Gorgrond Zone Preview, June 17 Hotfixes, Blue Posts, WoD Pre-Purchase, Blizzard Art

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Topic/Postby Haggle » 18 Jun 2014, 08:39

Gorgrond Zone Preview, June 17 Hotfixes, Blue Posts, WoD Pre-Purchase, Blizzard Art

Image First Look: Patch 2.1.0 PTR Preview

Image June Site Update: Naxxramas Deckbuilder

Image Hero Rotation Update - June 17, Alpha Opt-Ins: Large Australia Wave as Early as Next Week

Warlords of Draenor - Gorgrond Zone Preview
Today we are taking a look at Gorgrond, which has seen significant updates since the original preview. Keep in mind that many parts of the zone are clearly not finished.

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Patch 5.4.8 Hotfixes - June 17

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Creatures
  • NPC vendors selling Tier-16 armor pieces now have significantly more health.
Items
  • Fire-Watcher's Oath: Players transformed into an Ordon Fire-Watcher now have a 100% chance to gain Bloody Coins on killing-blows against level-90 characters. Note that there's still a short internal-cooldown on earning Bloody Coins.
  • Nightmarish Hitching Post is now usable in Arenas and Rated Battlegrounds.
Bug Fixes
  • Resolved an issue where the Nightmarish Reins buff could cause players on a flight path to travel slowly.
  • Resolved an issue where players may receive duplicate letters in-game for purchases made on the store.




Warlords of Draenor Theorycraft Discussion

Originally Posted by Blizzard (Blue Tracker / Official Forums)
In the next build, visit Shattrath, in Outland, and you'll find...

Test Realm Dummies!
There are dummies setup for damage dealers on the SW and SE sides of the inner ring, for tanks along the NE side of the inner ring, for healers along the NW side of the inner ring, and for raid groups on Aldor Rise.

Here's a list of what's there:

Weak Damage Dummy – Level 100. Comes in clusters of 5.
Dungeon Damage Dummy – Level 102.
Raid Damage Dummy – Level 103. Comes with two Dungeon Damage Dummies next to it.
Killable Damage Dummy – Level 103. Is Killable. Has 20million health.
Mythic Damage Dummy – Level 103. Is Killable. Has 300million health.

Weak Tank Dummy – Level 100. Swings for 5000-5000 damage, 1.5sec swing timer.
Dungeon Tank Dummy – Level 102. Swings for 60000-90000 damage, 1.5sec swing timer. Has a “Dummy Strike” attack, which does 50% Weapon Damage as Physical, 5-7sec cooldown.
Raid Tank Dummy – Level 103. Swings for 200000-300000 damage, 1.5sec swing timer. Has the same “Dummy Strike” attack.
Mythic Tank Dummy – Level 103. Swings for 300000-450000 damage, 1.5sec swing timer. Has the same “Dummy Strike” attack. Also has an “Uber Strike”, which deals 100% Weapon Damage as Shadow and increases damage dealt by 5% per stack, 1sec cast time, resets swing timer, 10sec cooldown, unlimited stacks.

Healing Dummy – Level 100. Friendly. Drops to 1hp every second.

Cauldron of Power – Clickable objects on the ground that will grant you all raid buffs, and the flask/food matching your current spec's stat attunement.

Does this mean 100 premades are inc in the next build as well?
We're working on that. I hope they make it into that build, but not 100% positive.

(Also, I know I'm behind a few days on this thread, trying to catch up. I'm going to be on vacation for a week starting tomorrow afternoon, so trying to get caught up before I leave.)

Will Fury Execute OH function like RB OH, Storm Bolt OH or Whirlwind OH? Also, did any of the following mechanics change?
In Warlords, as of next build...

Execute, Raging Blow, and Storm Bolt will work like this: Perform the Mainhand hit roll. If successful, also fire the Offhand attack, which always hits. (Same as now for RB, different for SB, new for Ex)

EDIT: Slight technicality here, if you're looking at the spell IDs involved in the logs. RB's root spell is just a cover spell that contains separate MH and OH spells. The root spell can miss, the MH/OH spells cannot.

For SB/Ex, the root spell is the MH damage, which can miss. If it hits, it fires the OH spell, which cannot miss.

Whirlwind will work like this: Perform the Mainhand hit rolls. Independently, perform the offhand hit rolls. (Same as now)

1. Anything that applies either disease, including icy touch, howling blast, plague strike, outbreak, and unholy blight ticks, will, if necrotic plague is already active, instead add 1 stack to affected targets, and not affect the duration.
Correct.

2. Festering strike's 6 second extension will not change current stacks, but is the only thing that will add on duration to an existing stack, allowing for an additional 3 ticks at max strength per festering strike.
Correct.

3. Pestilence spreads necrotic plague from a target that has it to targets that don't have it. Pestilence has no effect on targets that already have it, neither changing duration nor stacks.
If you have Scent of Blood, it will effectively recast each disease that they have (refreshing/extending BP/FF, and adding a stack to NP). If you don't have Scent of Blood, it will find the longest duration one of each type, and clone that copy to the other targets, replacing their current debuff (and yes, that applies to NP, even).

4. When necrotic plague jumps on it's own, it jumps with it's existing stack size and duration. This allows it to naturally spread to 2^n targets, where N is the number of ticks. (1, 2, 4, 8. 16, 32)
Correct.

When necrotic plague jumps on the last tick, does that tick spread?
No.

Unholy seems to be able to maintain a permanent 15 stack with festering strike, which spreads to all adds as a 15 stack, and whenever it falls off an add, another add spreads it back to said add. It doesn't seem to want to jump to a target that already has it, so how does the following case work?

T=0, duration on target 1 is 30 seconds, and 2 seconds on target 2. Tick happens, no open targets, no jumping occurs.
T=2, duration on target 1 is 28 seconds, and 0 seconds on target 2. Tick happens on both, Does the disease jump to target 2, or is there a 2 second delay before it can jump, having a tick be missed?

Disease jumps just as the last tick happens, so there's no break in tick periods.

1: Will multistrikes attempt to proc from attacks that miss/parry/dodge?
2: Will sweeping strikes duplicate multistrikes?
3: Will multistrikes be counted into ignites?


1) Looks like they currently do, but shouldn't. (Or, alternatively, the Multistrikes should be able to miss). Will solve that and report back with which way we decided to go.
2) As usual, no double-dipping on Multistrike. Sweeping Strikes can Multistrike. Multistrikes cannot Sweeping Strike. So, maximum procs from one Execute would be... Ex, Ex-MS, Ex-MS, Ex-SS, Ex-SS-MS, Ex-SS-MS.
3) Yes. Multistrikes trigger Ignite. Ignite cannot Multistrike.




Blue Posts

Originally Posted by Blizzard Entertainment
Warlords of Draenor Story
I'm feel like I'm already supposed to know these characters, and it's kind of like being a stranger at a party where everyone else knows each other.
One super important thing to keep in mind is that the alpha is currently lacking the Warlords of Draenor intro experience we're working on. By the time you reach the point where the current alpha template characters start, you'll already have been introduced to many of the characters you're interacting with. That should hopefully make you feel like less of a stranger.

Still, it's good feedback. Keep it coming! Tons of great feedback in this thread so far. (Blue Tracker / Official Forums)




Blue Tweets

Originally Posted by Blizzard Entertainment
Classes
Image Mage (Forums / Skills / WoD Talent Calculator)
If I have Pyroblast! buff, use pyroblast (instant, +25%dmg), and multristrike - does the multistrike'd pyro get the +25% buff?
Yes. (Celestalon)

Image Paladin (Forums / Skills / WoD Talent Calculator)
you still left 20% wings, holy avenger and added Seraphim. Why did you add a burst cd talent? 3 cds too much again.
Big difference between a 30 second cooldown and a 3 minute one. (holinka)

Everyone is less of a threat outside of cd's, however Ret is far weaker. Templar's Verdict should be more of a threat as a finisher
TV feels weak because when you press it, 3 numbers spawn instead of 1 big number. (holinka)
3? TV+Mastery should be 2, or? Do you count autoattack?
Seal proc (holinka)

Image Priest (Forums / Skills / WoD Talent Calculator)
With lvl 90 talents for Priests no longer doing damage as Holy, will we be ablo to cast them in Spirit of Redemption?
Yes. (Celestalon)

PvE
Any chance we'll ever see the Que requirement for heroic scenarios, lowered from three people to two? Or even one. Would love it
Unlikely while they are current, but in 6.0 you'll be able to go back and solo queue for any Mists scenarios. (WatcherDev)

what consumable buffs will we have in wod? Secondary flasks, food (secondary?), and one time battle potions?
Pretty much that. Plus health potion/Healthstone on a separate shared cooldown. (WatcherDev)

PvP
I think i am, i thought the intent was random people facing each other. Another question: Is there a minimum item level for solo q?
That's a pretty generic intent. Random people face each other in every part of PvP. No min ilevel but gear is scaled up to a min. (holinka)

Also I'm presuming the main reason for Skirmish would be 'I have noone to Q with'.For that the current isn't good solution
I expect high level players will do very little skirmish. Just as they do little normal battlegrounds. That's fine. (holinka)
what prode is saying. High end arena players will do skirmishes for honor grinds if its efficient vs bgs
that's fine, but they aren't the intended audience. Once they have gear they will end up in rated. (holinka)
while many people primarily play random bgs, some people will primarily play skirmishes (holinka)




Image Pre-purchase WoD at Selected Retailers from June 17!

Originally Posted by Blizzard Entertainment
Starting June 17, you’ll be able to pre-purchase World of Warcraft: Warlords of Draenor Standard Edition at selected retail outlets across Europe.

Picking up a special Standard Edition pre-purchase box ahead of the expansion’s release this Fall will let you upgrade your account to Warlords of Draenor immediately. And of course, this gives you a level 90 character boost which you can use any time you like! These pre-purchase boxes, which are only available before the game comes out, don’t include a game disc, but instead everything is linked to the digital code inside. Apply it to your Battle.net account before release, and all the content will automagically download through the Battle.net app so you’ll be able to play Warlords of Draenor as soon as it’s released. Oh—and there’s a cool poster inside too.
Pre-purchase copies of Warlords of Draenor will go on sale June 17 at selected European retailers. You can find the list of these retailers here.

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Warlords of Draenor is also available for pre-purchase via Battle.net, where you can also find out about the Digital Deluxe Edition – and we’ll have news about the Collector’s Edition soon too! Well, not very soon. But soon-ish.




Blizzard Art Update
Blizzard has added more pieces to the World of Warcraft: Mists of Pandaria Art gallery.

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Haggle
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