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Flying Feedback
Originally Posted by Blizzard Entertainment
Patch 6.2 - Archimonde Preview
Today we are taking a look at Archimonde, the final Hellfire Citadel boss. He drops three cloth items which look like his gear and can be used for transmog: Demon Prince's Ascendant Crown, Mantle of the Eredar Lord and Demonbuckle Sash of Argus. He also drops trinkets for each class with spec specific effects.
Level | Type | Spec | Name | Model Viewer |
---|---|---|---|---|
100 | Mount | Felsteel Annihilator | Modelviewer | |
705 | Neck | World Ender's Gorget | ||
705 | Trinket | Reaper's Harvest | ||
705 | Trinket | Seed of Creation | ||
705 | Trinket | Talisman of the Master Tracker | ||
705 | Trinket | Tome of Shifting Words | ||
705 | Trinket | Sacred Draenic Incense | ||
705 | Trinket | Libram of Vindication | ||
705 | Trinket | Repudiation of War | ||
705 | Trinket | Bleeding Hollow Toxin Vessel | ||
705 | Trinket | Core of the Primal Elements | ||
705 | Trinket | Fragment of the Dark Star | ||
705 | Trinket | Worldbreaker's Resolve | ||
685 | Trinket | Grasp of the Defiler | ||
685 | Trinket | All Strength | Unquenchable Doomfire Censer | |
685 | Trinket | Healer | Decree of Demonic Sovereignty | |
705 | Neck | All Agility | Choker of the Great Betrayer | |
685 | Trinket | All Agility | Pressure-Compressed Loop | |
685 | Trinket | All Intellect | Portent of Disaster | |
705 | Back | All Strength | Cloak of Incendiary Wrath | Modelviewer |
705 | Cloth | All Intellect | Demon Prince's Ascendant Crown | Modelviewer |
685 | Cloth | All Intellect | Voidsight Hood | Modelviewer |
705 | Cloth | All Intellect | Mantle of the Eredar Lord | Modelviewer |
685 | Cloth | All Intellect | Felfume Robes | Modelviewer |
705 | Cloth | All Intellect | Demonbuckle Sash of Argus | Modelviewer |
685 | Leather | Ironpelt Jerkin | Modelviewer | |
705 | Leather | Waistwrap of Banishment | Modelviewer | |
685 | Leather | Shadeflesh Legguards | Modelviewer | |
705 | Leather | Felfinger Runegloves | Modelviewer | |
685 | Rancorbite Chain Shirt | Modelviewer | ||
705 | Eredar Fel-Chain Gloves | Modelviewer | ||
685 | Vintage Draenic Handguards | Modelviewer | ||
705 | Plate | Doomcrier's Shoulderplates | Modelviewer | |
685 | Plate | Demonbreaker Chestplate | Modelviewer | |
705 | Plate | Treads of the Defiler | Modelviewer | |
685 | Plate | Stompers of Echoing Doom | Modelviewer | |
705 | One-handed Mace | All Intellect | Gavel of the Eredar | Modelviewer |
705 | Two-handed Sword | All Strength | Calamity's Edge | Modelviewer |
685 | Two-handed Sword | All Strength | Greatsword of Chaos | Modelviewer |
705 | Staff | All Intellect | Edict of Argus | Modelviewer |
685 | Staff | All Intellect | Fractured Soulgem Staff | Modelviewer |
Originally Posted by MMO-Champion
One of the original eredar who betrayed the draenei of Argus to take his place as the sinister hand of the dark titan Sargeras, Archimonde the Defiler commands the military might of the Burning Legion. He arrives in Draenor, reaching across space and time, to ensure that the invasion of Azeroth proceeds as planned, and that Gul'dan does not fail his Legion masters.
- Overview - Archimonde assaults players with the might of the Burning Legion, gaining new abilities each time his health is reduced by 15%, eventually summoning Rain of Chaos to destroy Draenor. When a player is launched into the air by Fel Burst, their allies must catch them to avoid fatal damage. As Archimonde Desecrates the land, players must protect themselves with the Light of the Naaru. When Archimonde reaches 40% health remaining, he begins to cast Nether Banish, sending players to the Twisting Nether.
- Damage Dealers -
- Destroy Doomfire Spirits quickly before they create too much Doomfire.
- Wrought Chaos inflicts heavy damage if aimed towards other players.
- Shackled Torment inflicts lethal raidwide damage if mutliple shackles are broken at once.
