Warlords of Draenor Alpha - Build 18379

Stay up to date with all the news regarding Warcraft, and anything related, courtesy of MMO-champion.com!

Topic/Postby Haggle » 11 Jun 2014, 01:38

Warlords of Draenor Alpha - Build 18379

Warlords of Draenor Alpha - Build 18379
Notes are in progress, keep checking back for more info!

Mage Mythic Tier 17

Image



New Minimap

Image Image



New Icons
Image Image Image Image Image Image Image Image Image Image Image Image Image
Image Image Image Image Image Image Image Image Image Image Image Image Image
Image Image Image Image Image Image Image Image Image Image Image Image Image
Image Image Image Image Image Image Image Image Image Image Image Image Image
Image Image Image Image Image Image Image Image Image Image Image Image Image
Image Image Image Image Image Image Image Image Image Image Image Image Image
Image Image Image Image Image Image Image Image Image Image Image Image Image
Image Image Image Image Image Image Image Image Image Image Image Image Image
Image Image Image Image Image Image Image



New Set Bonuses
Originally Posted by MMO-Champion

Image Death Knight (Forums / Skills / Talent Calculator)

Image Druid (Forums / Skills / Talent Calculator)
Image Hunter (Forums / Skills / Talent Calculator)

Image Mage (Forums / Skills / Talent Calculator)

Image Monk (Forums / Skills / Talent Calculator)
Image Paladin (Forums / Skills / Talent Calculator)
Image Priest (Forums / Skills / Talent Calculator)

Image Rogue (Forums / Skills / Talent Calculator)

Image Shaman (Forums / Skills / Talent Calculator)

Image Warlock (Forums / Skills / Talent Calculator)

Image Warrior (Forums / Skills / Talent Calculator)






New Items
There were many new items added in this build, only the more interesting ones are below. You can find the full list on the WoWDB Beta site.

Level Type Slot Name 1Junk ImageBloodclaw Charm90Junk ImageChilling Memento1Companion Pets ImageElekk Plushie1Other ImageMining Carts1Other ImageMine Guards1Other ImageGarrison Blueprint: Mine510Other ImagePunctured Breastplate510Other ImageReforged Breastplate510Other ImageSeamless Breastplate510Other ImageSoleless Treads510Other ImageShredded Greaves510Other ImageTwo-Toned Greaves510Other ImageBlood-Washed Greaves510Other ImageRe-Soled Treads510Other ImageOld Balance Treads100Quest ImageVisions Joker100Quest ImageWar Joker100Quest ImageMoon Joker1Quest ImageShaman Stone1Quest ImageApexis Interface100Quest ImageIron Joker1Quest ImageNagrand Cherry90Quest ImageMysterious Flask1Quest ImageTeleportation Beacon1Quest ImageVolatile Spore1Quest ImageEngorged Heart1Quest ImageHeart of the Fury1Quest ImageMolten Core60Parts ImageWarbinder's Ink100One-handed AxeOne Hand ImageSinging Crystal Axe476One-handed SwordOne Hand ImageStarshatter620StaffTwo Hand ImageCrystalfire Spellstaff90BagBag ImageGronnskin Bag1Consumable ImageMythical Battle-Pet Stone1Consumable ImageTraining Battle-Stone of Testing

Achievement Changes
Originally Posted by MMO-Champion
Draenor Dungeon
Dungeons & Raids
  • I Saw Solis (New) Cause three Piles of Ash to form Solar Flares at the same time during the Rukhran encounter in the Spires of Arak on Heroic difficulty.
  • Magnify.. Enhance (New) Defeat the Empowered Construct in Spires of Arak on Heroic Difficulty. 10 points.
  • Ready for Raiding IV (New) Defeat Ranjit in Spires of Arak without taking damage from any of the following abilities on Heroic difficulty: 10 points.
  • Tunnel Vision (New) Defeat High Justicar Viryx in the Spires of Arak on Heroic difficulty without killing any of the Shield Constructs. 10 points.
Draenor Raid
Dungeons & Raids
  • A Fungus Among Us Incinerate X Fungal Oozes within Y seconds Gain 15 stacks of Burning Infusion and then defeat Lord Krakkenspore in Highmaul on in Normal difficulty or higher. 10 points.
  • Gruul Gameplay Achievement [NYI] was renamed The Iron Price - Collect 3 Pristine True Iron Ores and then defeat Gruul in the Blackrock Foundry in Normal difficulty or higher. 10 points.
  • Kromog Gameplay Achievement [NYI] was renamed Would You Give Me a Hand? - Defeat 10 Grasping Earth hands within 5 seconds and then defeat Kromog in Blackrock Foundry in Normal Difficulty or higher. 10 points.
Feats of Strength
  • Breaker of the Black Harvest Defeat Kanrethad Ebonlocke and gain command over fel energy as a level 90 warlock. Defeated Kanrethad Ebonlocke and gained command over fel energy before the expedition to Draenor set out. Title Reward: Of the Black Harvest.






