The boss design team came up with the potential mechanics for the first boss for Shrine of the Storms right on stage!
Giant Water Elemental Boss
- Boss starts as full water elemental but descends into shadow.
- Boss has 3 abilities in A phase then moves to B phase and splits into smaller adds (2 or more)
- Killing Adds hurts his health bar as well
- Will add spawn locations be RNG based? Is this fight mean to melee?
- Dungeon as a whole is considered. Different bosses in dungeons test the different members of the party.
- Some sort of party damage to test healer: maybe a tank crush mechanic or a raid wide dot? Something shadow based!
- Impossible to design a fight that caters to every role. Make sure certain abilities aren't mandatory.
- Court of Stars is used as a reference for dungeons in Battle for Azeroth.
- Potential mechanic that absorbs a random party member into his body who needs to be dpsed out.
- Shadow pools on the ground will either help you from getting pushed off the platform or hinder you.
- Some boss designs focus on visually stunning mechanics and events.
http://www.mmo-champion.com/content/714 ... n-Workshop