- Infernal Doombringers will begin to cast Hellfire if not killed quickly.
- Healers -
- Desecrate inflicts increasing raidwide damage to players without Light of the Naaru.
- Shadow Blast significantly increases Shadow damage taken by Death Brand.
- Shackled Torment inflicts heavy raidwide damage each time it is broken.
- Tanks -
- Death Brand inflicts massive initial damage and periodic damage until Hellfire Deathcallers are killed.
- Nether Banish sends tanks to the Twisting Nether along with any other players within 10 yards.
- Damage Dealers -
- Phase 1: The Defiler
- Doomfire - Archimonde summons a Doomfire Spirit that persists until it is killed. While alive, the spirit will create a line of Doomfire that will pursue a player for 10 sec. before choosing a new target.
Doomfire inflicts 10,700 Fire damage every second for 8 sec. to players that come into contact with it. This effect stacks. - Allure of Flames - Archimonde instantly pulls all Doomfire to several player's locations.
- Shadow Burst - Archimonde knocks a player and their allies within 8 yards high into the air. All players knocked into the air explode for 388,773 Shadow damage, split evenly among all players within 8 yards when they land.
- Death Brand - Archimonde brands his target, summoning a Hellfire Deathcaller, inflicting 342,732 Shadow damage and an additional 59,895 Shadow every second until the Hellfire Deathcaller is killed.
- Hellfire Deathcaller
- Shadow Blast - Hellfire Deathcallers blast several players with demonic energy, inflicting 71,450 Shadow damage and increasing their Shadow damage taken by 25% for 30 sec. This effect stacks.
- Hellfire Deathcaller
- Demonic Art: Desecration - When Archimonde reaches 85% health remaining, he summons corruption that erupts from the ground.
- Desecrate - Archimonde desecrates the land, inflicting 143,000 Physical damage to all players within 10 yards of the targeted location, summoning a spire of corruption. The spire inflicts 50,000 Shadow damage every 3 sec. to all players.
Each active spire increases the damage done by Desecration. - Yrel -
- Light of the Naaru - Yrel shatters a spire of desecration, creating orbs of light that persist for 30 sec. Each orb will grant all players within 12 yards the Light of the Naaru for 20 sec., protecting them from all Shadow damage taken and increasing movement speed by 40%.
- Purifying Light - When Archimonde is weakened, Yrel summons the light to destroy all spires of desecration.
- Desecrate - Archimonde desecrates the land, inflicting 143,000 Physical damage to all players within 10 yards of the targeted location, summoning a spire of corruption. The spire inflicts 50,000 Shadow damage every 3 sec. to all players.
- Doomfire - Archimonde summons a Doomfire Spirit that persists until it is killed. While alive, the spirit will create a line of Doomfire that will pursue a player for 10 sec. before choosing a new target.
- Phase 2: Hand of the Legion - When Archimonde reaches 70% health remaining, he calls on new powers to destroy his enemies.
- Shackled Torment - Archimonde torments the souls of 3 random players inflicting 17,900 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick.
When removed, Unleashed Torment inflicts 60,700 Shadow damage to all players.
- Unleashed Torment - Shackled Souls explode inflicting 60,700 Shadow damage to all players when Shackled Torment is broken.
- Wrought Chaos - Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 130,800 Fire damage to any player in a straight line towards the target of Focused Chaos.
Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires. - Allure of Flames - Archimonde instantly pulls all Doomfire to several player's locations.
- Death Brand - Archimonde brands his target, summoning a Hellfire Deathcaller, inflicting 342,732 Shadow damage and an additional 59,895 Shadow every second until the Hellfire Deathcaller is killed.
- Hellfire Deathcaller
- Shadow Blast - Hellfire Deathcallers blast several players with demonic energy, inflicting 71,450 Shadow damage and increasing their Shadow damage taken by 25% for 30 sec. This effect stacks.
- Hellfire Deathcaller
- Demonic Art: Vanguard of the Legion - When Archimonde reaches 55% health remaining, he summons the vanguard of the Burning Legion.
- Felborne Overfiend
- Heart of Argus - Felborne Overfiends unleash the Flames of Argus each time their health is reduced by 25%. This effect inflicts 32,100 Fire damage to all players.
- Dreadstalker
- Consume Magic - Dreadstalkers teleport to a random player and unleash a shrill cry, inflicting 85,600 Shadow damage to all players within 8 yards. This effect interrupts spell casts for 3 sec.