Spell Changes

Image


Originally Posted by MMO-Champion
Mounts
Companions
Item Set Bonuses
Unknown Class
Major Glyphs
  • Glyph of Omens While you are not in an Eclipse, the following abilities now grant 10 Solar or Lunar Energy: Entangling Roots, Cyclone, Faerie Fire, Faerie Swarm, Mass Entanglement, Typhoon, Disorienting Roar, Ursol's Vortex, and Mighty Bash. Major Glyph. When you kill an enemy that yields experience or honor, your next Starfire or Wrath also applys Entangling Roots to your target. Major Glyph.
  • Glyph of Savage Roar When using Pounce or Ravage Rake or Shred while Prowling, you are granted Savage Roar as if it were used with 5 combo points. Major Glyph.
Image Death Knight (Forums, Talent Calculator)
  • Pestilence Deals [ 1 + 66.6% of AP ] Shadow damage to all enemies within 10 yards, and spreads existing Blood Plague and Frost Fever infections from your target to all other enemies hit. 1 Blood. Melee range. Instant. Instant.
Talents
  • Defile no longer lists a 3 times per second cap in the tooltip.
Blood
Frost
Unholy
Image Druid (Forums, Talent Calculator)
  • Astral Storm is now a Lunar spell. Mana cost is now 25%, down from 81%.
  • Bear Form (Balance, Feral, Restoration) Shapeshift into Bear Form, increasing armor contribution from cloth and leather items by 120% and Stamina by 40%. by 330% and Stamina by 40%. Significantly increases threat generation, causes Agility to increase attack power, and also protects the caster from Polymorph effects and allows the use of various bear abilities. While in Bear Form, Haste reduces your global cooldown. Rage is set to 10 upon shifting into Bear Form. Increases threat generation, protects the caster from Polymorph effects, and allows the use of various bear abilities.
  • Bear Form (Guardian) Shapeshift into Bear Form, increasing armor contribution from cloth and leather items by 330% and Stamina by 40%. Significantly increases threat generation, causes Agility to increase attack power, and also protects the caster from Polymorph effects and allows the use of various bear abilities. Also reduces all magical damage taken by 25%, reduces all physical damage taken by 12%, reduces the chance the Druid will be critically hit by 6%, and reduces the chance for attacks to be parried by 3%. While in Bear Form, Haste reduces your global cooldown. Rage is set to 10 upon shifting into Bear Form. Increases threat generation, protects the caster from Polymorph effects, and allows the use of various bear abilities.
  • Cat Form Shapeshift into Cat Form, causing Agility to increase attack power, increasing autoattack damage by 100%, and increasing movement speed by 25% (cumulative with most other movement speed increases and allowing the use of Cat Form abilities). Also protects the caster from Polymorph effects, allows the use of various cat abilities, and reduces damage taken from falling. Energy regeneration continues while not in Cat Form. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form, Moonkin Form. Shapeshift. 3.7% of Base Mana. Instant.
  • Dash no longer lists "Does not break prowling" in the tooltip.
  • Ferocious Bite now has spec specific tooltips. Now has critical strike chance doubled against bleeding targets. Now only lists Rip refresh for Feral.
  • Lifebloom healing ticks now do 3x the healing, but it no longer stacks 3 times. Healing of final bloom increased to 410.7% of Spell Power, up from 136.9%.
  • Mangle (Balance, Restoration) Mangle the target for 230% weapon damage and generate 15 Rage. Mangle's cooldown is reduced by haste. Mangle the target for [ 230% of Mainhand Damage ] damage, generating 15 Rage.
  • Mangle (Feral, Guardian) Mangle the target for 230% weapon damage, reduce the target's movement speed by 50% for 12 sec, and generate 15 Rage. Mangle's cooldown is reduced by haste. Mangle the target for [ 230% of Mainhand Damage ] damage, reducing the target's movement speed by 50% for 12 sec, and generating 15 Rage.
  • Prowl Balance, Guardian, Restoration: Allows the Druid to prowl around Activates Cat Form and places the Druid into stealth, but reduces movement speed by 30%. Lasts until cancelled. Using this ability activates Cat Form. Feral: Allows the Druid to prowl around, but reduces movement speed by 30%. Lasts until cancelled. Using this ability activates Cat Form. Your Prowl has a reduced chance to be detected compared to non-Feral Druids. Instant. 10 sec cooldown. Instant. 10 sec cooldown.
  • Rebirth Returns the spirit to the body, restoring a dead target to life with 60% health and 20% mana. Castable in combat. 40 yd range. 2 sec cast. 10 min cooldown.
  • Revive Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Cannot be cast when Not castable in combat. Can't be cast in Moonkin Form. 4% of Base Mana. 40 yd range. 10 sec cast.
  • Shred (Balance, Restoration) Shred the target, causing 245% damage to the target. [ 245% of Mainhand Damage ] damage to the target. Damage increased 35% while stealthed, and increased 20% against bleeding targets. Being stealthed increases damage by 35% and doubles critical strike chance. Critical strike chance increased by 50% when used from stealth against targets over 80% health. Damage increased by 20% against bleeding targets.
  • Shred (Feral, Guardian) Shred the target, causing 245% [ 245% of Mainhand Damage damage to the target and reducing the target's movement speed by 50% for 12 sec. Damage increased 35% while stealthed, and increased 20% against bleeding targets. Being stealthed increases damage by 35% and doubles critical strike chance. Critical strike chance increased by 50% when used from stealth against targets over 80% health. Damage increased by 20% against bleeding targets.
  • Stampeding Roar The Druid roars, increasing the movement speed of all friendly players within 10 yards by 60% for 8 sec and removing all roots and snares on those targets. Does not break prowling. Using this ability outside of Bear Form or Cat Form activates Bear Form. Instant. 2 min cooldown.
  • Starfall A Lunar spell that summons a flurry of stars from the sky which strike all enemies within 40 yards of you that you're in combat with strikes all enemies within 40 yards. Deals [ 24.75% of Spell Power ] Arcane damage every 1 sec for 10 sec. Max 3 charges. Charges shared with Starsurge. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose mounting, or losing of control of your character will suppress the Starfall effect. Unlimited range. Instant. cancel the effect. Unlimited range. Instant.
  • Survival Instincts Reduces all damage taken by 70% for 12 sec. Instant. 12 sec cooldown. Max 2 charges. Instant. 12 sec cooldown.
  • Tranquility Heals all party and raid members within 0 40 yards for [ 250.2% of Spell Power ] every 2 sec for 8 sec. 40 yd range. Instant.
  • Travel Form Shapeshift into travel form, increasing movement speed by 40%. Also a travel form appropriate to your current location, increasing movement speed on land, in water, or in the air protects the caster from Polymorph effects. Only useable outdoors. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form, Moonkin Form. Shapeshift. 5.6% of Base Mana. Instant.
Talents
  • Faerie Swarm Reduces the target's movement speed by 0% for 15 sec. While affected, the target cannot stealth or turn invisible. Deals [ 10 + 60.4% of AP ] damage when cast from Bear Form. Useable in all shapeshift forms, but incurs a 6 sec cooldown while in Bear Form or Cat Form. Can't be cast in Flight Form. Druid - LvL 45 Talent. 35 yd range. Instant.
  • Stellar Flare A powerful spell which benefits from both Lunar and Solar Eclipses, dealing the most damage when they are balanced. Burns the target for [ 1 + 94.5% of Spell Power ] Spellstorm damage, and then an additional [ 8 [ 10 + 33.75% of Spell Power ] damage over 16 20 sec. Druid - LvL 0 Talent. 8.4% of Base Mana. 40 yd range. 1.5 sec cast.
Balance
  • Astral Showers Couldn't parse description. Druid - Balance Spec. You call upon greater Lunar and Solar energy in order to empower your Moonfire and Sunfire spells. Increases the initial damage of Moonfire by 100%, and increases the duration of its periodic damage effect by 100%. Increases the initial damage of Sunfire by 100%, and causes its periodic damage effect to be applied to all enemies within 5 yards of the target. Druid - Balance Spec.
  • Balance (New) Druid - Balance Spec.
  • Mastery Attunement (New) You gain 5% more of the Mastery stat from all sources. Druid - Balance Spec.
  • Moonkin Form Balance: Shapeshift into Moonkin Form, increasing Arcane and Nature damage you deal by 10% and increasing your armor by 100%. While in this form, you increase the spell haste of Grants 5% haste to all party and raid members within 100 yards by 5%. Additionally, your Mana regeneration is increased by 150%, and is further increased by Haste. The act of shapeshifting frees the caster of movement impairing effects. Attacks done to you while in Moonkin Form have a 15% chance to cause you to go into a Frenzy, increasing your damage by 10% and causing you to be immune to pushback while casting Balance spells. Lasts 10 sec. Feral, Guardian, Restoration: Shapeshift into Moonkin Form, increasing Arcane and Nature damage you deal by 10% and increasing your armor by 100%. While in this form, you increase the spell haste of all party and raid members within 100 yards by 5%. Additionally, your Mana regeneration is increased by 150%, and is further increased by Haste. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form. Druid - Balance Spec. 9.3% of Base Mana. Instant.
  • Shooting Stars You have a 2.5% chance when you deal periodic damage with Moonfire or Sunfire (chance doubled if the damage critically strikes, and reduced against multiple targets), to trigger Shooting Stars 5% chance when your most recent Moonfire or Sunfire deals periodic damage to trigger Shooting Stars. Chance doubled on critical strikes. Shooting Stars restores 1 charge of Starsurge and Starfall. Druid - Balance Spec.
  • Solar Beam You summon Summons a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies under the beam while it is active. Solar within the Beam lasts for 8 sec. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 16.8% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Starfall A Lunar spell that summons a flurry of stars from the sky which strike all enemies within 40 yards of you that you're in combat with strikes all enemies within 40 yards. Deals [ 24.75% of Spell Power ] Arcane damage every 1 sec for 10 sec. Max 3 charges. Charges shared with Starsurge. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose mounting, or losing of control of your character will suppress the Starfall cancel the effect. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. Instant. 10 sec cooldown. 15% of Base Mana. Instant. 10 sec cooldown.
  • Starsurge You fuse the power of the moon and sun, launching a devastating blast of energy at the target that benefits from your strongest current Eclipse bonus. Causes [ 204.75% Instantly causes [ 280% of Spell Power ] Spellstorm damage to the target, benefitting from your strongest current Eclipse bonus. Also grants Lunar or Solar Empowerment, based on current Balance Energy side, which increases the damage of your next 2 Starfires or 3 Wraths by 30%. Max 3 charges. Charges shared with Starfall. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 15.5% of Base Mana. 40 yd range. 2 sec cast.
