Dragonflight Beta - Build 45779

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Topic/Postby Haggle » 29 Sep 2022, 11:00

Dragonflight Beta - Build 45779

Dragonflight Beta - Build 45779

A new build is now live on the Beta realms!



New Icons







Dragonflight Beta Development Notes - September 29, 2022

Blizzard has posted the Development Notes for Build 45779.







New Items

Here are some of the new items added in this build. Check out the full list on the WoWDB Beta site.


















LevelTypeName
1JunkPlundered Supplies
60OtherHighland Drake: Embodiment of the Crimson Gladiator
60OtherRenewed Proto-Drake: Embodiment of the Storm-Eater
10MountVicious Sabertooth
10MountVicious Sabertooth
1Alchemy RecipeElemental Codex of Ultimate Power
60OtherMerithra's Blessing
60OtherMemory of Tyr
60OtherTyr's Blessing
60OtherTutaqan's Commendation
1OtherHow to Train a Dragonkin
1OtherVakril's Strongbox
1OtherObsidian Forgemaster's Cache
1OtherObsidian Forgemaster's Strongbox




Achievement Changes





Originally Posted by MMO-Champion

Character



Collect

Pet Battles



Dragon Isles

Exploration



Dragonflight

Quests

  • Dracthyr, Awaken Complete the following questlines in the Forbidden Reach. 10 points.Account Wide.
  • Dracthyr, Awaken Complete the following questlines in the Forbidden Reach. 10 points.Account Wide.


Reputation



Dragonflight Dungeon

Dungeons & Raids

  • Are You My Broodmother? Defeat Kyrakka and Erkhart Stormvein after chilling, incubating searing, tempering, and keeping alive the Nascent Ruby Egg in Ruby Life Pools on Mythic difficulty. 10 points.
  • Icy What You Did There Defeat Telash Greywing after using Icy Devastator 12 time times on an Icy Crystal to create a Very Icy Crystal in The Azure Vault on Mythic difficulty. 10 points.


Dragonflight Raid

Dungeons & Raids



Mounts

Feats of Strength



Professions

  • In Tyr's Footsteps Complete the quest achievements listed below. Reward: Unique Crafting Materials. 15 points. Account Wide. Bottled Essence Detector. 15 points. Account Wide.











Talent Changes





Originally Posted by MMO-Champion

Druid

Guardian



Multiple specs



Paladin

Protection










Spell Changes





Originally Posted by MMO-Champion

Mounts

  • Bronze Vorquin Summons and dismisses this mount. 1.5 sec cast. Account wide. Account wide. 1.5 sec cast.
  • Crimson Gladiator's Drake Name changed from "[PH] Gladiator Drake2" to "Crimson Gladiator's Drake".
  • Crimson Vorquin Summons and dismisses this mount. 1.5 sec cast. Account wide. Account wide. 1.5 sec cast.
  • Obsidian Vorquin Summons and dismisses this mount. 1.5 sec cast. Account wide. Account wide. 1.5 sec cast.
  • Sapphire Vorquin Summons and dismisses this mount. 1.5 sec cast. Account wide. Account wide. 1.5 sec cast.


Companions



Item Set Bonuses

Mage (Forums, Talent Calculator)

  • Mage Arcane Class Set 2pc (New) Arcane Blast critical strike chance increased by 5% per Arcane Charge and Arcane Explosion critical strike chance increased by 3% per Arcane Charge.
  • Mage Arcane Class Set 4pc (New) When Arcane Blast or Arcane Explosion critically strikes at least one target, the critical strike chance of your next Arcane Barrage within 12 sec is increased by 10%, stacking up to 4 times.


Demon Hunter (Forums, Talent Calculator)

  • Chaos Strike Slice your target for [ 113.9% [ 123% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury. Requires One-Handed Melee Weapon. 40 Fury. Melee range. Instant.
  • Demon's Bite Quickly attack for [ 57.28% [ 61.86% of Attack Power ] Physical damage. Generates 35 Fury. Requires Melee Weapon. Melee range. Instant.
  • Fel Rush Rush forward, incinerating anything in your path for [ 25.3% [ 27.32% of Attack Power ] Chaos damage. 1 charge. Instant. 10 sec recharge. 0.2 sec global cooldown. 1 charge.
  • Metamorphosis (Havoc) Leap into the air and land with explosive force, dealing [ 36.04% [ 38.92% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec.
  • Metamorphosis (Vengeance, Initial) Leap into the air and land with explosive force, dealing [ 36.04% [ 38.92% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec.
  • Metamorphosis (Metamorphosis) Leap into the air and land with explosive force, dealing [ 36.04% [ 38.92% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec.
  • Throw Glaive Throw a demonic glaive at the target, dealing [ 36.68% [ 39.61% of Attack Power ] Physical damage. The glaive can ricochet to an additional enemy within 10 yards. 1 charge. 25 Fury. 30 yd range. Instant. 9 sec recharge. 1 charge.


Havoc

  • Blade Dance Strike your primary target for [ 155.1% [ 167.5% of Attack Power ] Chaos damage and all nearby enemies for [ 66% [ 71.3% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires One-Handed Melee Weapon. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. 35 Fury. Instant. 15 sec cooldown.
  • Blur Increases your chance to dodge by 50% and reduces all damage taken by 20% for 10 sec. Instant. 60 sec cooldown. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. Instant. 60 sec cooldown.
  • Chaos Strike Slice your target for [ 113.9% [ 123% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.
  • Chaos Strike Slice your target for [ 113.9% [ 123% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury. Requires One-Handed Melee Weapon. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. 40 Fury. Melee range. Instant.
  • Demon Blades Your auto attacks deal an additional [ 10.12% [ 10.93% of Attack Power ] Shadow damage and generate 10-10 Fury. Havoc Demon Hunter - Level 25 Talent. Havoc Demon Hunter - Level 25 Talent.
  • Demon's Bite Quickly attack for [ 57.28% [ 61.86% of Attack Power ] Physical damage. Generates 35 Fury. Requires Melee Weapon. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. Melee range. Instant.
  • Essence Break Slash all enemies in front of you for [ 252% [ 272.16% of Attack Power ] Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 100% for 4 sec. Deals reduced damage beyond 8 targets. Requires Melee Weapon. Havoc Demon Hunter - Level 40 Talent. Havoc Demon Hunter - Level 40 Talent. 10 yd range. Instant. 40 sec cooldown.
  • Fel Barrage Unleash a torrent of Fel energy over 3 sec, inflicting [ 314.6% [ 339.8% of Attack Power ] Chaos damage to all enemies within 8 yds. Deals reduced damage beyond 8 targets. Havoc Demon Hunter - Level 50 Talent. Havoc Demon Hunter - Level 50 Talent. 3 sec cast (Channeled). 60 sec cooldown.
  • Fel Rush Rush forward, incinerating anything in your path for [ 25.3% [ 27.32% of Attack Power ] Chaos damage. 1 charge. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. Instant. 10 sec recharge. 0.2 sec global cooldown. 1 charge.
  • First Blood Blade Dance deals [ 155.1% [ 167.5% of Attack Power ] Chaos damage to the first target struck. Havoc Demon Hunter - Level 40 Talent. Havoc Demon Hunter - Level 40 Talent.
  • First of the Illidari Name changed from "Demonic Origins" to "First of the Illidari".
  • Glaive Tempest Launch two demonic glaives in a whirlwind of energy, causing [ 214.2% [ 231.3% of Attack Power ] Chaos damage over 3 sec to all nearby enemies. Deals reduced damage beyond 5 targets. Requires One-Handed Melee Weapon. Havoc Demon Hunter - Level 30 Talent. Havoc Demon Hunter - Level 30 Talent. 30 Fury. Instant. 20 sec cooldown.
  • Havoc Demon Hunter Increases damage/healing by 8%: Blade Dance, Burning Hatred, Chaos Strike, Demon Blades, Demon's Bite, Essence Break, Fel Barrage, Fel Rush, Felblade, Glaive Tempest, Immolation Aura, Insatiable Hunger, Metamorphosis, Throw Glaive, Trail of Ruin Increases periodic damage/healing by 8%: Blade Dance, Burning Hatred, Chaos Strike, Demon Blades, Demon's Bite, Essence Break, Fel Barrage, Fel Rush, Felblade, Glaive Tempest, Immolation Aura, Insatiable Hunger, Metamorphosis, Throw Glaive, Trail of Ruin Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.
  • Immolation Aura Increases the duration of Immolation Aura by 100% 6 sec. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.
  • Trail of Ruin The final slash of Blade Dance inflicts an additional [ 58.96% [ 63.68% of Attack Power ] Chaos damage over 4 sec. Havoc Demon Hunter - Level 30 Talent. Havoc Demon Hunter - Level 30 Talent.


