, he tramples all enemies players in his path, inflicting 120,000 Physical damage. 100 yd range. Instant.
  • Unchecked Growth (New) Creates a viney growth that moves towards a player. Upon reaching that player, the growth erupts and emits poisonous vapors inflicting 30,000 Nature damage every 3 sec to anyone in the area. Unlimited range. Instant.
  • Unleashed Flames Unstable Slag elementals siphon flames from a kiln, unleashing in a torrent of fire every 2 sec. Each torrent inflicts 9,500 7,500 Fire damage to 2 random players. Limited to 2 targets. Instant.
  • Unstable Slag Explosion Inflicts Unstable Slag explodes sending waves of fire in all directions that inflict 60,800 to 67,200 fire damage. Melee range. Instant. These waves of fire will detonate other unstable slag it hits. Melee range. Instant.
  • Wild Slam Smashes the ground, inflicting 110 Physical damage to all enemies and knocking them back. 7 yd range. 2.5 sec cast. 5 sec cooldown.
  • Withering Flames Inflicts Fire damage every 5 2 sec. until dispelled. Also reduces attack, casting, and movement speed by [ 25 + 10% of Spell Power ]%. If Withering Flames is not dispelled, it will arc to another nearby enemy. Limited to 1 target. 50 yd range. Instant.
  • Withering Flames Inflicts Fire damage every 5 2 sec. until dispelled. Also reduces attack, casting, and movement speed by [ 25 + 10% of Spell Power ]%. If Withering Flames is not dispelled, it will arc to another nearby enemy. Limited to 1 target. 50 yd range. 0.5 sec cast.
  • X21-01A Missile Barrage Fires volleys of missiles inflicting 7,000 Fire damage to two targets every 1 second for 60 sec. 50 yd range. Instant. 100 yd range. Instant.
  • X21-01A Missile Barrage Fires volleys of missiles inflicting 7,000 Fire damage to two targets every 1 second for 60 sec. 50 yd range. Instant. 100 yd range. Instant.





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