World of Warcraft: Q & A Panel

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Topic/Postby Haggle » 04 Nov 2018, 00:00

World of Warcraft: Q & A Panel

Restoring History: Creating WoW Classic Panel Recap



World of Warcraft: Q & A

  • Moments of player agency can only happen if there are repercussions. The Saurfang quest in 8.1 is a bit of an experiment in player agency. They want to avoid senseless choices like "should i collect these pumpkins? but emphasize major choices in the future.
  • Chris Metzen is the next to ask a question!
  • There may very well be a job posting in the future for a new warchief of the Horde, and if there is, they will call Chris Metzen! Translation - Thrall may have a part to play in the future, though the answer could have just been a joke!
  • There is a fundamental rewrite of the code for the Auction House that is actively being worked on. When it is implemented, the band aid fix of the 20% Auction House cut will not be needed.
  • Items collected in Classic will not transfer over to Modern WoW.
  • The art team is still actively working on adding class cosmetics items, mostly infused in the Heritage Armor.
  • The team is not satisfied with what leveling has turned into, especially at high level. They agree that something needs to change and are actively working on ways to improve leveling.
  • Ion is not sure how a level squish would turn out psychologically and would like to hear feedback.
  • The team has taken a lot of steps to be more aggressive against toxicity in chat. They plan to introduce some of the technology used in other Blizzard games to address toxicity faster.
  • The team is trying to strike a balance between deterministic goals and RNG. Ion acknowledges that the RNG has gone too far. Going forward, they are introducing some vendors and trying to implement more deterministic methods of obtaining important gear.
  • The team has discussed improving bad luck protection and streak breaking (getting multiples of the same item) especially in weekly caches.
  • The team plans to continue to retire bad Azerite traits and add new ones to give more player choice. They also want to add more depth to the Heart of Azeroth necklace.
  • The team is pretty satisfied with the offensive portion of the global cooldown changes. They want to avoid macroing a bunch of abilities into one key and better design specs around these abilities.
  • Movement abilities such as Heroic Leap are being taken off the global cooldown in 8.1.
  • Dying armor is basically tinting, and it works against what the art team creates in terms of gear. Colors add depth to the world.


https://www.mmo-champion.com/content/81 ... -Q-A-Panel
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