- Felborne Overfiend
- Shackled Torment - Archimonde torments the souls of 3 random players inflicting 17,900 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick.
- Phase 3: The Twisting Nether - When Archimonde reaches 40% health remaining, he calls on the Twisting Nether to destroy his enemies.
- Demonic Feedback - Archimonde inflicts 60,700 Shadow to all players and an additional 60,700 Shadow damage to all players within 6 yards of each player hit.
- Shackled Torment - Archimonde torments the souls of 3 random players inflicting 17,900 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick.
When removed, Unleashed Torment inflicts 60,700 Shadow damage to all players.
- Unleashed Torment - Shackled Souls explode inflicting 60,700 Shadow damage to all players when Shackled Torment is broken.
- Wrought Chaos - Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 130,800 Fire damage to any player in a straight line towards the target of Focused Chaos.
Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires. - Nether Banish - Archimonde marks his current target, banishing them and everything within 8 yards to the Twisting Nether after 5 sec. When banished, a Nether Portal is torn open at the player's location, periodically summoning Living Shadows for the remainder of the fight.
- Living Shadow - Living Shadow periodically spawn from the Nether Portal and attack players.
Each time a Living Shadow spawns from a portal, the rate at which they spawn is increased.
- Devour Life - Living Shadows devour life from their target, inflicting 160,650 Shadow damage and reducing their healing and absorption received by 20% for 45 sec. This act destroys the Living Shadow.
- Living Shadow - Living Shadow periodically spawn from the Nether Portal and attack players.
- The Nether
- Nether Storm - Storms form in the nether that inflict 35,700 Fire damage to all players within the targeted area every second.
- Nether Corruption - The Twisting Nether corrupts all players, inflicting 5,360 Shadow damage every 2 sec., increasing damage taken from Nether Corruption by 5% for 60 sec. This effect stacks.
- Void Star -
- Void Star - Void Stars form in the Twisting Nether, fixating on a random player. If the star reaches its target, it explodes knocking all players within 15 yards away.
- Dark Pursuit - Empowered by the Twisting Nether, increasing movement speed by 35% every 5 seconds.
- Shadowed Netherwalker -
- Touch of Shadows - Shadowed Netherwalks unleash a wave a shadows, inflicting 125,000 Shadow damage to all players in the Twisting Nether.
- Collapsing Void - The Twisting Nether collapses around Shadowed Netherwalkers when they die, creating a rift that will teleport players back to Draenor.
- Demonic Art: Rain of Chaos - When Archimonde reaches 25% health remaining, he summons a massive meteor to destroy Draenor.
- Rain of Chaos - Archimonde calls down a rain of meteors to destroy Draenor that inflicts 71,500 Fire damage to all players with each impact. This effect is reduced the farther away a player is from the point of impact.
- Infernal Doombringer - Periodically the meteor impacts from Rain of Chaos will reform as Infernal Doombringers.
- Eternal Flame - Infernal Doombringers smolder with intense heat that heals any other Infernal Doombringer within 15 yards for 8% of their maximum health every second.
- Hellfire - Infernal Doombringers radiate Hellfire when they reach full energy, inflicting 46,450 Fire damage to all players within 40 yards every second.
- Infernal Doombringer - Periodically the meteor impacts from Rain of Chaos will reform as Infernal Doombringers.
- Rain of Chaos - Archimonde calls down a rain of meteors to destroy Draenor that inflicts 71,500 Fire damage to all players with each impact. This effect is reduced the farther away a player is from the point of impact.
- Phase 3: The Twisting Nether - When Archimonde reaches 40% health remaining, he transcends. All of his enemies are drawn helplessly into the Twisting Nether, an endless, chaotic space from which few have ever returned...
Patch 6.2 - Class Balancing
Blue Tweets
Originally Posted by Blizzard Entertainment
Ghostcrawler Tweets
Remember that Ghostcrawler no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
No More Flying
What are you thoughts on blizzard's decision about Flying?
Resilience will fix it? (OccupyGStreet)
What's your stand on the "no more flying in WoW" stance the devs have taken?
As a developer, I always applaud bold moves over feeling paralyzed by the weight of the status quo. (OccupyGStreet)
Even if you don't like a particular change, you should want people unafraid to make bold decisions running your game. (OccupyGStreet)
Overwatch - McCree Gameplay
We got another look at Overwatch gameplay this week with the release of some McCree footage.
http://www.mmo-champion.com/content/491 ... h-Gameplay