Azerite Power Tuning, PvP Hotfixes for Sept 24, Prot Warrior

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Topic/Postby Haggle » 22 Sep 2018, 02:00

Azerite Power Tuning, PvP Hotfixes for Sept 24, Prot Warrior

Patch 8.1.0 PTR - Build 27826









Azerite Trait Tuning - September 25






Originally Posted by Blizzard
(Blue Tracker / Official Forums)

With scheduled maintenance next week, we intend to make some targeted adjustments to Azerite Traits for tanks and healers. Here's what that currently looks like:





You'll see the final adjustments in our hotfixes update post on Tuesday.





PvP Balance Tuning September 24






Originally Posted by Blizzard
(Blue Tracker / Official Forums)

We’re working on a round of PvP balance adjustments, to be applied the morning of Monday, September 24. Here are the changes we have planned:



Items



Death Knight (Forums / Skills / Talent Calculator / PvP Talent Calculator)

  • Unholy

    • Last Surprise (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.


Druid (Forums / Skills / Talent Calculator / PvP Talent Calculator)

  • The healing of Rejuvenation, Swiftmend, and Wild Growth provided by Restoration Affinity is reduced by 30% when engaged in combat with enemy players.
  • Regrowth healing reduced by 25% for non-Restoration Druids when engaged in combat with enemy players.
  • Feral

    • Raking Ferocity (Azerite Trait) effectiveness reduced by 50% when engaged in combat with enemy players.
  • Restoration

    • Grove Tending (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players.
    • Focused Growth (PvP Talent) reduces the mana cost of Lifebloom by 15% (was 40%).
    • Focused Growth (PvP Talent) increases the healing of Lifebloom by 15% (was 25%).
    • All Restoration Druid healing reduced by 10% when engaged in combat with enemy players.


Hunter (Forums / Skills / Talent Calculator / PvP Talent Calculator)

  • Beast Mastery

    • Damage done by the Hunter’s pet reduced by 18% when engaged in combat with enemy players.
  • Survival

    • Latent Poison (Azerite Trait) effectiveness reduced by 30% when engaged in combat with enemy players.


Monk (Forums / Skills / Talent Calculator / PvP Talent Calculator)

  • Mistweaver

    • Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).


Paladin (Forums / Skills / Talent Calculator / PvP Talent Calculator)

  • Holy

    • Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).


Priest (Forums / Skills / Talent Calculator / PvP Talent Calculator)

  • Discipline

    • Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
    • Focused Will decreases damage taken by 10% per stack when engaged in combat with enemy players (was 20%).


Shaman (Forums / Skills / Talent Calculator / PvP Talent Calculator)

  • Restoration

    • Surging Tides (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players.
    • Spirit Link (PvP Talent) mana cost increased by 50%.
    • Spirit Link (PvP Talent) now has a 1.5 second cast time.
    • Spirit Link (PvP Talent) redistributes 25% damage, down from 35%.
    • Rippling Waters (PvP Talent) healing reduced by 33%.
    • Riptide healing reduced by 15% when engaged in combat with enemy players.
  • Elemental

    • Lava Shock (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.


Warrior (Forums / Skills / Talent Calculator / PvP Talent Calculator)

  • Arms

    • Lord of War (Azerite Trait) effectiveness reduced by 55% when engaged in combat with enemy players (was 40%).
    • Defensive Stance reduces damage dealt by 20% when engaged in combat with enemy players (was 10%).


Note that we’re planning another round of balance updates for the near future after this round, which will include changes for other specs (including Warlock and Death Knight).








Originally Posted by Blizzard Entertainment


Warlock, Death Knight and others will be addressed in a future round of changes. (ckaleiki)





Prot warriors in 8.1






Originally Posted by Blizzard Entertainment


Shamans got a blue; Here's to hoping Warriors get one.