Havoc & Vengeance

  • Felblade (Havoc) Charge to your target and deal [ 66.69% [ 72.03% of Attack Power ] Fire damage.
  • Felblade (Vengeance) Charge to your target and deal [ 66.69% [ 72.03% of Attack Power ] Fire damage.


Vengeance

  • Bulk Extraction Demolish the spirit of all those around you, dealing [ 30% [ 30.9% of Attack Power ] Fire damage to nearby enemies and extracting up to 5 Lesser Soul Fragments, drawing them to you for immediate consumption. Vengeance Demon Hunter - Level 50 Talent. Vengeance Demon Hunter - Level 50 Talent. Instant. 1.5 min cooldown.
  • Fiery Brand Fiery Brand deals [ 5% [ 5.15% of Attack Power ] Fire damage every 2 sec. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.
  • Fiery Brand Brand an enemy with a demonic symbol, instantly dealing [ 133.17% of Attack Power ] Fire damage and [ 50% [ 51.5% of Attack Power ] Fire damage over 10 sec. The enemy's damage done to you is reduced by 40% for 10 sec. 1 charge. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 60 sec recharge. 1 charge.
  • Fracture Rapidly slash your target for [ 120% [ 123.6% of Attack Power ] Physical damage, and shatter 2 Lesser Soul Fragments from them. Generates 25 Fury. Requires Melee Weapon. 2 charges. Vengeance Demon Hunter - Level 35 Talent. Vengeance Demon Hunter - Level 35 Talent. Melee range. Instant. 4.5 sec recharge. 2 charges.
  • Infernal Armor Immolation Aura increases your armor by 10% and causes melee attackers to suffer [ 5% [ 5.15% of Attack Power ] Fire damage. Vengeance Demon Hunter - Level 30 Talent. Vengeance Demon Hunter - Level 30 Talent.
  • Infernal Strike Leap through the air toward a targeted location, dealing [ 38.9% [ 40.07% of Attack Power ] Fire damage to all enemies within 6 yards. 1 charge. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 20 sec recharge. 1 charge.
  • Ruinous Bulwark Fel Devastation heals for an additional 10%, and 50% of its overhealing 100% of its healing is converted into an absorb shield for 10 sec. Vengeance Demon Hunter - Level 50 Talent. Vengeance Demon Hunter - Level 50 Talent.
  • Shear Shears an enemy for [ 40.36% [ 41.58% of Attack Power ] Physical damage, and shatters two Lesser Soul Fragments from your target. Generates 10 Fury. Requires Melee Weapon. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. Melee range. Instant.
  • Sigil of Flame Place a Sigil of Flame at the target location that activates after 2 sec. Deals [ 11.5% [ 11.85% of Attack Power ] Fire damage, and an additional [ 28.38% [ 29.22% of Attack Power ] Fire damage over 6 sec, to all enemies affected by the sigil. Generates 30 Fury. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 30 sec cooldown.
  • Sigil of Flame Sigil of Flame deals an additional [ 28.38% [ 29.22% of Attack Power ] Fire damage over 6 sec, to all enemies affected by the sigil. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.
  • Soul Cleave Viciously strike up to 5 enemies in front of you for [ 121.1% [ 124.7% of Attack Power ] Physical damage and heal yourself for [ 50% of Attack Power ]. Consumes up to 2 available Soul Fragments and heals you for an additional [ 50% of Attack Power ] for each Soul Fragment consumed. Requires One-Handed Melee Weapon. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 35 Fury. Melee range. Instant.
  • Spirit Bomb Consume up to 5 available Soul Fragments then explode, damaging nearby enemies for [ 30% [ 30.9% of Attack Power ] Fire damage per fragment consumed, and afflicting them with Frailty for 5 sec, causing you to heal for 8% of damage you deal to them. Deals reduced damage beyond 8 targets. Vengeance Demon Hunter - Level 30 Talent. Vengeance Demon Hunter - Level 30 Talent. 45 Fury. Instant.
  • Throw Glaive Throw a demonic glaive at the target, dealing [ 15.79% [ 16.27% of Attack Power ] Physical damage. The glaive can ricochet to an additional enemy within 10 yards. Generates high threat. 1 charge. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 9 sec cooldown. recharge. 1 charge.
  • Vengeance Demon Hunter Increases damage/healing by 3%: Bulk Extraction, Demonic Trample, Felblade, Fiery Brand, Infernal Armor, Infernal Strike, Shear, Sigil of Flame, Soul Cleave, Spirit Bomb, Throw Glaive Increases periodic damage/healing by 3%: Bulk Extraction, Demonic Trample, Felblade, Fiery Brand, Infernal Armor, Infernal Strike, Shear, Sigil of Flame, Soul Cleave, Spirit Bomb, Throw Glaive Decreases damage/healing by 35%: Felblade Increases damage/healing by 20%: Shear Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.


Druid (Forums, Talent Calculator)

