Classic Overcrowded Realm Update

Stay up to date with all the news regarding Warcraft, and anything related, courtesy of MMO-champion.com!

Topic/Postby Haggle » 16 Aug 2019, 22:00

Classic Overcrowded Realm Update

Overcrowded Realm Update






Originally Posted by Blizzard
(Blue Tracker)

Based on name reservations so far, the Shazzrah realm is looking to be massively overpopulated. If all existing players on this server remain there, login queues in excess of 10,000 players are a certainty, and possibly much higher than that.



We recently opened up the Gehennas realm, and we urge players on Shazzrah to consider moving there. There are a lot of players currently on Shazzrah and we want Gehennas to fill up before we open any new PvP realms. This is so that player population is spread as evenly as possible before launch, in order to provide the best play experience.



While we are able to fit several times more players on a single realm in 2019 than was the case in 2006, we are not going to raise that cap any further, even though we have the technical capacity to do so. Raising realm caps would simply forestall the problem, letting more players in at launch but creating an unsustainable situation down the line, with severe queues when we turn off layering permanently before Phase 2 of our content unlock plan.



Please also note that our realm population estimates of Low, Medium, High, and Full are based on this increased capacity – a Medium realm today already has more characters on it than even the most crowded realms did back in 2006.



Our top priority in planning for WoW Classic’s launch has been ensuring that we are laying the groundwork for strong realm communities that will endure over the months and years to follow, which is why we’re cautiously opening new servers to meet demand.





Overcrowded Realm Update






Originally Posted by Blizzard
(Blue Tracker / Official Forums)

Based on name reservations so far, the Herod realm is looking to be massively overpopulated. If all existing players on this server remain there, login queues in excess of 10,000 players are a certainty, and possibly much higher than that.



We recently opened up the Stalagg realm, and we urge players on Herod to consider moving there. There are a lot of players currently on Herod and we want Stalagg to fill up before we open any new PvP realms. This is so that player population is spread as evenly as possible before launch, in order to provide the best play experience.



While we are able to fit several times more players on a single realm in 2019 than was the case in 2006, we are not going to raise that cap any further, even though we have the technical capacity to do so. Raising realm caps would simply forestall the problem, letting more players in at launch but creating an unsustainable situation down the line, with severe queues when we turn off layering permanently before Phase 2 of our content unlock plan.



Please also note that our realm population estimates of Low, Medium, High, and Full are based on this increased capacity – a Medium realm today already has more characters on it than even the most crowded realms did back in 2006.



Our top priority in planning for WoW Classic’s launch has been ensuring that we are laying the groundwork for strong realm communities that will endure over the months and years to follow, which is why we’re cautiously opening new servers to meet demand.





https://www.mmo-champion.com/content/86 ... alm-Update
"I love the smell of nether in the morning. It smells like... ... victory"
User avatar
Haggle
Rhyme News Reporter
 
Posts: 5159
WWW

Topic/Postby Shevron » 17 Aug 2019, 08:38

Yeah .. what the hell did they expect with so few realms?
"Whomsoever takes up this blade shall wield power eternal. Just as the blade rends flesh, so must power scar the spirit."
User avatar
Shevron
Resident Grump
 
Posts: 8709
Location: A cave in Northrend


Return to Warcraft News



Who is online

Users browsing this forum: Google [Bot]

cron