Dark Iron Dwarf Tattoos, BfA DK and Rogue Feedback, Blue Twe

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Topic/Postby Haggle » 08 May 2018, 07:00

Dark Iron Dwarf Tattoos, BfA DK and Rogue Feedback, Blue Twe

Hearthstone Card Balance Changes to Come After the HCT Playoffs



New Teaser, Weekly Hero Rotation & Sales, HeroStorm Episode 40



Overwatch League News & Highlights - Stage 3 Playoffs, Gibraltar Design Timelapse



Dark Iron Dwarf - Tattoos

We've updated our Dark Iron Dwarf preview with the tattoo customization options.





Blue Posts - BfA DK and Rogue Feedback






Originally Posted by Blizzard Entertainment


Gladiator Mounts

Please make gladiator mounts purchasable

We have no current plans on expanding access to Gladiator mounts from prior seasons. (Blue Tracker / Official Forums)



Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Unholy Death Knight Beta Feedback Thread

Maybe option for a glyph to come in here, Glyph of the Val'kyr: Your Gargoyle takes the form of a Val'kyr/Dark Arbiter. Keep abilities the same but the aesthetics changes.

We're adding a dialog option at a class trainer in Ebon Hold to change your Summon Gargoyle talent to take on the appearance of a Val'kyr. No functional changes.



It's certainly possible to line up the explosions, but it does require a good sense of your groups damage, add spawns of a fight and positioning of the ghouls. A bit finicky, and overly complicated at times especially as people become more geared.

Corpse Explosion was a really cool fantasy that we wanted to try as a talent, but had various mechanical problem as many have pointed out. It's being replaced in an upcoming build.



All Will Serve really needs something done to it. The common suggestion of a lot of players is to have it scale with Mastery by doing Shadow damage, but with the rewording/reworking of the Mastery this might be unable to be done?

This talent slot is being worked on. Agree All Will Serve is currently pretty lackluster.



Knocking 2 minutes off the cooldown of Army really isn't significant, since we will still only be able to cast the ability once per encounter - and with its high cost and deployment time, that time will continue to be "before the fighting starts."

New talent reduces the cooldown of Army of the Dead by 5 sec (and Apoc by 1 sec) on Death Coil casts. Currently cuts the cooldown of Army by about half during sustained combat. Generally gives a much greater feeling of having an army of the damned.



[Debilitating Infestation] is another talent that i never picked during the whole expansion.

Going to try replacing this in the tree with a talent we like better, which we added to Blood recently. Grip of the Dead: Death and Decay reduces the movement speed of enemies in the area by 90%, decaying by 10% every sec. (pending further tuning) Brings a uniquely powerful initial snare, which quickly decays in strength. Remains to be seen how the magnitude plays out.



Resource generation needs to be looked at. Even when running IC/PP theres times where I am sitting on my hands doing nothing for up to 5secs. The proc rate for wounds from IC also needs to be upped as we no longer generate energy for the Ghoul with DC so overall Claw usage is down over legion.

We'll be continuing to tune resources, including Runic Corruption chance as needed. Worth noting is we just added some proc normalization to Runic Corruption - generally not a bad idea to rein in periods of resource droughts and floods.



Another concern is Defile. Currently its massively stronger than 1 Scourge Strike + 1 Festering Wound pop. Is that simply a tuning issue that will be fixed later? Most of us really dont want to have to cast Defile for single target.

We don't intend for Defile/Death and Decay to be cast for single-target damage either, and will make changes to ensure this. Mostly will involve 1) increasing the damage of Scourge Strike and 2) reducing the damage of Defile and instead placing its value as a multi-target talent on its increased uptime (it's currently a 20 sec cooldown) compared to Death and Decay. Both of these changes should be in the next build, and we'll continue to keep an eye on this. (Blue Tracker / Official Forums)



Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Subtlety Rogue - Battle for Azeroth

--- Using symbols of death and shadow blades before a dance feels really clunky investing 2 globals and neither of symbols or shadow blades scream iconic/exciting. Could maybe just combine both of them into 1 major offensive CD.We took Symbols of Death off the GCD. It's a button designed to very often be used during Shadow Dance's short window, and adding it to the GCD removed that interaction almost entirely.



Utility vs class fantasy:

--- The whole Assassination =poison, sub = shadow fantasy, outlaw/combat = more toe to toe fantasy really makes all 3 specs feel incomplete and not well rounded. There should be a fine line between strengths and weaknesses, but most other classes don't have this missing backbone ultimatum.
It's all about having balance between fantasy and function. Class fantasy is important, and specs and classes having more distinct fantasies is in general a positive thing. That said, that shouldn't necessarily mean removing (without replacing) desired, necessary, and appropriate functionality from a spec for the sake of fantasy uniqueness. For example, early Legion class design toed the line on this a bit more, and tried things like only giving Hunter traps to one spec, and that change was later reverted.



To your point, Subtlety's snare capabilities becoming more convoluted in Legion with Crippling Poison going to Assassination-only wasn't exactly the functional intention of that change, but it was a byproduct. A fair complaint is that Subtlety's only baseline snare comes from a finishing move and the spec has no AOE snare.



For, Sub could have the old talented waylay slow on Backstab / Shadowstrike and have Nightblade be our mortal strike effect.Largely due to continued good feedback like this post, we re-opened the discussion of Subtlety's snare kit, which we haven't been happy with either. We're going to make the following changes:

  • Nightblade no longer has the mechanic of autoattacking a target with Nightblade applies a snare
  • Nightblade's damage over time instead now has a healing taken reduction component
  • A new spec passive gives Backstab/Shadowstrike an 8 sec snare
  • New talent (replacing Strike from the Shadows): Shuriken storm applies 8 sec snare to all targets
Overall, thanks for the great feedback. (Blue Tracker / Official Forums)





Blue Tweets






Originally Posted by Blizzard Entertainment


It appears folks are interested in random lore facts! That in mind, here's our first offering: #1: Chris Metzen once told us that the word "garrosh" meant "Warrior's Heart" in Orcish. This influenced the title of a short story featuring the former warchief, "Heart of War". (Llorewalker)



There's also "grommash", which means "giant's heart" in Orcish (per Thrall via the memorial plaque for the late orcish hero). (Llorewalker)





FinalBossTV 1st Impressions of Rogues in Battle for Azeroth

FinalBossTV made a few videos recently on his first impressions for Rogues in Battle for Azeroth!











Dark Legacy Comics #631

DLC #631 has been released.





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