Buffed.de also interviewed Ion today on the upcoming Rise of Azshara patch.
- Classic
- There is nothing new to share on Classic and it's still releasing in the summer.
- Patch 8.2 Features
- There are no new Allied Races in Patch 8.2. The team will add more where it makes sense, and entirely new races (non allied races) are still better added in expansions rather than content updates.
- Mechagon is smaller than Nazjatar, but still has a lot of content. It is slightly larger than the Timeless Isle.
- Story in Rise of Azshara
- Azshara has plans and has a role to play in the faction conflict. There are events that the players will not expect.
- We have just come off of a major battle between the factions, and so the faction conflict will continue for the foreseeable future.
- Classes
- The team wants to see more class representation in Mythic + and the MDI and will consider this when adding affixes in the future.
- There are no plans to add a fourth spec option to existing classes in the near future. Another spec would add a lot more complications to someone learning the game.
- In the future the team wants to make the existing specs more distinct from each other, with noticeable strengths and weaknesses.
- Miscellaneous
- There could be more bot AI brawls in the future as seen with Comp Stomp.
- It would be hard to imagine a WoW 2.0 not in Azeroth, however, the team can change the world drastically such as adding the sword in Silithus.
- Development
- Ion admits that one of the flaws of BfA's start was the fact that all the new features did not blend together in a cohesive manner. For example, the Order Halls of Legion were directly tied into the story and your Artifact Weapon, whereas this is not the case in the latest expansion.
- The team continues to read and value player feedback. They read almost everything, but also realize that not all players are on social media.
- Players often feel like silence means that the team is not listening. This is not the case. They actively discuss a lot of the topics presented on the forums, but don't want to announce changes until they are certain it is the right direction and considers the wider audiences. A good example of this is the problems of Warforging/Titanforging. The team actively discusses it, but want to find a satisfying solution for all audiences.
- They are reluctant to implement systems for leveling used in Guild Wars because leveling up and character progression/strength is a core experience for RPGs.
- They definitely want to get to a place where every level up means something again.
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