Balance & Restoration
  • Entangling Roots Roots the target in place for 30 sec. Damage caused may interrupt the effect. Druid - Balance & Restoration Spec. 6.5% of Base Mana. 35 yd range. 1.7 sec cast.
  • Hurricane Balance: A Solar spell that creates a violent storm in the target area causing [ 15.82% of Spell Power ] Nature damage to enemies every 1 sec. Lasts 10 sec. Druid must channel to maintain the spell. Transforms into Astral Storm when you enter Lunar Eclipse. Feral, Guardian, Restoration: A Solar spell that creates a violent storm in the target area causing [ 15.82% of Spell Power ] Nature damage to enemies every 1 sec. Lasts 10 sec. Druid must channel to maintain the spell. Can be cast in Tree of Life Form, Moonkin Form. Solar. 50.3% Druid - Balance & Restoration Spec. 25% of Base Mana. 35 yd range. 10 sec cast (Channeled).
  • Moonfire A Lunar spell that burns the enemy for [ 1 + 47.25% of Spell Power ] Arcane damage and then an additional [ 8 [ 10 + 33.75% of Spell Power ] Arcane damage over 16 20 sec. Can be cast in Tree of Life Form, Moonkin Form. Lunar Druid - Balance & Restoration Spec. 8.4% of Base Mana. 40 yd range. Instant.
Balance, Feral, Restoration
  • Rejuvenation Heals the target for 0 and an additional 0 every 3 sec for [ 1 + 71.18% of Spell Power ] and an additional [ 4 + 71.18% of Spell Power ] over 12 sec. Can be cast in Tree of Life Form. Druid - Balance, Feral, Restoration Spec. 10.5% of Base Mana. 40 yd range. Instant.
Feral
  • Critical Strike Attunement (New) You gain 5% more of the Critical Strike stat from all sources. Druid - Feral Spec.
  • Maim Finishing move that causes 60% weapon damage and stuns the target. Causes bonus damage and lasts longer Damage and duration increased per combo point: 1 point : Mainhand Damage to Mainhand Damage [ 60% of Mainhand Damage ] to [ 60% of Mainhand Damage damage, 1 sec 2 points: Mainhand Damage to Mainhand Damage [ 60% of Mainhand Damage ] to [ 60% of Mainhand Damage damage, 2 sec 3 points: Mainhand Damage to Mainhand Damage [ 60% of Mainhand Damage ] to [ 60% of Mainhand Damage damage, 3 sec 4 points: Mainhand Damage to Mainhand Damage [ 60% of Mainhand Damage ] to [ 60% of Mainhand Damage damage, 4 sec 5 points: Mainhand Damage to Mainhand Damage [ 60% of Mainhand Damage ] to [ 60% of Mainhand Damage damage, 5 sec Requires Cat Form. Druid - Feral Spec. 35 Energy. Melee range. Instant. 10 sec cooldown.
  • Omen of Clarity Your autoattacks have a small chance to cause you to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next cast-time damaging or healing spell or offensive feral chance to reduce the resource cost of your next spell or ability by 100%. Druid - Feral Spec.
  • Predatory Swiftness Your finishing moves have a 20% chance per combo point to make your next Entangling Roots, Healing Touch, Hibernate, or Rebirth become Healing Touch or Rebirth instant, free, and castable in all forms, and to increase the healing done by Healing Touch by 50%. Druid - Feral Spec.
  • Rake Rake the target for [ 46.62% of AP ] Bleed damage and an additional [ 46.62% of AP ] Bleed damage over 15 sec. Awards 1 combo points. If used while stealthed, the target will be stunned for 4 sec. Requires Cat Form. Druid - Feral Spec. 35 Energy. Melee range. Instant.
  • Rip (Balance, Guardian, Restoration) Finishing move that causes Bleed damage over time. Damage increases per combo point: 1 point : [ 199.9% of AP ] damage over 16 sec. 2 points: [ 319.9% of AP ] damage over 16 sec. 3 points: [ 439.9% of AP ] damage over 16 sec. 4 points: [ 559.9% of AP ] damage over 16 sec. 5 points: [ 679.9% of AP ] damage over 16 sec. Each time you Shred or Ravage the target while in Cat Form the duration of your Rip on that target is extended by 2 sec, up to a maximum of 6 sec. Finishing move that causes Bleed damage over 16 sec. Damage increases per combo point: 1 point : [ 199.9% of AP ] damage 2 points: [ 319.9% of AP ] damage 3 points: [ 439.9% of AP ] damage 4 points: [ 559.9% of AP ] damage 5 points: [ 679.9% of AP ] damage Shred extends the duration of your Rip by 2 sec, up to a maximum of 6 sec.
  • Rip (Feral) Finishing move that causes Bleed damage over time. Damage increases per combo point: 1 point : [ 230% of AP ] damage over 16 sec. 2 points: [ 380% of AP ] damage over 16 sec. 3 points: [ 530.1% of AP ] damage over 16 sec. 4 points: [ 680.1% of AP ] damage over 16 sec. 5 points: [ 830.2% of AP ] damage over 16 sec. Each time you Shred or Ravage the target while in Cat Form the duration of your Rip on that target is extended by 2 sec, up to a maximum of 6 sec. Finishing move that causes Bleed damage over 16 sec. Damage increases per combo point: 1 point : [ 230% of AP ] damage 2 points: [ 380% of AP ] damage 3 points: [ 530.1% of AP ] damage 4 points: [ 680.1% of AP ] damage 5 points: [ 830.2% of AP ] damage Shred extends the duration of your Rip by 2 sec, up to a maximum of 6 sec.
  • Rip Druid - Feral & Guardian Spec. Spec.
  • Savage Roar Finishing move that increases physical damage done by 40%. Only effective while in Cat Form. Lasts longer per combo point: 1 point : 18 seconds 2 points: 24 seconds 3 points: 30 seconds 4 points: 36 seconds 5 points: 42 seconds Druid - Feral Spec. 25 Energy. 100 yd range. Instant.
  • Swipe Swipe nearby enemies, inflicting 135% weapon damage [ 135% of Mainhand Damage ] damage. Awards 1 combo points. Deals 20% additional damage against bleeding targets. Awards 1 combo points if it strikes your current combo target. Requires Cat Form Requires Cat Form. Druid - Feral Spec. 45 Energy. 8 yd range. Instant.
  • Tiger's Fury Increases physical damage done by 15% for 6 sec and instantly restores 60 Energy. Cannot be activated while Berserk (Cat) is active. Only useable in Cat Form. Druid - Feral Spec. Instant. 30 sec cooldown.
Feral & Guardian
  • Faerie Fire Faeries surround the target, preventing it from stealthing or turning invisible, and applying the Physical Vulnerability effect. Deals [ 10 + 32.5% of AP ] damage when cast from Bear Form. Physical Vulnerability Weakens the constitution of an enemy target, increasing their physical damage taken by 5% for 30 sec. Can't be cast in Travel Form, Aquatic Form, Flight Form. 7.5% of Base Mana. 35 yd range. Instant. Druid - Feral & Guardian Spec. 35 yd range. Instant.
  • Infected Wounds Your Shred, Ravage, Maul, and Mangle attacks and Mangle cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 50%. Lasts 12 sec. Druid - Feral & Guardian Spec.
  • Leader of the Pack While in Bear Form or Cat Form, increases critical strike chance of all party and raid members within 100 yards by 5%. Also causes your melee critical strikes to heal you for 3% of your health and energize you for 8% of your mana. This effect cannot occur more than once every 6 sec. Requires Cat Form, Bear Form. Druid - Feral & Guardian Spec.
  • Mana Attunement (New) Your mana regeneration is increased by 100%. Druid - Feral & Guardian Spec.
  • Skull Bash You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. Increases the mana cost of the victim's spells by 25% for 10 sec. Requires Cat Form, Bear Form. Druid - Feral & Guardian Spec. 13 yd range. Instant. 15 sec cooldown.
Guardian
  • Barkskin The Druid's skin becomes as tough as bark. All damage taken is reduced by 20%. While protected, damaging attacks will not cause spellcasting delays. This spell is reducing all damage taken by 20% for 12 sec usable while stunned, frozen, incapacitated, feared or asleep. Usable in all forms. Lasts 12 sec and in all forms. Can't be cast in Flight Form. Instant. 60 sec cooldown. Druid - Guardian Spec. Instant. 30 sec cooldown.
  • Lacerate Lacerates the enemy target, dealing [ 1 + 176.8% of AP ] bleed damage and an additional [ 5 + 74.3% of AP ] over 15 sec. Stacks up to 3 times. Generates 5 Rage and has a 25% chance to reset the cooldown on Mangle. Requires Bear Form. Melee range. Instant. Druid - Guardian Spec. Melee range. Instant.
  • Mastery Attunement (New) You gain 5% more of the Mastery stat from all sources. Druid - Guardian Spec.
  • Maul (Balance, Restoration) Maul the target for 100% weapon damage. Maul the target for Mainhand Damage damage. Use when you have more Rage than you can spend.
  • Maul (Feral, Guardian) Maul the target for 100% weapon damage. Mainhand Damage damage. Use when you have more Rage than you can spend.
  • Maul Druid - Guardian Spec.
  • Might of Ursoc Increases current and maximum health by 30% for 20 sec. Activates Bear Form. Instant. 3 min cooldown. Requires Bear Form. Druid - Guardian Spec. Instant. 3 min cooldown.
  • Ursa Major Your auto attacks attack multistrikes, Mangle multistrikes, and Lacerate periodic multistrikes grant you Ursa Major. Ursa Major increases your maximum health by 2% for 30 sec. When this effect is refreshed, the remaining portion is added to the new effect. Requires Cat Form, Bear Form. Druid - Guardian Spec.
Restoration
  • Genesis Consumes all of the Rejuvenation effects from party or raid members within 60 yards and applies Genesis to the each target. Genesis heals the target for an amount equal to the healing from the consumed Rejuvenation effects over 3 sec. Druid - Restoration Spec. 23.2% of Base Mana. 40 yd range. Instant.
  • Haste Attunement (New) You gain 5% more of the Haste stat from all sources. Druid - Restoration Spec.
  • Lifebloom Heals the target for [ 12.2% [ 36.7% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 136.9% [ 410.7% of Spell Power + 75.2% of Nature Spell Power ]. This effect can stack up to 3 times on the same target. Duration refreshed each time you cast Healing Touch or Regrowth Duration refreshed by casting Regrowth or Healing Touch on the target. Lifebloom can be active only on one target at a time, but all applications move to the new target when the target is changed if more than 2 sec duration remains. Can be cast in Tree of Life Form. Can't be cast in Moonkin Form. Druid - Restoration Spec. 5% of Base Mana. 40 yd range. Instant.
  • Nature's Swiftness When activated Causes, your next Entangling Roots, Healing Touch, Hibernate, Rebirth, or Regrowth becomes Rebirth, or Regrowth to be instant, free, and castable in all forms. The healing and duration of the spell is increased by 50%. Druid - Balance & Restoration Spec. Instant. 60 sec cooldown.
  • Regrowth Heals a friendly target for [ 1 + 165.24% of Spell Power ] and another [ 3 [ 6 + 9.1% of Spell Power ] over 6 12 sec. Regrowth has a 60% increased chance for a critical effect. Duration automatically refreshes to 6 sec each time Regrowth heals targets at or below 50% health. Can be cast in Tree of Life Form. Can't be cast in Moonkin Form. Druid - Restoration Spec. 23% of Base Mana. 40 yd range. 1.5 sec cast.
  • Tranquility Heals all party and raid members within 0 40 yards for [ 250.2% of Spell Power ] every 2 sec for 8 sec. Can be cast in Tree of Life Form. Druid - Restoration Spec. 23% of Base Mana. 8 sec cast (Channeled). 8 min cooldown.
  • Wild Growth Heals up to 5 friendly injured party or raid members within 30 yards of the target for [ 7 + 47.4% of Spell Power ] over 7 sec. Prioritizes healing most injured party members. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full Healing amount starts high and declines over the duration. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Druid - Restoration Spec. 55% of Base Mana. 40 yd range. 1.5 sec cast. 8 sec cooldown.