I won't make a massive OP, there's been tomes written on how broken prot was since earliest stages of BfA beta. It's common knowledge that warriors make up for under 5% of all tank representation after 2 weeks of Uldir, in ALL types of content;



They're weak, they lack a niche, their kit has been massively hurt by the GCD change, and they need a lot of love to become viable. Like. Without exaggeration, it's easier to heal a shadow priest who pulls aggro in a dungeon, than a prot warrior in that same dungeon...



Blizzard? Are you doing this one class at a time, or can prots hope for some love as well? Cause it honestly feels really bad when the most iconic tank in the game is just so far behind it's not even worth using any more...


I can’t speak to any plans for the patch, but I do know that we’re planning to make some tuning adjustments sometime in the next few weeks which should include some defensive buffs for Protection Warriors. (Blue Tracker / Official Forums)



Just curious but why can't you speak to any plans for the patch? You explained the tooltips for the proposed ele shaman changes, but can't speak about warriors? Or is it that there is nothing changing in the patch for warriors?

Few reasons. Partially because I'm not a class designer, so I don't make those decisions. But also because the class team themselves haven't decided yet. We agree Prot Warriors need love, but aren't 100% decided on exactly what form those changes will take, which also means we don't know if it'll need to be in a patch or not. The Elemental changes require a patch, otherwise we'd just hotfix them in.



Regarding this upcoming tuning pass, I wouldn't expect it to be something that solves every Prot Warrior grievance, but it should hopefully help while we look into potential further adjustments.



Hate to say it (and hate to nail it to you Lore) but class imbalance is very very bad right now. I think most of us don't want classes that are OP or overtuned-- but we would like to see them fluid enough and competitive enough that we can feel comfortable that our individual investment will ensure us a spot and a chance at current WoW content.

Class balance is definitely a sore spot right now, both in community feedback and our own internal discussions. We're working on it. It's a delicate thing; we want to solve the issue of players feeling like their class is undesired, but we also want to avoid the opposite issue where everyone feels like they need to reroll to whatever the new hotness is every few weeks (side note, that's part of why we do tuning adjustments in batches rather than every few days, to give things a little time to stabilize before the next round).



I'd also like to submit the argument that, while class balance certainly isn't perfect right now, it's also the beginning of an expansion, which is *always* a bit shaky for class balance. There are absolutely outliers on either side of the spectrum, with some buffs and most likely some nerfs incoming, but aside from those few cases, our data (based on hundreds of thousands of boss kills, arena matches, etc) is showing that class balance isn't that far out of whack from how things were at the start of Legion, or Warlords, or Mists, etc.



But like I said, we're working on it, and will have more to share soon. (Blue Tracker / Official Forums)








Vicious Saddles in Battle for Azeroth






Originally Posted by Blizzard
(Blue Tracker / Official Forums)

Hey guys! This is something we've seen y'all ask about and just wanted to share some insight to the Vicious Saddle mounts.



Currently, players can earn Vicious Saddles through the “Veteran of the Alliance” or “Veteran of the Horde” series of per-character achievements. We’re also working on some new ways players can earn Vicious Saddles in the next major content update, Tides of Vengeance.



Note that the Battle for Azeroth seasonal mounts will not be added to the saddle vendor until sometime after the conclusion of the final Battle for Azeroth PvP season. Until then, the only way to earn these mounts will be to actively participate in the associated PvP season.





Blue Posts






Originally Posted by Blizzard Entertainment


PvP Brawl: Shado-Pan Showdown No Credit

We're pushing a hotfix out shortly with the quest not correctly giving credit with Shado-pan Showdown. We're also increasing the reward, and resetting the quest so those who already completed it can complete it again.



You should see that reflected in game soon™ (Blue Tracker / Official Forums)





Reddit AMA with Former WoW Devs

Reddit is hosting another AMA with former World of Warcraft developers Johnathan Staats, author of the World of Warcraft Diary, David Ray and Kevin Jordan! Go ask them some questions!

https://www.mmo-champion.com/content/80 ... ous-Saddle
"I love the smell of nether in the morning. It smells like... ... victory"
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