Warlords of Draenor - The Iron Maidens, Blue Posts and Tweets, Fan Art

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Topic/Postby Haggle » 07 Oct 2014, 07:15

Warlords of Draenor - The Iron Maidens, Blue Posts and Tweets, Fan Art

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Warlords of Draenor - The Iron Maidens
Today we are looking at one of the final encounters in Blackrock Foundry, The Iron Maidens.

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Name Points Category Image Be Quick or Be Dead Defeat the Iron Maidens within 10 seconds of each other in Blackrock Foundry on Normal difficulty or higher. 10Draenor Raid Image Mythic: Iron Maidens Defeat the Iron Maidens in Blackrock Foundry on Mythic difficulty. 10Draenor Raid
Originally Posted by MMO-Champion
The Iron Maidens
With little opportunity to exercise her tactical brilliance under the ancient social structure of the orc clans, Gar'an was thrilled to be one of the first warriors to volunteer for naval duty under the Iron Horde. Instantly successful in battle, she was named Admiral of the Iron Horde fleet and selected Marak and Sorka as her lieutenants. Together, they are called the Iron Maidens, and have crushed any who have dared face them in battle.


  • Overview - The Iron Maidens periodically gain Iron Fury. As the Maidens gain Iron Fury, they gain new abilities. Periodically, one of the Maidens will move to bombard players from the Dreadnaught's main cannon. A team of players must use loading chains to get to the deck of the boat, defeat the Deckhand stationed there, and sabotage the ammunition of the main cannon before it finishes Warming Up. Whenever one of the Maidens reaches 20% health, they will all activate Iron Will. Players must then quickly defeat them before being overwhelmed.

    • Image Damage Dealers -
      • Blade Dash can be deadly - avoid standing close to other players if you are battling Sorka.
      • Intercept Garan's Penetrating Shot to save the targeted player.
    • Image Healers -
      • Players who fail to avoid the Detonation Sequence from bombs fired by the Dreadnaught's main cannon will take heavy damage.
      • While Sanguine Strikes, is active, the raid while take heavy Shadow damage.
      • Ensure players targeted by Dark Hunt are not low on health when it expires.
    • Image Tanks -
      • Move between Marak and the target of her Blood Ritual to intercept the effect of Crystalized Blood.
      • Minimize damage taken by Marak's melee strikes while Sanguine Strikes is active.
      • Pursue Sorka or Marak when they board the Dreadnaught to bombard the docks.
  • The Iron Maidens -

    • Iron Will - The Iron Maidens are bound together with Iron Will - whenever any of them is critically low on health, they will all rise to 100 Iron Fury. Every 20 seconds thereafter their damage dealt will increase by 10%.
    • Admiral Gar'an -

      • Iron Shot - Admiral Gar'an fires a shot from her rifle at a random player, inflicting 50,050 Physical damage.
      • Rapid Fire - Admiral Gar'an readies her rifle and tracks a player, firing a barrage of high-explosive rounds. Each round inflicts 85,700 Fire damage to players within 5 yards of the impact location.
      • Image Penetrating Shot - Gar'an lines up a Penetrating Shot at the vitals of her target, inflicting 357,000 Physical damage to the target after 6 sec.Players can move between her and her target, disrupting her aim causing the damage inflicted to be split among all intercepting players and the target.
      • Deploy Turret - Gar'an deploys an automated Dominator Turret, which fires a series of blasts in a circular pattern. Dominator Blasts inflict 25,000 Fire damage every 1 sec. for 8 sec to any players they come into contact with. This effect stacks.
    • Enforcer Sorka -

      • Blade Dash - Dashes through a player within 45 yards, chaining to targets within 5 yards, as well as Sorka's primary target, inflicting 71,450 Physical damage to targeted players.

        • Swirling Vortex - Follows in the path of Blade Dash. Inflicts 32,150 Nature damage and stuns for 1.5 sec.
        • Image Sorka's Prey - Damage taken from Blade Dash is increased by 400%.
      • Image Convulsive Shadows - Inflicts 20,000 Shadow damage per stack every 2 sec. A stack is removed each time damage is dealt. When dispelled, inflicts 40,000 Shadow damage per stack to the dispelled player.

        • Lingering Shadow - When Convulsive Shadows deals damage, a pool of Lingering Shadow is created, applying Convulsive Shadows to players.
      • Dark Hunt - Fixes her gaze on a player for 8 sec, after which she teleports to the player, inflicting 129,000 Physical damage.
    • Marak the Blooded -

      • Blood Ritual - Targets a player within 45 yards, inflicting 60,000 Shadow damage to all players in a cone in front of Marak.

      • Bloodsoaked Heartseeker - Bounces between 3 marked targets for up to 286,000 Physical damage. Damage decreases the farther the axe travels between each target.

        • Volatile Blood Orb - Spawns a Volatile Blood Orb at the location of players hit by Bloodsoaked Heartseeker, periodically casting Volatile Bloodbath.

          • Volatile Bloodbath - A Volatile Blood Orb erupts in a bath of corrupted blood magic, inflicting up to 21,400 Shadow damage to all players on the dock. Players further from the Volatile Blood Orb take less damage.
      • Image Sanguine Strikes - Marak the Blooded's melee attacks become so powerful as to corrupt the life essence of her target, causing their blood to erupt, duplicating a portion of damage dealt to her primary target to all players as Shadow damage.
  • The Dreadnaught - When one of the Maidens mans the Dreadnaught's main gun, a group of players must use the loading chains to travel to the Dreadnaught and defeat that Maiden's deckhand before the Maiden completes the warmup sequence of the main gun. While the gun is warming up, the main cannon will barrage the docks with bombs, which players who remain on the docks must avoid.

    • Bombardment Pattern - One of the Maidens fires a barrage of bombs with the main cannon of the ship towards the dock. After the initial barrage, the main cannon fires a much larger burst of bombs towards the dock.

      • Bomb Impact - When a bomb lands, it inflicts 57,150 Fire damage to nearby players, knocking them back.
      • Detonation Sequence - Explodes, inflciting 107,000 Fire damage to enemies within 7 yards.
    • Blackrock Deckhand -

      • Uktar, Deckhand of Admiral Gar'an - Defeating Uktar will reveal the Dreadnaught Cannon's ammunition reserves.

        • Grapeshot Blast - Fires a blast of grapeshot at a player, inflicting 53,600 Fire damage to players within a cone.
      • Battle Medic Rogg -

        • Image Image Earthen Barrier - Rogg envelops an ally with an Earthen Barrier, absorbing 245,000 damage.
        • Image Image Protective Earth - Rogg creates a pool of Protective Earth. Any of his allies who enter the pool gain Earthen Barrier.
        • Image Chain Lightning - Inflicts 46,400 Nature damage to a player, jumping to any nearby players.
    • Shattered Hand Deckhand -

      • Gorak, Deckhand of Enforcer Sorka - Defeating Gorak will reveal the Dreadnaught Cannon's ammunition reserves.

        • Image Image Deadly Throw - Throws a poisoned knife towards a target, inflicting 157,000 Physical damage and reducing movement speed by 80% for 5 sec to the closest player in their direction.
        • Call for Reinforcements - Gorak calls for reinforcements, summoning an Iron Evsicerator from the hold of the Dreadnaught.
      • Iron Eviscerator -

        • Fixate - Iron Eviscerators fixate their attention on a random target, and will only attack their fixated target.
        • Swiftness - As long as they are left alive, Iron Eviscerators gain Swiftness, allowing them to move 10% faster and increasing their haste by 10% per stack.
        • Expose Armor - The Eviscerator inflicts a blow to a critical section of a player's armor, inflicting 46,400 Physical damage and increasing Physical damage taken by 20% for 15 sec.
    • Bleeding Hollow Deckhand -

      • Uk'urogg, Deckhand of Marak the Blooded - Defeating Uk'urogg will reveal the Dreadnaught Cannon's ammunition reserves.

        • Blood Corruption Aura - Uk'urogg has been twisted by Marak's dark blood magic, such that he radiates foul energy.This energy causes all players on the Dreadnaught while he is alive to periodically create pools of Corrupted Blood underneath them.

          • Corrupted Blood - A pool of corrupted blood lingers on the ground, inflicting 85,700 Shadow damage every 2 sec to any players who stand in it.






Warlords of Draenor - Garrisons: Enchanter's Study
Today's Blue Tweets mention one of the more useful perks of the Enchanter's Study building. You are able to use a friend's building to disenchant items and apply Illusions to your weapon without needing to have Enchanting as a profession or the Enchanter's Study.

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Blue Posts

Originally Posted by Blizzard Entertainment
Gift of the Serpent Changes
We're making some significant changes to the proc coefficients on Gift of the Serpent, for each heal. These are, on average, massive buffs to the proc rate.

Here are the latest coefficients, for the theorycrafters:

Spell ID Spell Name Gift of the Serpent Proc Coefficient
119611 Renewing Mists 0.25
132463 Chi Wave 0.25
124081 Zen Sphere (Periodic) 0.20
124101 Zen Sphere (Detonate) 0.20
130654 Chi Burst 0.20
115175 Soothing Mists 0.67
125953 Soothing Mists (Statue) 0.33
132120 Enveloping Mist 0.25
116670 Uplift 0.40
130316 Uplift (Glyphed) 0.40
126890 Eminence (Self & Xuen) 0.27
117895 Eminence (Statue) 0.13
124040 Chi Torpedo 0.45
117640 Spinning Crane Kick 0.15
162530 Rushing Jade Wind 0.10
157590 Breath of the Serpent 0.20
157675 Chi Explosion 0.30
157681 Chi Explosion (Periodic) 0.02
159620 Chi Explosion (Crane) 0.40
115310 Revival 1.00
116995 Surging Mist 1.00
115072 Expel Harm 1.00

*crosses talons that formatting works*

EDIT: Fixed the Spell ID on Enveloping Mist. Sorry for the typo. Also added Uplift (Glyphed) for clarity, even though it's the same coefficient as Uplift, but is a different Spell ID.

EDIT 2: Decided to adjust this so that it is purely a buff, regardless of spell selection. Tweaked the coefficients for Renewing Mists and Zen Sphere (Periodic).

Discussed this further, and are going to revise it so that it's purely a buff, no nerfs. See edits to the previous post. (Blue Tracker / Official Forums)




Blue Tweets

Originally Posted by Blizzard Entertainment
PvE
Normal and Heroic difficulties are flexible now, too, and we have a cross-realm group finder (not LFR) to help find raid members. (_DonAdams)
There are also big world bosses, and max-level outdoor areas meant for groups. Should be lots to do for a group-oriented player! (_DonAdams)

PvP
hey, will rated arenas also reward you with strongboxes/gold or only skirmish?
Only skirmish. Rated is still conquest. (holinka)

Lore
Second, I agree to a certain point on 5.0 but how do you see the Alliance? Protagonist? Antagonists? Both?
In MoP Ally end up as guardians. Anduin urges his father to protect Pandaria from Garrosh's conquest. (_DonAdams)
At the same time you do have the Alliance proactively seeking power (especially 5.2) while holding off Horde aggression. (_DonAdams)
I do understand concerns about Alliance feeling reactionary. However, I feel like heroes usually react to villains, don't they? (_DonAdams)
We did run purely Alliance threads through MoP (Varian's trials and relationship with his son, the Dark Iron stepping up, etc.) (_DonAdams)

but to the main point when did the Alliance drive the story in MoP? Shieldwall? Purge? Robocat? SoO?
"To Pandaria" as in 5.0 and the level-up experience, pre 5.1. (_DonAdams)
find reacting as long at the same time we push our story many treads make a tapestry. Many views make a story have depth .
But yes, you're absolutely right that we need to continue weaving in more threads. We can always do better. Ty for the feedback! (_DonAdams)

Garrisons
all level 3 buildings require tier 3 garrison (nite_moogle)

Will the Character Creation Screen Armors be class exclusive or can any class of that armor type use them?
you can only obtain the character screen armor for your class. (aa)
Thanks for the add in. I was hoping for no class restriction due to Monks having fewer sets available.
the character screen sets are very iconic to each class, and we wanted to preserve that. (aa)




Fan Art
We have some nice Horde themed fan art today!

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Haggle
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