  • Wild Mushroom Grow a magical mushroom with 5 health at the target ally's location. Efflorescence will be summoned at the target location, restoring [ 51.4% of Spell Power ] health to the three most three injured allies within 10 yards of the initial target its location every 2 sec for 5 min. After 6 sec, the mushroom will become invisible. The mushroom grows larger as it accumulates healing power from 100% of overhealing done by your Rejuvenation and Genesis, up to a maximum of 200% of your health in bonus healing. Recasting Wild Mushroom will move the Mushroom without losing this accumulated healing. Wild Mushroom: Bloom can consume your Mushroom to heal nearby allies. Only 1 mushroom can be placed at a time. Can be cast in Tree of Life Form, Moonkin Form. Druid - Restoration Spec. 27% of Base Mana. 40 yd range. Instant. 3 sec cooldown.
Minor Glyphs
  • Stag Form (New) Grants an alternate version of stag form which other players can ride as a mount. Can't be cast in Tree of Life Form, Moonkin Form. Minor Glyph. 5.6% of Base Mana. Instant.
Image Hunter (Forums, Talent Calculator)
Beast Mastery
Marksmanship
Survival
Image Mage (Forums, Talent Calculator)
  • Time Warp Warp the flow of time, increasing haste by 30% for all party and raid members within 100 yards. Lasts 40 sec. Allies receiving this effect will become unstuck in time, and will be unable to benefit from Bloodlust, Heroism, or Time Warp again for 10 min. 4% of Base Mana. Instant. 5 min cooldown.
Talents
  • Blast Wave Cause an explosion of fiery force around the target enemy or ally, dealing [ 1 + 112.5% of Spell Power ] Fire damage to all enemies within 8 yards, and dazing them, reducing their movement speed by 70% for 4 sec. If the primary target is an enemy, they take 100% increased damage. Replaces Blast Wave Frost Nova. Max 2 charges. Mage - LvL 75 Talent. 40 yd range. Instant. 25 sec cooldown.
  • Ice Nova Cause a whirl of icy wind around the target enemy or ally, dealing [ 1 + 97.5% of Spell Power ] Frost damage to all enemies within 8 yards, and freezing them for 2 sec. If the primary target is an enemy, they take 100% increased damage. Replaces Frost Nova. Max 2 charges. Mage - LvL 75 Talent. 40 yd range. Instant. 20 sec cooldown.
  • Supernova Cause a pulse of arcane energy around the target enemy or ally, dealing [ 1 + 112.5% of Spell Power ] Arcane damage to all enemies within 8 yards, and knocking them up. If the primary target is an enemy, they take 100% increased damage. Replaces Frost Nova. Max 2 charges. Mage - LvL 75 Talent. 40 yd range. Instant. 25 sec cooldown.
Arcane
Fire
Frost
Image Monk (Forums, Talent Calculator)
Brewmaster
Mistweaver
Windwalker
Image Paladin (Forums, Talent Calculator)
  • Seal of Insight (Holy) Fills you with Holy Light, increasing healing done by 5% and gicing giving melee attacks a chance to heal you for [ 29.5% of AP + 29.5% of Holy Spell Power ].
  • Seal of Insight (Protection, Retribution) Fills you with Holy Light, increasing healing done by 5% and gicing giving melee attacks a chance to heal you for [ 23.6% of AP + 23.6% of Holy Spell Power ].
  • Seal of Insight (Holy) Fills you with Holy Light, increasing healing done by 5% and gicing giving melee attacks a chance to heal you for [ 29.5% of AP + 29.5% of Holy Spell Power ].
  • Seal of Insight (Protection, Retribution) Fills you with Holy Light, increasing healing done by 5% and gicing giving melee attacks a chance to heal you for [ 23.6% of AP + 23.6% of Holy Spell Power ].
Talents
  • Seraphim The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, Multistrike, Readiness Versatility, and Bonus Armor from gear by 30% for 10 sec. Paladin - LvL 0 Talent. 5 Holy Power. Instant. 30 sec cooldown.
Holy
  • Critical Strike Attunement (New) You gain 5% more of the Critical Strike stat from all sources. Paladin - Holy Spec.
  • Holy Shock Blasts the target with Holy energy, causing [ 102% of Spell Power ] Holy damage to an enemy, or [ 122.16% of Spell Power ] healing to an ally, and granting a charge of Holy Power. Holy Shock has an additional 25% chance to be a critical strike 2.0 times the normal critical strike chance. Paladin - Holy Spec. 7.1% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
Protection
  • Haste Attunement (New) You gain 5% more of the Haste stat from all sources. Paladin - Protection Spec.
  • Holy Wrath Sends bolts of power in all directions, causing [ 268.6% [ 163.8% of Holy Spell Power ] Holy damage divided among all enemies within 10 yards, stunning Demons and Undead for 3 sec. Paladin - Protection Spec. 5% of Base Mana. Instant. 9 sec cooldown.
Retribution
Image Priest (Forums, Talent Calculator)
  • Devouring Plague Consumes up to 3 Shadow Orbs to deal up to [ 1 + 337.5% of Spell Power ] Shadow damage and an additional 100% damage over 6 sec. Also then up to an additional [ 1 + 337.5% of Spell Power ] damage over 6 sec heals the caster for up to 2.50% of their maximum health when it deals periodic damage. Instant. 15% of maximum health over the duration. Instant.
  • Divine Star Fires a Divine Star in front of you, traveling 24 yds, causing [ 1 + 85% of Spell Power ] healing to all allies within 4 yds of its path. After reaching its destination it will return to you, also dealing damage and healing to all targets in its path. Instant. 100 yd range. Instant.
  • Divine Star Fires a Divine Star in front of you, traveling 24 yds, causing [ 68.3% [ 1 + 68.3% of Spell Power ] Shadow damage to all enemies within 4 yds of its path. After reaching its destination it will return to you, also dealing damage and healing to all targets in its path. Instant. 100 yd range. Instant.
  • Leap of Faith You pull the spirit of the friendly party or raid target to you, instantly moving them directly in front of you. 2.6% of Base Mana. 40 yd range. Instant. 1.5 min cooldown.
  • Mind Sear Causes an explosion of shadow magic around the target, causing [ 1 + 22.5% dealing [ 5 + 112.5% of Spell Power ] Shadow damage every 1 sec for over 5 sec to all enemies within 10 yards around the target. Can be cast in Shadowform. 3% of Base Mana. 40 yd range. 5 sec cast (Channeled).
  • Penance Launches a volley of holy light at the target, causing [ 1 + 84% [ 3 + 302.4% of Spell Power ] Holy damage to an enemy, or [ 128.46% [ 385.4% of Spell Power ] healing to an ally instantly and every 1 sec for 2 sec. Each time Penance deals damage, the Priest will regain 1% of maximum mana. 40 yd range. Instant. over 2 sec. 40 yd range. Instant.
  • Penance Launches a volley of holy light at the target, causing [ 1 + 84% [ 3 + 302.4% of Spell Power ] Holy damage to an enemy, or [ 128.46% [ 385.4% of Spell Power ] healing to an ally instantly and every 1 sec for 2 sec. Each time Penance deals damage, the Priest will regain 1% of maximum mana. 40 yd range. Instant. over 2 sec. 40 yd range. Instant.
  • Power Word: Shield (Discipline) Draws on the soul of the friendly target to shield them Shield a friendly target, absorbing [ 573.2% of Spell Power or 508.2% of Spell Power ] damage.
  • Power Word: Shield (Holy, Shadow) Draws on the soul of the friendly target to shield them Shield a friendly target, absorbing [ 508.2% of Spell Power ] damage.
  • Prayer of Mending Places a spell on the target that heals them for [ 67% of Spell Power * Percent Health ] the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. Can be cast in Shadowform, Spirit of Redemption Spirit of Redemption. Can't be cast in Shadowform. 2.7% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.
  • Shadow Word: Pain A word of darkness that causes [ 5 + 44.02% of Spell Power ] Shadow damage instantly, and an additional 25 Shadow damage over 18 sec. Can be cast in Shadowform. 4.4% 2.2% of Base Mana. 40 yd range. Instant.
  • Smite Smite an enemy for [ 64.2% [ 77.04% of Spell Power ] Holy damage. Can't be cast in Shadowform. 2.1% 1.5% of Base Mana. 30 yd range. 1.5 sec cast.
Talents
  • Angelic Feather Place a feather at the target location. If allies walk through it, they gain 60% increased movement speed for 6 sec. Only 3 feathers can be placed at one time. Accumulates an additional charge once every 10 sec. Maximum 3 charges. Priest - LvL 30 Talent. 40 yd range. Instant.
  • Clarity of Power Your Mind Spike, Mind Sear, and Shadow Word: Death deal 40% additional damage to targets not affected by your Shadow Word: Pain or Vampiric Touch. Casting Mind Spike also restores 5% mana and reduces the cooldown of Mind Blast by 1 sec. Priest - LvL 0 Talent. Also reduces the cooldown on Mind Blast by 3 sec and makes it instant cast. Priest - LvL 0 Talent.
  • Divine Star Fires a Divine Star in front of you, traveling 24 yds, causing [ 68.3% [ 1 + 68.3% of Spell Power ] Shadow damage to all enemies within 4 yds of its path. After reaching its destination it will return to you, also dealing damage and healing to all targets in its path. Priest - LvL 90 Talent. 2.5% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
  • Power Infusion Infuses the Priest with power, increasing haste by 20%, all damage by 5% 25%, and reducing the mana cost of all spells by 20%. Lasts 20 sec. Priest - LvL 75 Talent. Instant. 2 min cooldown.
  • Power Word: Solace Discipline: Strike an enemy with the power of the heavens, dealing [ 152.9% [ 183.48% of Spell Power ] Holy damage and an additional [ 2.21% of Spell Power ] Holy damage over 7 sec, and restoring 1% of maximum mana. Replaces Holy Fire. Holy, Shadow: Strike an enemy with the power of the heavens, dealing [ 183.48% of Spell Power ] Holy damage an additional [ 2.21% of Spell Power ] Holy damage over 7 sec and restoring 1% of maximum mana. Damage dealt by Power Word: Solace will instantly heal a nearby low health friendly target within 40 yards from the enemy target for 150% of the damage dealt (75% 100% of the damage dealt (50% when healing the Priest). Replaces Holy Fire. Priest - LvL 45 Talent. 30 yd range. Instant. 10 sec cooldown.
Discipline
  • Atonement When you deal damage with Smite or Holy Fire Holy Fire, Penance, or Power Word: Solace, you instantly heal a nearby low health friendly target for 100% of the damage dealt. If the Priest is healed through Atonement, the effect is reduced by 50%. Priest - Discipline Spec.
  • Critical Strike Attunement (New) You gain 5% more of the Critical Strike stat from all sources. Priest - Discipline Spec.
  • Evangelism (Discipline) Evangelism Increases the damage and healing done by your Penance, Smite, or Holy Fire spells by 4% and reduces the mana cost of those spells by 6%. Consumed by the Archangel spell to increase healing done.
  • Evangelism (Holy, Shadow) Evangelism Increases the damage done by your Smite, or Holy Fire spells by 4% and reduces the mana cost of those spells by 6%. Consumed by the Archangel spell to increase healing done.
  • Evangelism Priest - Discipline & Holy Spec. Spec.
  • Pain Suppression Instantly reduces a friendly target's threat by 5%, and reduces all damage they take Reduces all damage taken by a friendly target by 40% for 8 sec. Castable while stunned. Priest - Discipline Spec. 1.6% of Base Mana. 40 yd range. Instant. 3 min cooldown.