  • Ferocious Bite (Balance, Guardian, Restoration, Initial) 1 point : [ 19.7% [ 25.9% of Attack Power ] damage 2 points: [ 39.3% [ 51.9% of Attack Power ] damage 3 points: [ 59% [ 77.8% of Attack Power ] damage 4 points: [ 78.6% [ 103.8% of Attack Power ] damage 5 points: [ 98.3% of Attack Power ] damage [ 129.7% of Attack Power ] damage
  • Ferocious Bite (Feral) 1 point : [ 19.7% [ 25.9% of Attack Power ] damage 2 points: [ 39.3% [ 51.9% of Attack Power ] damage 3 points: [ 59% [ 77.8% of Attack Power ] damage 4 points: [ 78.6% [ 103.8% of Attack Power ] damage 5 points: [ 98.3% of Attack Power ] damage [ 129.7% of Attack Power ] damage
  • Moonfire (Balance) A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Arcane damage over 12 sec. 18 sec.
  • Moonfire (Feral, Guardian, Restoration, Initial) A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Arcane damage over 12 sec. 18 sec.
  • Moonfire (Scintillating Moonlight) A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Arcane damage over 12 18 sec, and causes enemies to deal 1% less damage to you.
  • Moonfire (Twin Moonfire) A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Arcane damage over 12 sec. 18 sec.
  • Moonfire (Balance) A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Arcane damage over 12 sec. 18 sec.
  • Moonfire (Feral, Guardian, Restoration, Initial) A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Arcane damage over 12 sec. 18 sec.
  • Moonfire (Scintillating Moonlight) A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Arcane damage over 12 18 sec, and causes enemies to deal 1% less damage to you.
  • Moonfire (Twin Moonfire) A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Arcane damage over 12 sec. 18 sec.
  • Shred (Normal) Shred the target, causing [ 46% [ 60.72% of Attack Power ] Physical damage to the target.
  • Shred (Merciless Strikes) Shred the target, causing [ 46% [ 60.72% of Attack Power ] Physical damage to the target.
  • Shred (Improved Shred) Shred the target, causing [ 46% [ 60.72% of Attack Power ] Physical damage to the target.
  • Sunfire (Balance) A quick beam of solar light burns the enemy for [ 20% of Spell Power ] Nature damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Nature damage over 12 sec. 18 sec.
  • Sunfire (Feral, Guardian, Restoration, Initial) A quick beam of solar light burns the enemy for [ 20% of Spell Power ] Nature damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Nature damage over 12 sec. 18 sec.
  • Sunfire (Improved Sunfire) A quick beam of solar light burns the enemy for [ 20% of Spell Power ] Nature damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Nature damage over 12 18 sec to the primary target and all enemies within 8 yards.
  • Thrash Strikes all nearby enemies, dealing [ 6.6% [ 8.71% of Attack Power ] Bleed damage and an additional [ 21% [ 27.7% of Attack Power ] Bleed damage over 15 sec. Awards 1 combo points. Requires Cat Form. 40 Energy. 8 yd range. Instant. 1 sec global cooldown.


Balance

  • Owlkin Frenzy While in Moonkin Form, single-target attacks against you have a 15% chance make your next Starfire instant. Druid - Balance Spec. Druid - Balance Spec.


Feral

  • Brutal Slash Strikes all nearby enemies with a massive slash, inflicting [ 82.8% [ 109.3% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Awards 1 combo points. 3 charges. Requires Cat Form. Feral Druid - Level 45 Talent. Feral Druid - Level 45 Talent. 25 Energy. 8 yd range. Instant. 8 sec recharge. 1 sec global cooldown. 3 charges.
  • Feral Druid Increases damage/healing by 32%: Brutal Slash, Feral Frenzy, Ferocious Bite, Incarnation: Avatar of Ashamane, Lunar Inspiration, Primal Wrath, Sabertooth, Shred, Thrash Increases periodic damage/healing by 32%: Brutal Slash, Feral Frenzy, Ferocious Bite, Incarnation: Avatar of Ashamane, Lunar Inspiration, Primal Wrath, Sabertooth, Shred, Thrash Increases damage/healing by 40%: Regrowth Increases periodic damage/healing by 40%: Regrowth Druid - Feral Spec. Druid - Feral Spec.
  • Feral Frenzy Unleash a furious frenzy, clawing your target 5 times for [ 37.5% [ 49.5% of Attack Power ] Physical damage and an additional [ 225% [ 297% of Attack Power ] Bleed damage over 6 sec. Awards 5 combo points. Requires Cat Form. Feral Druid - Level 50 Talent. Feral Druid - Level 50 Talent. 25 Energy. Melee range. Instant. 45 sec cooldown. 1 sec global cooldown.
  • Primal Wrath Finishing move that deals instant damage and applies Rip to all enemies within 8 yards. Lasts longer per combo point. 1 point : [ 11% [ 14.5% of Attack Power ] plus Rip for 4 sec 2 points: [ 16.5% [ 21.8% of Attack Power ] plus Rip for 6 sec 3 points: [ 22% [ 29% of Attack Power ] plus Rip for 8 sec 4 points: [ 27.5% [ 36.3% of Attack Power ] plus Rip for 10 sec 5 points: [ 33% [ 43.6% of Attack Power ] plus Rip for 12 sec Requires Cat Form. Feral Druid - Level 45 Talent. Feral Druid - Level 45 Talent. 20 Energy. 8 yd range. Instant. 1 sec global cooldown.


Restoration

  • Abundance For each Rejuvenation you have active, Regrowth's cost is reduced by 6% 5% and critical effect chance is increased by 6% 5%. Restoration Druid - Level 15 Talent. Restoration Druid - Level 15 Talent.
  • Restoration Druid Restoration Druid core passive Increases damage/healing by 10%: Cenarion Ward, Cultivation, Efflorescence, Incarnation: Tree of Life, Nourish, Reactive Resin, Regrowth, Spring Blossoms, Tranquility Increases periodic damage/healing by 10%: Cenarion Ward, Cultivation, Efflorescence, Incarnation: Tree of Life, Nourish, Reactive Resin, Regrowth, Spring Blossoms, Tranquility Increases damage/healing by 37%: Ferocious Bite, Improved Prowl, Mangle, Moonfire, Shred, Thrash, Wrath Increases periodic damage/healing by 37%: Ferocious Bite, Improved Prowl, Mangle, Moonfire, Shred, Thrash, Wrath Druid - Restoration Spec. Druid - Restoration Spec.


Evoker

Preservation

  • Naturalize Cleanses harmful effects from the target, removing all Magic and Poison effects. Evoker - Preservation Spec. Evoker - Preservation Spec. 1.3% of Base Mana. 25 30 yd range. Instant. 8 sec cooldown.


Hunter (Forums, Talent Calculator)

Beast Mastery

  • Stomp When you cast Barbed Shot, your pet stomps the ground, dealing [ 50% [ 19.5% of Attack Power ] Physical damage to all nearby enemies. Beast Mastery Hunter - Level 45 Talent. Beast Mastery Hunter - Level 45 Talent.


Monk (Forums, Talent Calculator)

  • Spinning Crane Kick Brewmaster, Mistweaver, Initial: Spin while kicking in the air, dealing [ 40% of Attack Power ] Physical damage over 1.5 sec to all enemies within 8 yds. Deals reduced damage beyond 5 targets. Windwalker: Spin while kicking in the air, dealing [ 26.7% of Attack Power + 26.7% of Off-hand Attack Power ] Physical damage over 1.5 sec to all enemies within 8 yds. Deals reduced damage beyond 5 targets. Mark of the Crane: Spin while kicking in the air, dealing [ 40% of Attack Power ] Physical damage over 1.5 sec to all enemies within 8 yds. Deals reduced damage beyond 5 targets. Spinning Crane Kick's damage is increased by 18% for each unique target you've struck in the last 20 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick. Stacks up to 5 times. 2 Chi / 1% of Base Mana / 40 Energy. Instant.
  • Spinning Crane Kick Brewmaster, Mistweaver, Initial: Spin while kicking in the air, dealing [ 40% of Attack Power ] Physical damage over 1.5 sec to all enemies within 8 yds. Deals reduced damage beyond 5 targets. Windwalker: Spin while kicking in the air, dealing [ 26.7% of Attack Power + 26.7% of Off-hand Attack Power ] Physical damage over 1.5 sec to all enemies within 8 yds. Deals reduced damage beyond 5 targets. Mark of the Crane: Spin while kicking in the air, dealing [ 40% of Attack Power ] Physical damage over 1.5 sec to all enemies within 8 yds. Deals reduced damage beyond 5 targets. Spinning Crane Kick's damage is increased by 18% for each unique target you've struck in the last 20 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick. Stacks up to 5 times. Instant.


Paladin (Forums, Talent Calculator)

  • Avenging Wrath Holy: Call upon the Light to become an avatar of retribution, reducing Holy Shock's cooldown by 40%, and activating all the effects learned for Avenging Wrath for 20 sec. Protection, Initial: Call upon the Light to become an avatar of retribution, and activating all the effects learned for Avenging Wrath for 20 sec. Retribution: Call upon the Light to become an avatar of retribution, each Holy Power spent causing you to explode with Holy light for [ 27% of Attack Power ] damage to nearby enemies, and activating all the effects learned for Avenging Wrath for 20 sec. Hammer of Wrath: Call upon the Light to become an avatar of retribution, reducing Holy Shock's cooldown by 40%, allowing Hammer of Wrath to be used on any target, and activating all the effects learned for Avenging Wrath for 20 sec. Avenging Wrath: Might: Call upon the Light to become an avatar of retribution, reducing Holy Shock's cooldown by 40%, increasing your critical strike chance by 0% for 20 sec. Avenging Wrath: Call upon the Light to become an avatar of retribution, reducing Holy Shock's cooldown by 40%, increasing your damage and healing by 0% for 20 sec. Instant. 2 min cooldown. Protection, Retribution, Initial: Call upon the Light to become an avatar of retribution, increasing your damage and healing by 0% for 20 sec. Hammer of Wrath: Call upon the Light to become an avatar of retribution, allowing Hammer of Wrath to be used on any target, increasing your damage and healing by 0% for 20 sec. Avenging Wrath: Might: Call upon the Light to become an avatar of retribution, increasing your critical strike chance by [ 25% of Spell Power ]% for 20 sec. Instant. 2 min cooldown.
  • Consecration (Normal) Consecrates the land beneath you, causing [ 45% of Attack Power [ 5% of Attack Power * (ceil(12)) ;] Holy damage over 12 sec to enemies who enter the area.
  • Consecration (Consecrated Ground) Consecrates the land beneath you, causing [ 45% of Attack Power [ 5% of Attack Power * (ceil(12)) ;] Holy damage over 12 sec to enemies who enter the area and reducing their movement speed by 50%.
  • Sentinel Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 2% and reducing your damage taken by 2% per stack for 20 sec. After 5 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec. While active, your Judgment generates 1 additional Holy Power. Combines with Avenging Wrath. Instant. 2 min cooldown. Combines with Avenging Wrath. Protection Paladin - Level 45 Talent. Protection Paladin - Level 45 Talent. Instant. 2 min cooldown.


Holy

  • Holy Shock Paladin - Holy Spec. Paladin - Holy Spec.


Protection

  • Blessing of Spellwarding Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. 1 charge. Protection Paladin - Level 35 Talent. Protection Paladin - Level 35 Talent. 15% of Base Mana. 40 yd range. Instant. 3 min cooldown. recharge. 1 charge.


Retribution

  • Blade of Wrath Art of War resets the cooldown of Blade of Justice 100% 50% more often and increases its damage by 25% for 10 sec. Retribution Paladin - Level 25 Talent. Retribution Paladin - Level 25 Talent.
  • Crusade Call upon the Light and begin a crusade, increasing your haste by 3% for 25 sec. Each Holy Power spent during Crusade increases haste by an additional 3%. Maximum 10 stacks. Combines with Avenging Wrath. Retribution Paladin - Level 50 Talent. Retribution Paladin - Level 50 Talent. Instant. 3 min cooldown. 2 min cooldown.


Priest (Forums, Talent Calculator)

  • Mind Blast (Whispers of the Damned) Critical strikes generate 0 Insanity. and an additional 0 Insanity from a critical strike.
  • Voidform Normal: Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing spell damage you deal by 10%. Lasts 20 sec. Each 25 Insanity spent during Voidform increases the duration of Voidform by 1.0 sec. Mind Blast: Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing spell damage you deal by 10%, granting an additional charge of Mind Blast, and refreshing Mind Blast's cooldown. Lasts 20 sec. Each 25 Insanity spent during Voidform increases the duration of Voidform by 1.0 sec.


Rogue (Forums, Talent Calculator)

  • Shiv 1 charge. 25 sec cooldown. 25 sec recharge. 1 charge.


Assassination

  • Leeching Poison Adds a Leeching Poison effect to your Lethal Poisons, granting you 10% Leech. Assassination Rogue - Level 35 Talent. Assassination Rogue - Level 35 Talent.


Subtlety



Warlock (Forums, Talent Calculator)

  • Drain Life Normal: Drains life from the target, causing [ 75% of Spell Power ] Shadow damage over 5 sec, and healing you for 500% of the damage done. Inevitable Demise: Drains life from the target, causing [ 900% of Spell Power ] Shadow damage over 5 sec, and healing you for 500% of the damage done. Desperate Pact: Drains life from the target, causing [ 75% of Spell Power ] Shadow damage over 5 sec, and healing you for 500% of the damage done. Drain Life heals for 15% more while below 50% health. 0% of Base Mana, plus 3% per sec. 40 yd range. 5 sec cast (Channeled).


Warrior (Forums, Talent Calculator)

  • Bounding Stride Reduces the cooldown on of Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec. Warrior - Level 35 Talent. Warrior - Level 35 Talent.


Arms

  • Avatar Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares. Generates 20 15 Rage. Arms Warrior - Level 45 Talent. Arms Warrior - Level 45 Talent. Instant. 1.5 min cooldown.


Protection

  • Crackling Thunder Thunder Clap's radius is increased by 50%, and it reduces movement speed by an additional 10% 20%. Protection Warrior - Level 35 Talent. Protection Warrior - Level 35 Talent.
  • Rumbling Earth Increases the range of Shockwave Shockwave's range increased by 6 yards and when Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec. Protection Warrior - Level 25 Talent. Protection Warrior - Level 25 Talent.


Racials

Blood Elf

  • Arcane Affinity Enchanting skill increased by 10 5. Blood Elf Racial. Blood Elf Racial.


Draenei

  • Gemcutting Jewelcrafting skill increased by 10. Draenei Racial. Draenei Racial. 5. Draenei Racial. Draenei Racial.


Gnome



Goblin



Highmountain Tauren

  • Pride of Ironhorn Mining skill increased by 10 5 and allows you to mine faster. Highmountain Tauren Racial. Highmountain Tauren Racial.


Lightforged Draenei

  • Forge of Light Summon a Forge of Light, enabling Blacksmithing. Blacksmithing skill increased by 10 5. Lightforged Draenei Racial. Lightforged Draenei Racial.


Nightborne

  • Ancient History Inscription skill increased by 10. Nightborne Racial. Nightborne Racial. 5. Nightborne Racial. Nightborne Racial.


Pandaren

  • Gourmand Your Cooking skill is increased by 10. Pandaren Racial. Pandaren Racial. 5. Pandaren Racial. Pandaren Racial.


Tauren

  • Cultivation Herbalism skill increased by 10 5 and you gather herbs faster than normal herbalists. Tauren Racial. Tauren Racial.


Worgen

  • Flayer Skinning skill increased by 10 5 and allows you to skin faster. Worgen Racial. Worgen Racial.


Runeforge Legendary Abilities

Hunter (Forums, Talent Calculator)

  • Qa'pla, Eredun War Order Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 10% chance to reset now also resets the cooldown of Kill Command.


Covenant Abilities

  • Elysian Decree Havoc, Vengeance: Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] Arcane Normal: Arcane Any Means Necessary: Chaos damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. Initial: Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] [ERROR: sure looks like an infinite loop damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. Kyrian. Kyrian. Instant.
  • Fodder to the Flame Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing [ 192.5% of Attack Power ] Shadow damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets. Necrolord. Necrolord. 40 yd range. Instant.
  • Fodder to the Flame Havoc Havoc, Vengeance: Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing [ 192.5% of Attack Power ] Shadow damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets. Initial: [ERROR: sure looks like an infinite loop] Necrolord. Necrolord. Instant. Vengeance, Initial: [ERROR: sure looks like an infinite loop] Necrolord. Necrolord. Instant.
  • The Hunt Havoc Havoc: Charge to your target, striking them for [ 455% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec. Vengeance, Initial: Charge to your target, striking them for [ 455% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec. Vengeance: Havoc: Charge to your target, striking them for [ 455% of Attack Power ] Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec. Vengeance, Initial: Charge to your target, striking them for [ 455% of Attack Power ] [ERROR: sure looks like an infinite loop] damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec. Initial: [ERROR: sure looks like an infinite loop] Night Fae. Night Fae. Instant.


Demon Hunter (Forums, Talent Calculator)

  • Elysian Decree Havoc, Vengeance: Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] Arcane Normal: Arcane Any Means Necessary: Chaos damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. Initial: Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] [ERROR: sure looks like an infinite loop damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. Kyrian. Kyrian. 100 yd range. Instant.
  • Elysian Decree Havoc, Vengeance: Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] Arcane Normal: Arcane Any Means Necessary: Chaos damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. Initial: Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] [ERROR: sure looks like an infinite loop damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. Kyrian. Kyrian. 100 yd range. Instant.
  • Elysian Decree Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] Arcane Normal: Arcane Any Means Necessary: Chaos damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. Kyrian. Kyrian. 30 yd range. Instant. 60 sec cooldown.
  • Elysian Decree Place a Sigil at your location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] Arcane Normal: Arcane Any Means Necessary: Chaos damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Kyrian. Kyrian. Instant. 60 sec cooldown.
  • Elysian Decree Place a Kyrian Sigil at your location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] Arcane Normal: Arcane Any Means Necessary: Chaos damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Kyrian. Kyrian. Instant. 60 sec cooldown.
  • Elysian Decree Havoc, Vengeance: Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] Arcane Normal: Arcane Any Means Necessary: Chaos damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. Initial: Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] [ERROR: sure looks like an infinite loop damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. Kyrian. Kyrian. 100 yd range. Instant.
  • Fodder to the Flame Havoc, Vengeance: Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing [ 192.5% of Attack Power ] Shadow damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets. Initial: Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing [ 192.5% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets. Necrolord. Necrolord. Instant. 2 min cooldown.
  • Fodder to the Flame Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing [ 192.5% of Attack Power ] Shadow damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets. Necrolord. Necrolord. Approximately 1.58 procs per minute.
  • The Hunt Havoc Havoc: Charge to your target, striking them for [ 455% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec. Vengeance, Initial: Charge to your target, striking them for [ 455% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec. Vengeance: Havoc: Charge to your target, striking them for [ 455% of Attack Power ] Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec. Vengeance, Initial: Charge to your target, striking them for [ 455% of Attack Power ] [ERROR: sure looks like an infinite loop] damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec. Initial: [ERROR: sure looks like an infinite loop] Night Fae. Night Fae. 100 yd range. Instant.
  • The Hunt Havoc Havoc: Charge to your target, striking them for [ 455% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec. Vengeance, Initial: Charge to your target, striking them for [ 455% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec. Vengeance: Havoc: Charge to your target, striking them for [ 455% of Attack Power ] Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec. Vengeance, Initial: Charge to your target, striking them for [ 455% of Attack Power ] [ERROR: sure looks like an infinite loop] damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec. Initial: [ERROR: sure looks like an infinite loop] Night Fae. Night Fae. 100 yd range. Instant.
  • The Hunt Havoc: Charge to your target, striking them for [ 455% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec. Vengeance, Initial: Charge to your target, striking them for [ 455% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec. Night Fae. Night Fae. 50 yd range. 1 sec cast. 1.5 min cooldown.
  • The Hunt Havoc Havoc: Charge to your target, striking them for [ 455% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec. Vengeance, Initial: Charge to your target, striking them for [ 455% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Nature Normal: Nature Any Means Necessary: Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec. Vengeance: Havoc: Charge to your target, striking them for [ 455% of Attack Power ] Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec. Vengeance, Initial: Charge to your target, striking them for [ 455% of Attack Power ] [ERROR: sure looks like an infinite loop] damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec. Initial: [ERROR: sure looks like an infinite loop] Night Fae. Night Fae. 100 yd range. Instant.


Professions

Cooking

  • Fated Fortune Cookie Cooking. Cooking. 2 sec cast. Reagents: Fated Fortune Card, Thaldraszian Cocoa Powder x 3, Pastry Packets x 5, Finely Ground Gemstones.
  • Mackerel Snackerel Name changed from "Mackeral Snackeral" to "Mackerel Snackerel".


Enchanting



Herbalism

  • Decayed Bubble Poppy Bubble Poppy is a delicate herb that grows in the aquatic locales of the Dragon Isles. It grows along the rivers, coasts, and inside damp caves. Herbs exposed to the essence of Decay become wilted versions of their former selves. The plants are still usable, but any would-be gatherers are exposed to the Decay, afflicting them with illness. It can be worth it though, as these herbs are a dependable source of Rousing Decay. Herbalists specialized in Decayed herbs will gain the following effect when gathering: Controlled Decay: Become empowered by present Decay magic. Your Overload Herbalism Node Elemental Herb spell is recharging at 400% the normal rate. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Decayed Hochenblume Hochenblume is the most common herb found across the Dragon Isles. It can be found in practically any terrain, growing wherever possible. Herbs exposed to the essence of Decay become wilted versions of their former selves. The plants are still usable, but any would-be gatherers are exposed to the Decay, afflicting them with illness. It can be worth it though, as these herbs are a dependable source of Rousing Decay. Herbalists specialized in Decayed herbs will gain the following effect when gathering: Controlled Decay: Become empowered by present Decay magic. Your Overload Herbalism Node Elemental Herb spell is recharging at 400% the normal rate. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Decayed Saxifrage Saxifrage is a sturdy herb that can grow in a multitude of places. While generally found in rugged locations like mountains or on cliffs, it can also be found upon the open plains or scarcely within volcanic regions. Herbs exposed to the essence of Decay become wilted versions of their former selves. The plants are still usable, but any would-be gatherers are exposed to the Decay, afflicting them with illness. It can be worth it though, as these herbs are a dependable source of Rousing Decay. Herbalists specialized in Decayed herbs will gain the following effect when gathering: Controlled Decay: Become empowered by present Decay magic. Your Overload Herbalism Node Elemental Herb spell is recharging at 400% the normal rate. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.
  • Decayed Writhebark Writhebark is a verdant herb found on the Dragon Isles. It can be found where there is an abundance of trees or foliage. Herbs exposed to the essence of Decay become wilted versions of their former selves. The plants are still usable, but any would-be gatherers are exposed to the Decay, afflicting them with illness. It can be worth it though, as these herbs are a dependable source of Rousing Decay. Herbalists specialized in Decayed herbs will gain the following effect when gathering: Controlled Decay: Become empowered by present Decay magic. Your Overload Herbalism Node Elemental Herb spell is recharging at 400% the normal rate. Can't be cast in Tree of Life Form. Herbalism. Herbalism. Melee range. 2.5 sec cast.


Inscription



Jewelcrafting



Leatherworking



Skinning



Tailoring










Garrison Talents





Originally Posted by MMO-Champion

Covenant Abilities

  • Cobalt Cutthroat (New) Tier 1, Column 2. Spell: Whenever you defeat an enemy within the Cobalt Assembly you are healed for 3% of your maximum health.
  • Extra Wild Arcana Tier 1 Tier 2, Column 2. Spell: Adds a fourth choice to your Wild Arcana abilities.









Strings Changes





Originally Posted by MMO-Champion

  • BATTLEGROUND_MATCH_AVERAGE_RATING (New) - Match Average Matchmaking Value: %s
  • BATTLEGROUND_YOUR_PERSONAL_RATING (New) - Your Matchmaking Value: %s
  • CHAR_CREATE_DEATHKNIGHT_DUPLICATE (New) - You can't have more than one Death Knight on this realm
  • CHAR_CREATE_DEATHKNIGHT_LEVEL_REQUIREMENT (New) - You must have an existing character of at least level 55 on any realm to create a Death Knight.
  • CONFIRM_XP_LOSS - If you find your corpse, you can resurrect for no penalty. If I resurrect you all of your items will take 25%% 50%% durability damage (equipped and inventory) and you will be afflicted by %s of |cff71d5ff|Hspell:15007|h[Resurrection Sickness]|h|r.
  • CONFIRM_XP_LOSS_AGAIN - Remember, if you find your corpse there is no penalty. Are you sure you want to take 25%% 50%% durability damage (equipped and inventory) and incur %s of Resurrection Sickness?
  • CONFIRM_XP_LOSS_AGAIN_NO_SICKNESS - Remember, if you find your corpse there is no penalty. Are you sure you want to have all your items take 25% durability damage? 10% durability damage?
  • CONFIRM_XP_LOSS_NO_SICKNESS - If you find your corpse, you can resurrect for no penalty. If I resurrect you all of your items will take 25%% 10%% durability damage (equipped and inventory).
  • EMOTE627_CMD1 (New) - /quack
  • EMOTE627_CMD2 (New) - /quack
  • EMPTY_SOCKET_TINKER (New) - Tinker Socket
  • EQUIP_CONTAINER_REAGENT (New) - Equip Reagent Bag
  • ERR_SOCKETING_REQUIRES_TINKER_GEM (New) - That slot requires a Tinker gem.
  • ERR_SOCKETING_TINKER_GEM_ONLY_IN_TINKERSLOT (New) - Tinker gems can only be placed in Tinker sockets.
  • GEM_TEXT_TINKER (New) - Matches a Tinker Socket.
  • GREAT_VAULT_RETIRE_WARNING (New) - Unable to earn new rewards after this week.|nAny unclaimer rewards will be lost after the launch of %s
  • HUD_CLASS_TALENTS_IMPORT_ERROR_IMPORT_STRING_AND_NAME - Enter valid loadout text above code
  • HUD_CLASS_TALENTS_IMPORT_INSTRUCTIONS - Paste text here Paste loadout code here
  • HUD_EDIT_MODE_IMPORT_LAYOUT_INSTRUCTIONS - Paste Text Here Paste layout code here
  • HUD_EDIT_MODE_OBJECTIVE_TRACKER_LABEL (New) - Objective Tracker
  • HUD_EDIT_MODE_SETTING_MINIMAP_ROTATE_MINIMAP (New) - Rotate Minimap
  • HUD_EDIT_MODE_SETTING_OBJECTIVE_TRACKER_HEIGHT (New) - Height
  • LOADOUT_ERROR_BAD_STRING - Error: Invalid loadout string. code
  • LOADOUT_ERROR_IMPORT_FAILED - Failed to import loadout.
  • LOADOUT_ERROR_SERIALIZATION_VERSION_MISMATCH - Error: The loadout you are trying to import was saved with an old version. from an old version
  • LOADOUT_ERROR_TREE_CHANGED - Error: The loadout you are trying to import is out of date.
  • LOADOUT_ERROR_UNSPENT_TALENT_POINTS (New) - Error: The loadout you are trying to import contains unspent talent points
  • LOADOUT_ERROR_WRONG_SPEC - Error: The loadout you are trying to import is for a different specialization.
  • NPEV2_SELECT_TALENTS_TAB (New) - Select the |cFF00FFFFTalents|r Tab
  • NPEV2_TALENTS_STARTER_BUILD (New) - Need help picking talents? Select |cFF00FFFFStarter Build|r and we'll guide you.
  • ORGRIMMAR (New) - Orgrimmar
  • PROFESSION_EQUIPMENT_NEWITEM_ACCESSORY_HELPTIP (New) - You have a Profession Accessory that can be equipped into a Profession Equipment slot
  • PROFESSION_EQUIPMENT_NEWITEM_EQUIP_HELPTIP (New) - Shift Right Click to open your Professions pane. Drag this into the Profession Equipment slot to equip it.
  • PROFESSION_EQUIPMENT_NEWITEM_TOOL_HELPTIP (New) - You have a Profession Tool that can be equipped into a Profession Equipment slot
  • PROFESSIONS_ADD_SALVAGE - Select Item to Consume Salvage
  • PROFESSIONS_CRAFTING_NO_LEARNED_RECIPES - You have not learned % yet.



    To view %
    %s yet.|n|nTo view %s recipes apply the Unlearned Recipes filter to your search.
  • PROFESSIONS_CRAFTING_STAT_DIFFICULTY_DESCRIPTION - Determines how much Skill is required to make this recipe at higher qualities. the highest quality.
  • PROFESSIONS_CRAFTING_STAT_SKILL_DESCRIPTION - Increases the quality this recipe is crafted at.It comes from your base profession skill, specializations, high quality reagents, and more.
  • PROFESSIONS_GATHERING_STAT_DIFFICULTY_DESCRIPTION - Determines how much Skill is required to gather the primary reagent found here at higher qualities. the highest quality.
  • PROFESSIONS_GATHERING_STAT_SKILL_DESCRIPTION - Increases the quality reagents are gathered at. Your skill increases the quality of the items you gather. It is the sum of your base profession skill and bonuses from profession equipment and specializations.
  • PVP_SPECIALIZATION_RANK (New) - %s: Rank #%d
  • RETURNING_PLAYER_PROMPT (New) - We haven't seen you in a while!|n|nWould you like to be teleported to your capital city, %s?
  • SPELL_FAILED_CUSTOM_ERROR_638 - You cannot do that while on the ground. You can only do this while midair.
  • SPELL_FAILED_CUSTOM_ERROR_815 (New) - You cannot do that while underwater.
  • STORMWIND (New) - Stormwind
  • TALENT_FRAME_APPLY_LOADOUT_BUTTON_TEXT (New) - Apply Loadout
  • TALENT_FRAME_EXPORT_LOADOUT_DISABLED_TOOLTIP (New) - You must spend all available talent points to share this loadout
  • TALENT_FRAME_EXPORT_TEXT - Current loadout copied to clipboard. Loadout code copied to clipboard.
  • TUTORIAL_HUD_REVAMP_BAG_CHANGES (New) - Click on this icon to review new filters and bag combining options.
  • TUTORIAL_HUD_REVAMP_LFG_QUEUE_CHANGES (New) - You are queued for an activity.\n\nGroup Finder queue information appears in this location.
  • TUTORIAL_HUD_REVAMP_TRACKING_CHANGES (New) - Tracking options have been simplified and many will appear conditionally when appropriate.
  • TUTORIAL_HUD_REVAMP_UNIT_FRAME_CHANGES (New) - Player and Target Unit Frames have moved to a new position.\n\nUse Edit Mode to customize UI elements on your HUD by toggling it on from the Game Menu (esc).
  • TUTORIAL_REAGENT_BAG_STEP_1 (New) - You've obtained a reagent bag!|n|nOpen your bag.
  • TUTORIAL_REAGENT_BAG_STEP_2 (New) - Equip your new reagent bag!|n|nAny crafting materials you pick up will go into this bag.
  • UNLEARN_SKILL - Do you want to unlearn %s, and lose all associated recipes?|n|nType recipes? Your specialization knowledge will remain should you choose to return to this profession.|n|nType "UNLEARN" into the field to confirm.









Misc Changes





Originally Posted by MMO-Champion

Battle Masters

  • Enigma Crucible - Level: 60-70. Players: 5. Rated players: 5. Map: Enigma Crucible.
  • Enigma Crucible - Level: 60-70. Players: 6. Map: Enigma Crucible.
  • Nokhudon Proving Grounds (New) - Level: 61-70. Players: 6. Rated players: 6. Map: Nokhudon Proving Grounds.


Char Customization Options

Unknown Unknown

  • Chest - Regal Spikes (New)
  • Chest - Spikes (New)
  • Full Transformation - Crimson Gladiator - Name changed from "Full Transformation - Gladiator" to "Full Transformation - Crimson Gladiator".
  • Full Transformation - None (New)
  • Full Transformation - Storm-Eater (New)


Character Titles

  • %s, Knight of Feathersworth (New)


Class Specializations

Hunter

  • Beast Mastery - DPS spec. A master of the wild who can tame a wide variety of beasts to assist $Ghim:her them; in combat.



    Preferred Weapon: Bow, Crossbow, Gun. Mastery: Master of Beasts. Icon:


Emotes

Unknown

  • %s is pretending to be a duck. Quack! (New)
  • %s is pretending to be a duck. Quack! (New)
  • %s quacks at %s. Quack! (New)
  • %s quacks at you. Quack! (New)
  • You pretend to be a duck. Quack! (New)
  • You quack at %s. Quack! (New)


Factions

Alliance

  • Obsidian Warders - Name changed from "The New Warders" to "Obsidian Warders". Led by the stalwart Scalecommander Azurathel, the Obsidian Warders were trained to be the shield of the black dragonflight. Today these dracthyr use those skills to defend those most in need against overwhelming odds.


Dragonflight

  • Clan Aylaag -
  • Clan Ohn'ir -
  • Clan Shikaar -
  • Clan Teerai -
  • Dragonscale Expedition - A joint expedition of the Explorer's League and Reliquary, this fearless group of adventurers, scholars, and crafters seek to uncover the many mysteries of the Dragon Isles.
  • Dragonscale Expedition (Paragon) - A joint expedition of the Explorer's League and Reliquary, this fearless group of adventurers, scholars, and crafters seek to uncover the many mysteries of the Dragon Isles.
  • Dragonscale Expedition (Renown) - A joint expedition of the Explorer's League and Reliquary, this fearless group of adventurers, scholars, and crafters seek to uncover the many mysteries of the Dragon Isles.
  • Iskaara Tuskarr - The Iskaara Tuskarr have been on the Dragon Isles for generations, living in harmony and telling tales of the world around them.
  • Iskaara Tuskarr (Paragon) - The Iskaara Tuskarr have been on the Dragon Isles for generations, living in harmony and telling tales of the world around them.
  • Iskaara Tuskarr (Renown) - The Iskaara Tuskarr have been on the Dragon Isles for generations, living in harmony and telling tales of the world around them.
  • Maruuk Centaur - Centaur clans roam the Ohn'ahran Plains, where they follow the call of the wind and seek the thrill of the hunt.
  • Maruuk Centaur (Paragon) - Centaur clans roam the Ohn'ahran Plains, where they follow the call of the wind and seek the thrill of the hunt.
  • Maruuk Centaur (Renown) - Centaur clans roam the Ohn'ahran Plains, where they follow the call of the wind and seek the thrill of the hunt.
  • Valdrakken Accord - Centered in their most ancient city, the Valdrakken Accord is the unified might of all dragonkind, seeking to protect not only their island home but all of Azeroth.
  • Valdrakken Accord (Paragon) - Centered in their most ancient city, the Valdrakken Accord is the unified might of all dragonkind, seeking to protect not only their island home but all of Azeroth.
  • Valdrakken Accord (Renown) - Centered in their most ancient city, the Valdrakken Accord is the unified might of all dragonkind, seeking to protect not only their island home but all of Azeroth.
  • Winterpelt Furbolg - The Winterpelt Furbolg speak a language no one seems to understand. Perhaps more will be revealed in the future.


Horde

  • Dark Talons - Name changed from "The Talons" to "Dark Talons". Led by the brave Scalecommander Cindrethresh, the Dark Talons were trained to be the secret weapon of the black dragonflight. Today, these dracthyr use their skills to turn the tide of any battle regardless of how outnumbered they are.


Game Tips

  • Tip #244 - Tip: A monster with a silver dragon around star beneath its portrait is a rare monster with better than average treasure.
  • Tip #459 - Tip: The Barber Shops located in many cities allow you to change your hair style, along with a number of other cosmetic options. fully recustomize your character's appearance, free of charge!
  • Tip #473 - Tip: The Calendar can tell you when raids reset. Your raid leader can choose You can use the Raid Info pane to extend a raid if you want your progress to carry over across resets.
  • Tip #765 - Tip: The Accessibility section of the Interface menu offers options to mitigate color blindness and motion sickness. Options menu offers tools to mitigate the effects of color blindness, motion sickness, visual impairment, and much more!
  • Tip #772 - Tip: While adding a new Conduit to a Soulbind can only be done at the Forge of Bonds within your Sanctum, the active path can be changed freely in any rest area. Tip: Each time you gain a level, you earn either a Class or a Specialization talent point which can be spent to customize and improve your combat prowess.
  • Tip #773 (New) - Tip: Take control of your WoW experience by pressing and selecting Edit Mode to move or resize many elements of the User Interface.


Group Finder Activities

Dungeons

  • Algeth'ar Academy (Heroic) (New) - 5 players. Map: Algeth'ar Academy. Difficulty: Heroic.
  • Algeth'ar Academy (Mythic Keystone) (New) - 5 players. Map: Algeth'ar Academy. Difficulty: Mythic Keystone.
  • Algeth'ar Academy (Mythic) (New) - 5 players. Map: Algeth'ar Academy. Difficulty: Mythic.
  • Algeth'ar Academy (Normal) (New) - 5 players. Map: Algeth'ar Academy. Difficulty: Normal.
  • Brackenhide Hollow (Heroic) (New) - 5 players. Map: Brackenhide Hollow. Difficulty: Heroic.
  • Brackenhide Hollow (Mythic Keystone) (New) - 5 players. Map: Brackenhide Hollow. Difficulty: Mythic Keystone.
  • Brackenhide Hollow (Mythic) (New) - 5 players. Map: Brackenhide Hollow. Difficulty: Mythic.
  • Brackenhide Hollow (Normal) (New) - 5 players. Map: Brackenhide Hollow. Difficulty: Normal.
  • Halls of Infusion (Heroic) (New) - 5 players. Map: Halls of Infusion. Difficulty: Heroic.
  • Halls of Infusion (Mythic Keystone) (New) - 5 players. Map: Halls of Infusion. Difficulty: Mythic Keystone.
  • Halls of Infusion (Mythic) (New) - 5 players. Map: Halls of Infusion. Difficulty: Mythic.
  • Halls of Infusion (Normal) (New) - 5 players. Map: Halls of Infusion. Difficulty: Normal.
  • Neltharus (Heroic) (New) - 5 players. Map: Neltharus. Difficulty: Heroic.
  • Neltharus (Mythic Keystone) (New) - 5 players. Map: Neltharus. Difficulty: Mythic Keystone.
  • Neltharus (Mythic) (New) - 5 players. Map: Neltharus. Difficulty: Mythic.
  • Neltharus (Normal) (New) - 5 players. Map: Neltharus. Difficulty: Normal.
  • Ruby Life Pools (Heroic) (New) - 5 players. Map: Ruby Life Pools. Difficulty: Heroic.
  • Ruby Life Pools (Mythic Keystone) (New) - 5 players. Map: Ruby Life Pools. Difficulty: Mythic Keystone.
  • Ruby Life Pools (Mythic) (New) - 5 players. Map: Ruby Life Pools. Difficulty: Mythic.
  • Ruby Life Pools (Normal) (New) - 5 players. Map: Ruby Life Pools. Difficulty: Normal.
  • The Azure Vault (Heroic) (New) - 5 players. Map: The Azure Vault. Difficulty: Heroic.
  • The Azure Vault (Mythic Keystone) (New) - 5 players. Map: The Azure Vault. Difficulty: Mythic Keystone.
  • The Azure Vault (Mythic) (New) - 5 players. Map: The Azure Vault. Difficulty: Mythic.
  • The Azure Vault (Normal) (New) - 5 players. Map: The Azure Vault. Difficulty: Normal.
  • The Nokhud Offensive (Heroic) (New) - 5 players. Map: The Nokhud Offensive. Difficulty: Heroic.
  • The Nokhud Offensive (Mythic Keystone) (New) - 5 players. Map: The Nokhud Offensive. Difficulty: Mythic Keystone.
  • The Nokhud Offensive (Mythic) (New) - 5 players. Map: The Nokhud Offensive. Difficulty: Mythic.
  • The Nokhud Offensive (Normal) (New) - 5 players. Map: The Nokhud Offensive. Difficulty: Normal.
  • Uldaman: Legacy of Tyr (Heroic) (New) - 5 players. Map: Uldaman: Legacy of Tyr. Difficulty: Heroic.
  • Uldaman: Legacy of Tyr (Mythic Keystone) (New) - 5 players. Map: Uldaman: Legacy of Tyr. Difficulty: Mythic Keystone.
  • Uldaman: Legacy of Tyr (Mythic) (New) - 5 players. Map: Uldaman: Legacy of Tyr. Difficulty: Mythic.
  • Uldaman: Legacy of Tyr (Normal) (New) - 5 players. Map: Uldaman: Legacy of Tyr. Difficulty: Normal.


Raids

  • Vault of the Incarnates (Heroic) (New) - 30 players. Map: Vault of the Incarnates. Difficulty: Heroic.
  • Vault of the Incarnates (Mythic) (New) - 20 players. Map: Vault of the Incarnates. Difficulty: Mythic.
  • Vault of the Incarnates (Normal) (New) - 30 players. Map: Vault of the Incarnates. Difficulty: Normal.


Item Name Descriptions

  • Tinker Module (New) - Tinker Module


LFG Dungeons

Unknown

  • Caverns of Infusion - Name changed from "The Grim Summoner" to "Caverns of Infusion".


Map Areas

10.0 Dragon Isles

  • Thaldraszus - Pet battle levels: 25-25.
  • Thaldraszus > Algeth'ar Academy > Algeth'ar Tower - Name changed from "Thaldraszus > Algeth'ar Tower" to "Thaldraszus > Algeth'ar Academy > Algeth'ar Tower".
  • Thaldraszus > Valdrakken - Pet battle levels: 25-25.
  • Thaldraszus > Valdrakken > The Artisan's Market (New)
  • Thaldraszus > Valdrakken > The Bronze Enclave (New)
  • Thaldraszus > Valdrakken > The Emerald Enclave (New)
  • Thaldraszus > Valdrakken > The Obsidian Enclave (New)
  • Thaldraszus > Valdrakken > The Ruby Enclave (New)
  • Thaldraszus > Valdrakken > The Sapphire Enclave (New)
  • The Azure Span > Northern Frostlands - Name changed from "The Azure Span > Djardin Island" to "The Azure Span > Northern Frostlands".
  • The Waking Shores > Wingrest Bay (New)


10.0 The Forbidden Reach (Child of 2444)

  • The Great Sea (New) - Music: Zone-70-BrokenIsles-TheGreatSea. Pet battle levels: 25-25.


Algeth'ar Academy

  • Algeth'ar Academy > The Headteacher's Enclave - Name changed from "Algeth'ar Academy > The Headmaster's Enclave" to "Algeth'ar Academy > The Headteacher's Enclave".


Arathi Basin Comp Stomp

  • Arathi Basin > Farm - Name changed from "Arathi Basin > Stables" to "Arathi Basin > Farm".
  • Arathi Basin > Stables - Name changed from "Arathi Basin > Farm" to "Arathi Basin > Stables".


The Rugged Dragonscale

  • The Rugged Dragonscale (New)


Map Difficulties

  • Huftopia (New) - Max players: 5.


Maps

Vanilla

  • Huftopia (New) - Directory: 2582. Type: Normal.


Mounts

Ground Mounts

  • Armored Vorquin Leystrider - Ground Mount. Armored Vorquin Leystrider. "Trained using ancient dracthyr methods, these armored vorquin are the pinnacle of tactical mounted ground warfare." Source: Vendor: Treysh Zone: The Forbidden Reach Cost: 80 Vendor: Tethalash Zone: Valdrakken Cost: 80
  • Bronze Vorquin - Ground Mount. Bronze Vorquin. "Respected for their resilience in battle, even against dragonfire, these noble beasts are the prized mounts of the dracthyr cavalry." Source: Vendor: Treysh Zone: The Forbidden Reach Cost: 40 Vendor: Tethalash Zone: Valdrakken Cost: 40
  • Crimson Vorquin - Ground Mount. Crimson Vorquin. "Respected for their resilience in battle, even against dragonfire, these noble beasts are the prized mounts of the dracthyr cavalry." Source: Vendor: Treysh Zone: The Forbidden Reach Cost: 40 Vendor: Tethalash Zone: Valdrakken Cost: 40
  • Majestic Armored Vorquin - Ground Mount. Majestic Armored Vorquin. "Trained using ancient dracthyr methods, these armored vorquin are the pinnacle of tactical mounted ground warfare." Source: Vendor: Treysh Zone: The Forbidden Reach Cost: 80 Vendor: Tethalash Zone: Valdrakken Cost: 80
  • Obsidian Vorquin - Ground Mount. Obsidian Vorquin. "Respected for their resilience in battle, even against dragonfire, these noble beasts are the prized mounts of the dracthyr cavalry." Source: Vendor: Treysh Zone: The Forbidden Reach Cost: 40 Vendor: Tethalash Zone: Valdrakken Cost: 40
  • Sapphire Vorquin - Ground Mount. Sapphire Vorquin. "Respected for their resilience in battle, even against dragonfire, these noble beasts are the prized mounts of the dracthyr cavalry." