Feb 17 Hotfixes, Patch 6.1 PTR - Build 19634

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Topic/Postby Haggle » 18 Feb 2015, 02:00

Feb 17 Hotfixes, Patch 6.1 PTR - Build 19634

Update (7:50 PM EST): Added today's hotfixes.



Patch 6.1 - Dev Interview, Mythic BRF, Colorblind Support, Blue Tweets, Wowcraft #18



Patch 6.0.3 Hotfixes - February 17






Originally Posted by Blizzard
(Blue Tracker / Official Forums)

Classes

  • Rogue (Forums / Skills / Talent Calculator)

    • Subtlety

      • Refreshing or expiring Ruptures, Garrotes, Crimson Tempest, and Hemorrhages should no longer incorrectly remove other Rogues' Sanguinary Veins.


Raids, Dungeons, and Scenarios

  • Blackrock Foundry

    • Oregorger

      • Oregorger's health has been reduced by 10% on Normal difficulty.
      • Oregorger's Rolling Fury ability now deals less damage on Normal difficulty (135,000 damage) and on Heroic difficulty (200,000 damage).
    • The Blast Furnace

      • Heart of the Mountain should no longer spam raid warnings for Blast whenever it reaches 100 Energy.
      • Mind Controlled Firecallers should no longer be able to cast Reactive Earth Shield on injured Primal Elementalists.
    • Kromog

      • Kromog's Reverberations should now be easier to dodge with a 3-second delay before the ability starts dealing damage (up from 1.75 seconds) and the effect's radius has been decreased.
    • Beastlord Darmac

      • Beastlord Darmac's Call the Pack now has an increased cooldown of 40 seconds (up from 30 seconds) on Normal difficulty.
      • Fixed an issue where the doors to Beastlord Darmac may not always reopen after the encounter has been reset.
    • Operator Thogar

      • Enrage mechanic for the encounter is now more lethal.
    • Iron Maidens

      • Admiral Gar'an: Dominator Turret's Dominator Blast no longer deals damage to player pets, minions or guardians.
      • Enforcer Sorka's Convulsive and Lingering Shadows are no longer incorrectly removed when the targeted player dies.
      • Marak the Blooded's Blood Ritual still only targets a player within 45 yards but the damage cone now has a range of 100 yards.
      • Fixed an issue where Iron Maidens not on the Dreadnaught may instantly cast their spells and abilities at the end of the boat phase.
      • Fixed an issue where Marak the Blooded was incorrectly gaining Sanguine Strikes at 75 Iron Fury on Mythic difficulty.
    • Blackhand

      • Rubble Piles should no longer appear after the transition to stage two.
      • Fixed an issue where a player may not be correctly protected from Blackhand's Impaling Throw when multiple players were taking cover behind the same Rubble Pile.





Patch 6.1 PTR - Build 19634

Build 19634 will be deployed to the PTR realms soon.



Spell Changes





Originally Posted by MMO-Champion

Druid (Forums, Talent Calculator)

  • Ferocious Bite: Damage dealt increased by approximately 5.3%.
  • Thrash: Initial damage dealt and additional damage dealt over time both increased by approximately 20%.


Balance

  • Starfall: Damage dealt decreased by approximately 16.6%.
  • Sunfall: Damage dealt decreased by approximately 16.6%.


Feral

  • Rake: Initial damage dealt and additional damage dealt over time both increased by approximately 5%.
  • Rip: Damage dealt over time increased by approximately 4.2%.
  • Swipe: Damage dealt increased by approximately 20.5%.


Hunter (Forums, Talent Calculator)

Perks



Marksmanship

  • Careful Aim: Now increases the critical strike chance of your Steady Shot, Focusing Shot, and Aimed Shot on specific targets by 50%, down from 60%.
  • Mastery: Sniper Training: Now increases your damage, shot range, and critical strike damage by 5%, up from 4%.


Monk (Forums, Talent Calculator)

Windwalker & Mistweaver

  • Rising Sun Kick: Enemies now take 20% increased damage from your abilities, up from 10%.


Priest (Forums, Talent Calculator)



Talents



Shaman (Forums, Talent Calculator)

Restoration



Warlock (Forums, Talent Calculator)

Talents



Warrior (Forums, Talent Calculator)

Perks



Arms

  • Execute: Normal damage dealt decreased by approximately 14.3%.


Arms & Fury



Fury & Protection

  • Execute: Damage dealt decreased by approximately 11.4%.


Raid & Dungeon Abilities

  • Sanguine Strikes Marak the Blooded's melee attacks become so powerful as to corrupt the life essence of her target, causing their blood to erupt, duplicating a portion of damage dealt to her primary target to all players as Shadow damage. 100 Energy / 75 Energy. Instant. Instant.





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