  • Penance Launches a volley of holy light at the target, causing [ 1 + 84% [ 3 + 302.4% of Spell Power ] Holy damage to an enemy, or [ 128.46% [ 385.4% of Spell Power ] healing to an ally instantly and every 1 sec for 2 sec. Each time Penance deals damage, the Priest will regain 1% of maximum mana. Priest - Discipline Spec. 1.8% over 2 sec. Priest - Discipline Spec. 1.3% of Base Mana. 40 yd range. Instant (Channeled). 9 sec cooldown.
Discipline & Holy
  • Focused Will Whenever you are victim of any damage greater than 5% of your total health or critically hit by any non-periodic attack take any damage, you gain Focused Will reducing all damage taken by 15% lasting for 8 sec. Stacks up to 2 times. Priest - Discipline & Holy Spec.
  • Holy Fire Consumes the enemy in Holy flames that cause [ 1 + 114.68% 137.61% of Spell Power ] Holy damage and an additional [ 7 + 3.32% of Spell Power ] Holy damage over 7 sec. Can't be cast in Shadowform. Priest - Discipline & Holy Spec. 1.4% 1% of Base Mana. 30 yd range. Instant. 10 sec cooldown.
Holy
  • Binding Heal Heals a friendly target and the caster for [ 133% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline & Holy Spec. 1.8% of Base Mana. 40 yd range. 1.5 sec cast.
  • Chakra: Chastise Increases the damage done by your Shadow and Holy spells by 50%, grants a 10% chance for Smite to reset the cooldown of Holy Word: Chastise, causes Smite and Holy Fire to cost no mana and refund 0.75% of maximum mana, and transforms your Holy Word spell back into Holy Word: Chastise. Holy Word: Chastise Chastise the target for [ 1 + 63.6% of Spell Power ] Holy damage, and disorients them for 3 sec. 30 sec cooldown. Can't be cast in Moonkin Form. Priest - Holy Spec. Instant. 30 sec cooldown.
  • Chakra: Serenity Caues Causes your single-target healing spells to refresh the duration of your Renew on the target. Transforms your Holy Word: Chastise spell into Holy Word: Serenity. Holy Word: Serenity Instantly heals the target for [ 1 + 415.29% of Spell Power ], and increases the critical effect chance of your healing spells on the target by 25% for 6 sec. 15 sec cooldown. Priest - Holy Spec. Instant. 30 sec cooldown.
  • Divine Hymn Heals 5 (12 in 25 player instances) nearby lowest health friendly party or raid targets within 40 yards for [ 371.52% of Spell Power ] every 2 sec for Heals all party or raid members within 40 yards for [ 743% of Spell Power ] over 8 sec, and increases healing done to them by 10% for 8 sec. The Priest must channel to maintain the spell. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 5.4% of Base Mana. 40 yd range. 8 sec cast (Channeled). 3 min cooldown.
  • Guardian Spirit Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 60%, and also prevents increasing healing received by 60% and preventing the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 40% of their and heals the target for 40% of maximum health. Lasts 10 sec. Castable while stunned. Can be cast in Shadowform, Spirit of Redemption. Priest - Holy Spec. 0.9% of Base Mana. 40 yd range. Instant. 3 min cooldown.
  • Holy Word: Chastise Chastise Chastises the target for [ 1 + 63.6% of Spell Power ] Holy damage, and disorients them for 3 sec. Can't be cast in Shadowform. Priest - Holy Spec. 3% of Base Mana. 30 yd range. Instant. 30 sec cooldown.
  • Lightwell Creates a Holy Lightwell. Every 1 sec the Lightwell will attempt to heal party and raid members lower than 50% health for [ 109.89% of Spell Power ] every 2 for 6 sec. Attacks done to the target equal to 30% of your total health will cancel the effect [ 329.7% of Spell Power ] over 6 sec. Lightwell lasts for 3 min or until 15 heals are expended. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 4.6% of Base Mana. 40 yd range. 0.5 sec cast. 3 min cooldown.
  • Multistrike Attunement (New) You gain 5% more of the Multistrike stat from all sources. Priest - Holy Spec.
  • Renew (Discipline, Shadow) Heals the target for [ 63.3% of Spell Power ] every 3 sec for 12 sec. [ 253.2% of Spell Power ] over 12 sec.
  • Renew (Holy) Heals the target for [ 38% of Spell Power ] initially and [ 63.3% of Spell Power ] every 3 sec for 12 sec. and then an additional [ 253.2% of Spell Power ] over 12 sec.
  • Spirit of Redemption Upon death, the Priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or be targeted by any spells or effects. While in this form the Priest can cast any healing spell free of cost. When the effect ends, the Priest dies. Priest - Holy Spec.
Shadow
  • Devouring Plague Consumes up to 3 Shadow Orbs to deal up to [ 1 + 337.5% of Spell Power ] Shadow damage and an additional 100% damage over 6 sec. Also then up to an additional [ 1 + 337.5% of Spell Power ] damage over 6 sec heals the caster for up to 2.50% of their maximum health when it deals periodic damage 15% of maximum health over the duration. Can be cast in Shadowform. Priest - Shadow Spec. All Shadow Orbs. 40 yd range. Instant.
  • Dispersion You disperse into pure Shadow energy, reducing all damage taken by 90%. but You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for Lasts 6 sec. Dispersion can be cast while stunned, feared or silenced. Clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed. Priest - Shadow Spec. Instant. 2 min cooldown.
  • Haste Attunement (New) You gain 5% more of the Haste stat from all sources. Priest - Shadow Spec.
  • Mana Attunement (New) Your mana regeneration is increased by 300%. Priest - Shadow Spec.
  • Mind Blast Blasts the target for [ 1 + 207.9% of Spell Power ] Shadow damage, generates 1 Shadow Orbs, and causes the victim to take 5% increased damage from spells for 15 sec and generates 1 Shadow Orbs. Can be cast in Shadowform. Priest - Shadow Spec. 3% of Base Mana. 40 yd range. 1.5 sec cast. 8 sec cooldown. 9 sec cooldown.
  • Mind Quickening Assume a Shadowform, increasing your Shadow damage by 0%, reducing all damage done to you by 100%, and increasing Increases multistrike chance and haste of all party and raid members haste by 5%. However, you may not cast Holy spells while in this form. Passive. 32% of Base Mana. within 100 yards by 5% Priest - Shadow Spec.
  • Mind Spike Blasts the target for [ 1 + 97.5% of Spell Power ] Shadowfrost damage, but extinguishes your Shadow damage-over-time periodic damage effects from the target in the process. Can be cast in Shadowform. Priest - Shadow Spec. 1% of Base Mana. 40 yd range. 1.5 sec cast.
  • Shadow Word: Death (Shadow) This effect has a 9 sec cooldown.
  • Shadowform Assume a Shadowform, increasing your Shadow damage by 25%, increasing your armor by 100%, and increasing all party and raid members haste by 5% and increasing your armor by 100%. However, you may not cast Holy spells except for Renew, Prayer of Mending, and Leap of Faith any healing spells while in this form. Priest - Shadow Spec. 2.6% of Base Mana. Instant.
  • Vampiric Embrace Fills you with the embrace of Shadow energy, causing you and your allies to be healed for 75% 10% of any single-target Shadow spell damage you deal, split evenly between them. Lasts 15 sec. Priest - Shadow Spec. Instant. 3 min cooldown.
  • Vampiric Touch Causes [ 5 + 54.37% of Spell Power ] Shadow damage over 15 sec. Each time Vampiric Touch deals damage the caster gains 2% of maximum mana. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Priest - Shadow Spec. 3% 1.5% of Base Mana. 40 yd range. 1.5 sec cast.
Major Glyphs
  • Glyph of Vampiric Embrace Your Vampiric Embrace converts an additional 75% 10% of the damage you deal into healing, but the duration is reduced by 5 sec. Major Glyph.
Image Rogue (Forums, Talent Calculator)
  • Fleet Footed Your movement speed is increased by 15%. This does not stack with most other movement speed increasing effects. Passive. Passive.
Talents
  • Death from Above (Assassination) You whirl around, dealing up to [ 1 + 66% of AP ] damage to all enemies within 8 yds, then leap into the air and Envenom your target on the way back down, with such force that they deal an additional 50% damage. it deals an additional 50% damage.
  • Death from Above (Combat, Subtlety) You whirl around, dealing up to [ 1 + 66% of AP ] damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that they deal an additional 50% damage. it deals an additional 50% damage.
Assassination
Combat
Subtlety
Image Shaman (Forums, Talent Calculator)
  • Ascendance The Shaman surrenders his physical form to the power of the elements, gaining the ability to transform transforms into a being of raw elemental energy for 15 sec. Elemental: While in the form of a Flame Ascendant, Lava Burst has no cooldown and Chain Lightning is empowered to become Lava Beam. Enhancement: While in the form of an Air Ascendant, auto-attacks and Stormstrike become Wind attacks, bypassing armor, and having a 30 yard range. Restoration: While in the form of a Water Ascendant, all healing done is duplicated and distributed evenly among nearby allies. 5.2% of Base Mana. Instant. 3 min cooldown.
  • Earth Shield Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for [ 40% [ 42% of Spell Power ]. 9 charges. Lasts 10 min. This effect can only occur once every few seconds. Earth Shield can only be placed on one target at a time, and only one of your Elemental Shields can be active on you at once. 300 yd range. Instant.
  • Fire Nova Causes the Shaman's Flame Shocked targets to emit a wave of flames, inflicting [ 44.92% [ 48.07% of Spell Power ] Fire damage to enemies within 10 yards of each. 100 yd range. Instant.
  • Flame Shock Instantly sears the target with fire, causing [ 1 + 25.05% 26.8% of Spell Power ] Fire damage immediately and [ 6 + 25.05% and then an additional [ 6 + 26.8% of Spell Power ] Fire damage over 30 sec. 11.9% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Flametongue Attack Elemental, Restoration: Imbue the Shaman's weapon with fire, increasing magical damage done by 7%. Lasts 60 minutes. Enhancement: Imbue the Shaman's weapon with fire, increasing magical damage done by 7%. Each hit causes up to [ 14.9% of AP ] additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 60 minutes. Unlimited range. Instant. Unlimited range. Instant.
  • Frost Shock Instantly shocks an enemy with frost, dealing [ 1 + 28.5% 30.5% of Spell Power ] Frost damage and reducing the target's movement speed by 50%. Lasts 8 sec. Causes a high amount of threat. 21.1% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Grace of Air Empowering winds swirl around the Shaman, granting all nearby party and raid members 0 Mastery.and 5% haste.
  • Healing Rain Healing rains blanket the area, restoring [ 15.61% targeted by the Shaman, restoring [ 81.9% of Spell Power ] health to the Shaman's allies. 100 yd range. Instant. allies in the area over 10 sec. Healing effectiveness diminishes for each player beyond 6 within the area. 100 yd range. Instant.
  • Healing Rain Calls forth healing rains to Healing rains blanket the area targeted by the Shaman, restoring [ 15.61% [ 81.9% of Spell Power ] health to allies in the area every 2 sec for over 10 sec. Healing effectiveness diminishes for each player beyond 6 within the area. 27% of Base Mana. 40 yd range. 2 sec cast. 10 sec cooldown.
  • Healing Stream Totem (Elemental, Enhancement) Summons a Water Totem with 5 health at the feet of the caster for 15 sec that heals the most injured party or raid member within 40 yards for [ 44.4% of Spell Power ] every 2 sec. Summons a Water Totem with 5 health at the feet of the caster that heals the most injured party or raid member within 40 yards for [ 44.4% of Spell Power ] every 2 sec. Lasts 15 sec.
  • Healing Stream Totem (Restoration) Summons a Water Totem with 5 health at the feet of the caster for 15 sec that heals the most injured party or raid member within 40 yards for [ 83.3% of Spell Power ] every 2 sec. Summons a Water Totem with 5 health at the feet of the caster that heals the most injured party or raid member within 40 yards for [ 83.3% of Spell Power ] every 2 sec. Lasts 15 sec.
  • Healing Surge Heals a friendly target for [ 273.34% [ 287% of Spell Power ]. 23% of Base Mana. 40 yd range. 1.5 sec cast.
  • Lightning Bolt Elemental, Enhancement: Fires a bolt of lightning at the target, dealing [ 71.28% of Spell Power ] Nature damage [ 1 + 76.27% of Spell Power ] Nature damage. Restoration: Fires a bolt of lightning at the target, dealing [ 1 + 76.27% of Spell Power ] Nature damage, and restoring 1.25% of maximum mana. 7.1% of Base Mana. 30 yd range. 2.5 sec cast.
  • Lightning Shield The caster is surrounded by a reactive lightning barrier. When a spell, melee or ranged an attack hits the caster, the attacker will be struck for [ 21.15% [ 22.63% of Spell Power ] Nature damage. This effect may only occur once every few seconds. Lasts 60 min. Only one of your Elemental Shields can be active on you at once. Instant. Instant.
  • Lightning Shield Discharges lightning at an attacker, dealing [ 21.15% [ 22.63% of Spell Power ] Nature damage. 100 yd range. Instant. 3 sec cooldown.
  • Searing Totem Summons a Fire Totem with 5 health at the feet of the caster for 60 sec that repeatedly attacks an enemy within 0 to 25 yards for [ 1 + 9.65% 10.33% of Spell Power ] Fire damage. Fire Totem. 5.9% of Base Mana. Instant.
  • Stormstrike Instantly strike an enemy with both weapons, dealing 120% 160% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% while you have Lightning Shield active Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Stormstrike Off-Hand Instantly strike an enemy with both weapons, dealing 120% 160% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% while you have Lightning Shield active Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Windfury Attack Imbue the Shaman's weapon with wind. Each hit has a 20% chance of triggering three extra attacks dealing 70% weapon damage. Lasts 60 minutes. Requires One-Handed Axes, One-Handed Maces, Fist Weapons, Daggers. 100 yd range. Instant.
  • Windfury Attack Imbue the Shaman's weapon with wind. Each hit has a 20% chance of triggering three extra attacks dealing 70% weapon damage. Lasts 60 minutes. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Staves, Fist Weapons, Daggers, Fishing Poles. 100 yd range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 120% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% 0% while Lightning Shield is active. Requires Melee Weapon. 100 yd range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 120% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% 0% while Lightning Shield is active. Requires Melee Weapon. 9.372% of Base Mana. 30 yd range. Instant. 8 sec cooldown.
  • Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 120% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% 0% while Lightning Shield is active. Requires Melee Weapon. 100 yd range. Instant.
Talents
  • Conductivity (Elemental, Enhancement) When you cast Lightning Bolt, Chain Lightning, or, Earth Shock, or use Stormstrike, your Healing Rain's duration is increased by 4.00 sec.
  • Elemental Blast (Elemental, Restoration) Harness and direct the raw power of the elements towards an enemy target, dealing [ 153.75% [ 164.51% of Spell Power ] Elemental damage and increasing the caster's Critical Strike, Haste, Multistrike, or Mastery by 0 for 8 sec.
  • Elemental Blast (Enhancement) Harness and direct the raw power of the elements towards an enemy target, dealing [ 153.75% [ 164.51% of Spell Power ] Elemental damage and increasing the caster's Agility, Critical Strike, Haste, Multistrike, or Mastery by 0 for 8 sec.
  • Shocking Lava Your Lava Burst and Lava Lash increase the damage of your next Earth Shock or Flame Shock by 50%, stacking up to 2 times. Shaman - LvL 0 Talent.
  • Spew Lava Empowers your current Fire totem with the power of lava, causing it to spew globs of lava at liquid magma to erupt from it toward random enemies within 40 yards every 0.5 sec for 10 sec. Each glob of lava deals [ 1 + 37.5% liquid magma deals [ 1 + 40.12% of Spell Power ] Fire damage to all enemies within 4 yards. Shaman - LvL 0 Talent. Instant. 45 sec cooldown.
  • Unleashed Fury (New) Empowers your Unleash Life, increasing the effectiveness of your next single-target heal on the targeted ally by an additional 50%. Shaman - LvL 90 Talent.
  • Unleashed Fury Your elemental weapon imbues are empowered, granting additional effects when triggered with Unleash Elements: Flametongue Weapon Increases Empowers your Unleash Elements, increasing the enemy target's damage taken from your Lightning Bolt by 30%, and from your Lava Burst by 10% for 10 sec. Windfury Weapon For 8 sec, your multistrike chance is increased by 5%. Earthliving Weapon Further increases the effectiveness of your next single-target heal on the targeted ally by 50%. Shaman - LvL 90 Talent. for 10 sec, and increasing your multistrike chance by 5% for 8 sec. Shaman - LvL 90 Talent.
  • Unleashed Fury (New) Increases the enemy target's damage taken from your Lightning Bolt and Lava Burst by 30% for 10 sec. Shaman - LvL 90 Talent. 40 yd range. Instant.
Elemental
  • Ascendance (New) The Shaman transforms into a Flame Ascendant for 15 sec. While in this form, Lava Burst has no cooldown and Chain Lightning is empowered to become Lava Beam. Shaman - Elemental Spec. 5.2% of Base Mana. Instant. 3 min cooldown.
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 28.65% [ 1 + 30.66% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Shaman - Elemental Spec. 30.5% of Base Mana. 30 yd range. 2 sec cast. 3 sec cooldown.
  • Earth Shock Instantly shocks the target with concussive force, causing [ 33.6% of Spell Power ] Nature damage [ 35.95% of Spell Power ] Nature damage. Shaman - Elemental Spec. 14.4% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Elemental Fury Increases your spells' critical strike damage bonus by 50%. Shaman - Elemental Spec. Your damaging critical strikes deal 250% damage instead of the usual 200%. Shaman - Elemental Spec.
  • Fulmination When you have more than 1 Lightning Shield charge active While Lightning Shield is active, damage and multistrike damage from your Lightning Bolt and Chain Lightning spells generate an additional Lightning Shield charge, up to a maximum of 15 charges, your Earth Shock spell will consume any surplus charges, instantly charges beyond 1 dealing their total damage to the enemy target. Shaman - Elemental Spec.
  • Lava Surge Your Flame Shock periodic damage ticks have has a chance to reset the cooldown of your Lava Burst spell and cause your next Lava Burst spell to be instant. Shaman - Elemental Spec.
  • Multistrike Attunement (New) You gain 5% more of the Multistrike stat from all sources. Shaman - Elemental Spec.
  • Thunderstorm You call Calls down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 15% mana to you and deals [ 32.55% dealing [ 590 + 34.83% of Spell Power ] Nature damage to all nearby enemies enemies within 10 yards, reducing their movement speed by 40% for 5 sec and knocking them back 20 yards from the Shaman. This spell is usable while stunned. Shaman - Elemental Spec. Instant. 45 sec cooldown.
Elemental & Enhancement
  • Shamanistic Rage Reduces all damage taken by 30% and causes your skills, totems, and offensive spells to consume no mana for 15 sec. This spell is usable while stunned. Shaman - Elemental & Enhancement Spec. Instant. 60 sec cooldown.
Elemental & Restoration
  • Lava Burst You hurl molten lava at the target, dealing [ 72% [ 1 + 77.04% of Spell Power ] Fire damage. Lava Burst will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 0% 50% additional damage. Shaman - Elemental & Restoration Spec. 7.7% of Base Mana. 30 yd range. 2 sec cast. 8 sec cooldown.
  • Spiritwalker's Grace Calls upon spiritual guidance, permitting movement while casting non-instant Shaman spells. This spell may be cast while casting other spells. Lasts 15 sec. Shaman - Elemental & Restoration Spec. 14.1% of Base Mana. Instant. 2 min cooldown.
Enhancement
  • Ascendance (New) The Shaman transforms into an Air Ascendant for 15 sec. While in this form, auto-attacks and Stormstrike become Wind attacks, bypassing armor, and having a 30 yard range. Shaman - Enhancement Spec. 5.2% of Base Mana. Instant. 3 min cooldown.
  • Enhanced Weapons (New) You imbue your weapons with the power of wind and fire. Each of your main-hand weapon attacks has a 20% chance of triggering three extra attacks dealing 70% weapon damage. Each of your off-hand weapon attacks causes up to [ 14.9% of AP ] additional Fire damage, based on weapon speed. Shaman - Enhancement Spec.
  • Feral Spirit Summons two Spirit Wolves that aid the Shaman in battle, lasting 30 sec. Spirit Wolves are immune to movement-impairing effects, and their attacks heal them and their master for 225% of damage done. Shaman - Enhancement Spec. 12% of Base Mana. 30 yd range. Instant. 2 min cooldown.
  • Fire Nova Ignites your Flame Shock spell on any nearby enemies, causing each of them to emit a wave of flames that deals [ 44.92% [ 48.07% of Spell Power ] Fire damage to every other enemy within 10 yards. Shaman - Enhancement Spec. 13.7% of Base Mana. 100 yd range. Instant. 4 sec cooldown.
  • Flametongue Weapon (Passive) Elemental, Restoration: Imbue the Shaman's weapon with fire, increasing magical damage done by 7%. Lasts 60 minutes. Enhancement: Imbue the Shaman's weapon with fire, increasing magical damage done by 7%. Each hit Each of your off-hand weapon attacks causes up to [ 14.9% of AP ] additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 60 minutes. weapon speed. Shaman - Enhancement Spec.
  • Flurry After dealing a melee critical strike, your attack speed increases by 15%, and you gain 50% additional benefit from Haste granted by items. Lasts 15 sec, or until 5 melee attacks have occurred. Shaman - Enhancement Spec.
  • Haste Attunement (New) You gain 5% more of the Haste stat from all sources. Shaman - Enhancement Spec.
  • Lava Lash You charge your off-hand weapon with lava, instantly dealing 185% 260% of that weapon's damage to an enemy target and spreading your Flame Shock from the target to up to 4 enemies within 12 yards. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue. Requires Melee Weapon. Shaman - Enhancement Spec. 4% of Base Mana. Melee range. Instant. 10 sec cooldown.
  • Maelstrom Weapon When you deal damage with a melee weapon, you have a chance to reduce gain an application of Maelstrom Weapon. Each application of Maelstrom Weapon reduces the cast time and mana cost of your next Nature spell with a base cast time shorter than 10 seconds by 20%. Does not apply to Ancestral Spirit or Hex. Stacks up to 5 times. Lasts 30 sec. Requires Melee Weapon. Shaman - Enhancement Spec.
  • Magma Totem Summons a Fire Totem with 5 health at the feet of the caster for 60 sec that causes [ 3.98% [ 4.25% of Spell Power ] Fire damage to creatures within 8 yards every 2 seconds. Shaman - Enhancement Spec. 21.1% of Base Mana. Instant.
  • Mental Quickness Your melee attacks have a 40% chance to immediately restore 5% 0% chance to immediately restore 0% of your mana. Shaman - Enhancement Spec.
  • Primal Wisdom Your melee attacks have a 40% chance to immediately restore 5% of your mana. Shaman - Enhancement Spec. Shaman - Enhancement Spec.
  • Stormstrike Instantly strike an enemy with both weapons, dealing 120% 160% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% while you have Lightning Shield active Nature damage spells for 15 sec. Requires Melee Weapon. Shaman - Enhancement Spec. 9.4% of Base Mana. Melee range. Instant. 8 sec cooldown.
  • Unleash Elements Elemental, Restoration: Focuses the elemental force imbued in the Shaman's weaponry, with the concentrated effects depending on the enchantment unleashed. See individual weapon imbue spell tooltips for details regarding the effects of unleashing each. Enhancement: Focuses the elemental force imbued in the Shaman's weaponry, with the concentrated effects depending on the enchantment unleashed. If the same enchantment is present on both weapons, only one will be unleashed. See individual weapon imbue spell tooltips for details regarding the effects of unleashing each Unleashes elemental forces of Flame and Wind, increasing the damage done by the Shaman's next Fire spell by 40%, and increasing the Shaman's attack speed by 60% for the next 6 swings or until 12 sec have elapsed. Shaman - Enhancement Spec. 7.5% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Windfury Weapon (Passive) Each of your main-hand attacks has a 20% chance of triggering three extra attacks dealing 70% weapon damage. Shaman - Enhancement Spec.
Restoration
  • Ascendance (New) The Shaman transforms into a Water Ascendant for 15 sec. While in this form, all healing done is duplicated and distributed evenly among nearby allies. Shaman - Restoration Spec. 5.2% of Base Mana. Instant. 3 min cooldown.
  • Chain Heal Heals the friendly target for [ 1 + 77.43% 81.3% of Spell Power ], then jumps to heal the most injured nearby targets. Healing is reduced by 15% after each jump. If cast on a party or raid member, the heal will only jump to other members. Heals 4 total targets Heals 4 total targets. Shaman - Restoration Spec. 17.5% of Base Mana. 40 yd range. 2.5 sec cast.
  • Earth Shield Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for [ 40% [ 42% of Spell Power ]. 9 charges. Lasts 10 min. This effect can only occur once every few seconds. Earth Shield can only be placed on one target at a time, and only one of your Elemental Shields can be active on you at once. Shaman - Restoration Spec. 14% of Base Mana. 40 yd range. Instant.
  • Healing Tide Totem Summons a Water Totem with 10% of the caster's health at the feet of the caster for 10 sec. The Healing Tide Totem pulses every 2 sec, healing the 5 (12 in 25 player instances) most injured all party or raid members within 40 yards for [ 175.15% [ 1 + 91.95% of Spell Power ]. Shaman - Restoration Spec. 7% of Base Mana. Instant. 3 min cooldown.
  • Healing Wave Heals a friendly target for [ 273.34% [ 287% of Spell Power ]. Shaman - Restoration Spec. 11.5% of Base Mana. 40 yd range. 2.5 sec cast.
  • Mastery Attunement (New) You gain 5% more of the Mastery stat from all sources. Shaman - Restoration Spec.
  • Purification Increases the effectiveness of your healing spells by 25%, the healing done by your Water Totems by an additional 50%, and the healing done by your Healing Rain by an additional 100%. In addition, heals you cast Your heals increase allies' maximum health by 10% of the amount healed, up to a maximum of 10% of their health. Shaman - Restoration Spec.
  • Resurgence While Water Shield is active, you recover mana when your direct healing spells have a critical effect. You regain 0 mana from a Healing Wave critical, 0 mana from a Your direct heal criticals refund you mana: 0 mana from Healing Wave, 0 mana from Healing Surge, Riptide, or Unleash Life critical, and 0 mana from a Chain Heal critical. Shaman - Restoration Spec. and 0 mana from Chain Heal. Shaman - Restoration Spec.
  • Riptide Heals a friendly target for [ 77.41% of Spell Power ] and another [ 36.39% [ 81.28% of Spell Power ] and an additional [ 38.21% of Spell Power ] over 18 sec. Your Chain Heal spells are 25% more effective when their spell is 25% more effective when the primary target is affected by your Riptide. Shaman - Restoration Spec. 9% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
  • Spirit Link Totem Summons an Air Totem with 5 health at the feet of the caster. The totem reduces damage taken by all party and raid members within 10 yards by 10%. Every 1 sec, the health of all affected players is redistributed, such that each player ends up with the same percentage of their all players are at the same percentage of maximum health. Lasts 6 sec. Shaman - Restoration Spec. 11% of Base Mana. Instant. 3 min cooldown.
  • Tidal Waves When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your Healing Wave by 20% and next Healing Wave by 20% or increases the critical effect chance of your next Healing Surge spell by 30%. 2 charges. Shaman - Restoration Spec.
  • Unleash Life Unleashes the Earthliving enchantment upon the Shaman's weapon Unleashes elemental forces of Life, healing a friendly target for 0 [ 105% of Spell Power and increasing the effect of the Shaman's next direct heal by 30%. 100 Shaman - Restoration Spec. 7.5% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
    [/LIST]
    Major Glyphs
    • Glyph of Unstable Earth Causes your Earthquake spell to also reduce the movement speed of affected targets by 40% for 3 sec. Major Glyph. 0. Major Glyph.
    Image Warlock (Forums, Talent Calculator)
    • Drain Life (Affliction, Destruction) Drains the life from the target, causing [ 1 + 58.5% of Spell Power ] Shadow damage and restoring 1% 2% of the caster's total health every 1 sec.
    • Drain Life (Demonology) Drains the life from the target, causing [ 1 + 58.5% of Spell Power ] Shadow damage and restoring 1% 2% of the caster's total health every 1 sec.
    Talents
    • Harvest Life Increases the damage of your Drain Life spell by 50% and the healing of your Drain Life spell by 150% 100%. Warlock - LvL 15 Talent. 40 yd range.
    Affliction
    Demonology
    • Mastery Attunement (New) You gain 5% more of the Mastery stat from all sources. Warlock - Demonology Spec.
    • Metamorphosis: Chaos Wave While using Metamorphosis, your Hand of Gul'dan spell transforms into Chaos Wave. Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing [ 87.52% [ 131.28% of Spell Power ] Chaos damage and reducing movement speed by 30% for 6 sec. Warlock - Demonology Spec.
    Destruction
    Image Warrior (Forums, Talent Calculator)
    Arms
    Arms & Fury
    • Colossus Smash Smashes a target for 50% 140% weapon damage and weakens their defenses, allowing your attacks to bypass all of their armor for 6 sec. Bypasses less armor on players. Causes the Physical Vulnerability effect on the target. Physical Vulnerability Weakens the constitution of an enemy target, increasing their physical damage taken by 5% for 30 sec. Requires Melee Weapon. Warrior - Arms & Fury Spec. Melee range. Instant. 20 sec cooldown.
    Fury
    Protection
    • Mastery Attunement (New) You gain 5% more of the Mastery stat from all sources. Warrior - Protection Spec.
    • Shield Slam Slam the target with your shield, causing [ AP * (gte(Level, 85) * (2.541 3.08) + (gte(Level, 80)) * (0.4) + 0.35) + 1 ] to [ AP * (gte(Level, 85) * (2.541 3.08) + (gte(Level, 80)) * (0.4) + 0.35) + 1 ] damage. Generates 20 Rage in Defensive Stance. Requires Shields. Warrior - Protection Spec. Melee range. Instant. 6 sec cooldown.
    Professions
    Enchanting
    • Major Strength Permanently enchant gloves to increase Strength by 15 5,438. Requires a level 35 or higher item. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Arcane Dust (12), Greater Planar Essence. Tools: Runed Copper Rod.
    Engineering
    • Cardboard Assassin Permanently attaches a tiny device on to your belt, allowing you to create a Cardboard Assassin that enemies will attack. Lasts 15 sec. Can be used once every 5 min. Can only be used on your own belt, and doing so will cause it to become soulbound. Requires at least 450 skill in Engineering to use 5 Min Cooldown. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
    • EMP Generator Permanently attaches a high-powered device to your belt, allowing you to confuse nearby mechanicals. Only a skilled engineer can activate the modified belt. Can only be attached to your own belt, and doing so causes the belt to become soulbound 1 Min Cooldown. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
    • Frag Belt Attach a miniaturized explosive assembly to your belt, allowing you to detach and throw a thermal grenade every minute 1 Min Cooldown. The thermal grenade inflicts 271,670 to 362,700 Fire damage and incapacitates targets for 3 sec in a 3 yard radius. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
    • Grounded Plasma Shield Permanently attaches grounded plasma generators to your belt, allowing you to activate a powerful shield that absorbs 1,174,500 to 1,435,500 damage. Usable once every 5 minutes. Can only be used on your own belt, and doing so will cause it to become soulbound. Requires at least 450 skill in Engineering to use 5 Min Cooldown. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
    • Invisibility Field Permanently attaches thousands of tiny mirrors to your belt, allowing you to attempt to turn invisible while out of combat. Can be activated once every 3 min. Can only be used on your own belt, and doing so will cause it to become soulbound. Requires at least 450 skill in Engineering to use 3 Min Cooldown. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
    • Mind Amplification Dish Attaches a tiny mind amplification dish to your belt, allowing you to engage in mental battle with your enemies to hopefully control them. Can be used every 10 min. Enchanting your belt binds it to you. Requires 350 engineering to use 10 Min Cooldown. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
    • Nitro Boosts Permanently attaches overpowered nitro boosts to your belt, allowing you to greatly increase run speed for 5 sec. They rarely explode violently, so don't worry about that. The nitro boosts can only be activated every 3 minutes and require an Engineering skill of at least 400 increase run speed for 8 sec. (1 Min Cooldown) Nitro boosts share a cooldown with potions. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
    • Watergliding Jets Permanently attaches waterjets to your belt, allowing you to walk on water and swim quickly for 12 sec. The jets can only be activated every 30 sec and require 500 Engineering skill to use 30 Sec Cooldown. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
    Inscription
    • Many glyphs now require different inks, far too many to list here.
    Raid & Dungeon Abilities
    • Arcane Bomb Couldn't parse description. Unlimited range. Instant. Focuses nearby Arcane energies into several orbs of immense power. Upon contact or after 10 sec, these orbs explode, inflicting 15,000 Arcane damage to enemies within 5 yards. Unlimited range. Instant.
    • Blackrock Barrage Launches Blackrock Spines at all enemies, inflicting 66,500 to 73,500 57,000 to 63,000 Physical damage. Unlimited range. Instant.
    • Blackrock Bomb Lobs a bomb towards an enemy that inflicts 60,000 Fire damage to all targets within 5 4 yards of the impact. 150 yd range. Instant.
    • Blackrock Mortar Shoots the Blackrock Mortar Cannon, inflicting Fire damage and additional Fire damage every second for 12 sec until cancelled to enemies within 4 yards of the impact. This effect stacks. 100 yd range. Instant.
    • Blackrock Mortar Throws a series of Blackrock Mortar shells towards a target's location, inflicting Fire damage and additional Fire damage every second for 12 sec until cancelled to enemies within 4 yards of the impact. This effect stacks. 100 yd range. Instant.
    • Blackrock Mortar (New) Throws a series of Blackrock Mortar shells towards a target's location, inflicting Fire damage and additional Fire damage every second for until cancelled to enemies within 4 yards of the impact. This effect stacks. 100 yd range. Instant.
    • Blackrock Mortar (New) Throws a series of Blackrock Mortar shells towards a target's location, inflicting Fire damage and additional Fire damage every second for until cancelled to enemies within 4 yards of the impact. This effect stacks. 100 yd range. Instant.
    • Blackrock Mortar (New) Throws a Blackrock Mortar shell, inflicting Fire damage and additional Fire damage every second for until cancelled to enemies within 4 yards of the impact. This effect stacks. 100 yd range. Instant.
    • Blackrock Mortar Throws a Blackrock Mortar shell, inflicting Fire damage and additional Fire damage every second for 12 sec until cancelled to enemies within 4 yards of the impact. This effect stacks. 100 yd range. Instant.
    • Breath of Y'Shaarj Malkorok channels the power of Y'Shaarj, causing the areas recently hit by Arcing Smash and Seismic Slam to explode, inflicting 1,200,000 Shadow damage. 100 yd range. Instant.
    • Caustic Energy Arcane energy blasts the target, inflicting 50,000 Arcane damage every second. 100 yd range. Instant. In addition, this effect reduces all healing received by 35%. 100 yd range. Instant.
    • Cauterizing Bolt Cauterizes the wounds of a target and allies within 5, immediately inflicting 20% of their total health in damage, then restoring up to 30% of their total health over 10 sec. A greater majority of this healing occurs quickly. Limited to 10 targets. Unlimited range. 2 sec cast.
    • Chaos Wave Unlimited range. Instant. Creates a wave of Chaos energy that travels forward from Teron'gor, inflicting 35,000 Chaos damage to any players it touches. Unlimited range. Instant.
    • Cleave The Butcher targets the largest clump of players in melee range and strikes them for massive Physical damage. The damage is split between all targets in the clump. Victims of Cleave are afflicted with Gushing Wounds. The Butcher's blade causes the victim to bleed profusely for Physical damage for 15 sec. If the victim reaches 5 stacks they will perish. Unlimited range. 0.5 sec cast. 3 sec cooldown.
    • Cleave The Butcher targets the largest clump of players in melee range and strikes them for massive Physical damage. The damage is split between all targets in the clump. Victims of Cleave are afflicted with Gushing Wounds. The Butcher's blade causes the victim to bleed profusely for Physical damage for 15 sec. If the victim reaches 5 stacks they will perish. Unlimited range. 0.5 sec cast. 5 sec cooldown.
    • Cleave The Butcher targets the largest clump of players in melee range and strikes them for massive Physical damage. The damage is split between all targets in the clump. Victims of Cleave are afflicted with Gushing Wounds. The Butcher's blade causes the victim to bleed profusely for Physical damage for 15 sec. If the victim reaches 5 stacks they will perish. Unlimited range. Instant. Unlimited range. Instant.
    • Conflagrate Burns the target, inflicting 20,000 Fire damage and reducing the targets target's movement speed by 50% for 8 sec. 200 yd range. Instant.
    • Corrosive Blast Inflicts 600,000 Shadow damage in a cone in front of the caster and increases Corrosive Blast damage taken by 300% for 45 sec. Stacks. Unlimited range. 2 sec cast.
    • Creeping Moss Inflicts 15,000 Inflicts 35,000 Nature damage every second to players and reduces their movement speed by 50%. This effect will heal fungal creatures for 2% of their live every 5 seconds. Instant.
    • Crush spelldesc151,447 Crushes an enemy, inflicting Physical damage and stunning them for 2.5 sec 40 yd range. Instant.
    • Demonic Leap Instant. Leaps towards the target, inflicting 65,000 Physical damage to any targets within 10 yards of the impact position, and knocking them back. Instant.
    • Diffused Energy Forms a pool of viscous electricity on the ground, periodically inflicting Nature damage to targets who remain in the pool. Instant. Unlimited range. Instant.
    • Drain Life Drains the life from the target a player, inflicting 25,000 Shadow damage to them every 3 sec. for 6 sec. Each time it deals damage it also restores 2% of the caster's Teron'gor's health. 200 yd range. 6 sec cast (Channeled).
    • Earthshaking Collision Shakes the earth, inflicting 23,750 to 26,250 33,250 to 36,750 damage to all players. 200 yd range. Instant.
    • Electric Pulse Deals Lightning Orb travels between the Power Runes inflicting 21,500 nature damage every 0.8 sec to nearby enemies. Limited to 1 target. Unlimited range. Instant.
    • Explosive Shard Launches an explosive shard, inflicting Physical damage on impact, stunning him and then inflicting Physical damage every 1 sec. for 3 sec. After 3 4 sec. After 4 sec the shard expodes, inflicting Fire damage to nearby enemies. 25 yd range. Instant.
    • Explosive Tar Deals 20,000 Nature damage every 1 second sec and reduces movement speed by 30%. Unlimited range. Instant.
    • Feed The caster feeds on the victim. 200 yd range. Instant. dealing 80,000 Nature damage every 1 sec. 200 yd range. Instant.
    • Flames of Galakrond Deals Deals up to 600,000 Fire damage to all enemies. Unlimited range. Instant. reduced depending on how many players the orb touched before exploding. Unlimited range. Instant.
    • Freezing Snare Couldn't parse description. Unlimited range. Instant. Throws a Frost Trap on the ground, which when tripped, inflicts 15,000 Frost damage and roots all enemies within 6 yards for 6 sec. Unlimited range. Instant.
    • Holy Strikes The Hoplite's attacks inflict 20,000 Holy Shadow damage to enemies in a frontal cone. Unlimited range. Instant.
    • Incinerate 10 yd range. Instant. Increases Fire damage taken by 25. 10 yd range. Instant.
    • Incinerate Sends out a wave Sends a wave of fire to the current target, inflicting heavy 35,000 Fire damage. 200 yd range. 2 sec cast.
    • Loadstone Spike Deals 54,150 to 59,850 nature and physical damage and creates a magnetically repulsive area Magnetically charged spike erupts from the earth, inflicting 54,150 to 59,850 Nature damage. 50 yd range. Instant. 20 sec cooldown.
    • Planted Bomb (New) Plants a Blackrock Bomb, inflicting Fire damage to enemies within 8 yards after several seconds. Unlimited range. Instant.
    • Planted Bomb Plants a Blackrock Bomb, inflicting high Fire damage to enemies within 6 8 yards after several seconds. Unlimited range. Instant.
    • Rending Voidlash A whip of dark energy tears at your flesh, inflicting 15,750 20,000 Shadow damage each second for 5 sec. Limited to 1 target. 100 yd range. 5 sec cast (Channeled).
    • Rune of Grasping Earth Physical damage taken is reduced by 90%, but suffering sNature 15,000 Nature damage every 2 seconds. This damage increases over time. Limited to 1 target. 200 yd range. Instant.
    • Sanctified Ground Creates a fissure of Holy energy, inflicting high Holy damage to enemies struck. Additionally inflicts periodic Holy damage to those Holy damage to enemies who remain in the Sanctified Ground. Unlimited range. Instant.
    • Shadow Shock Instantly lashes nearby enemies with dark magic, inflicting 800 Shadow damage. 135 Mana. Instant.
    • Shadowbolt Fires a bolt of shadow energy at the target targeted player, inflicting 20,000 Shadow damage. 200 yd range. 2 sec cast.
    • Soul Shred Your soul is torn from your body, inflicting 5,000 10,000 Shadow damage every 1 sec. If you recapture your soul within 20 sec, you will be empowered by Returned Soul. 50 yd range. Instant.
    • Stone Breath Deals 0 Nature damage every second. Instant. to all enemies every second. If there are no valid targets in melee range, Kromog will continue to breathe until he finds one. Instant.
    • Stone Wall 100 yd range. Instant. Inflicts 120,000 Nature damage, knocking enemies into the air. 100 yd range. Instant.
    • Strength of the Stone Increases damage dealt by 10% and an additional 10% for each stone copy of a player Statue in the area. Unlimited range. Instant.
    • The Cleaver The Butcher's Cleaver cuts its victims down to the bone, causing them to bleed profusely over time. This effect stacks. Melee range. Instant. This attack will not apply its bleed component if it is avoided. Melee range. Instant.
    • Throw Axe Throws a viscous axe spinning spear towards a target, penetrating armor and inflicting 60,000 Physical damage, spinning and knocking down the target for 2 sec. Unlimited range. Instant.
    • Thunder Cacophony Inflicts Empowered with the the energy of the Rune Conduits Gor'ashan unleashes lightning, inflicting 51,015 to 56,385 nature damage to nearby enemies. 2.5 sec cast.
    • Touch of Chaos Teron'gor's melee attacks become ranged slashes, inflicting Unleashes energy at the enemy, causing 30,000 Chaos damage. 200 yd range. Instant. 2 sec cooldown.
    • Unsteady Gathering power bursts forth, dealing inflicting 10,315 Physical damage to all enemies and slowing their movement speed by 50% for 3 sec. Instant.
    • Unsteady Gathering power bursts forth, dealing inflicting 10,315 Physical damage to all enemies and slowing their movement speed by 50% for 3 sec. Instant.
    • Void Devastation A powerful blast of void magic, Inflicts 17,500 85,000 Shadow damage every 1 second. 150 yd range. Instant.
    • Withering Flames Inflicts Fire damage every 2 sec. until dispelled. Also reduces attack, casting, and movement speed by [ 25 + 10% of Spell Power ]%. If Withering Flames is not dispelled, it will arc to another nearby enemy. Limited to 1 target. 50 yd range. Instant.
    • Withering Flames Inflicts Fire damage every 2 sec. until dispelled. Also reduces attack, casting, and movement speed by [ 25 + 10% of Spell Power ]%. If Withering Flames is not dispelled, it will arc to another nearby enemy. Limited to 1 target. 50 yd range. 0.5 sec cast.





More...
User avatar
Haggle
Rhyme News Reporter
 
Posts: 5159
WWW

Return to Warcraft News



Who is online

Users browsing this forum: No registered users

cron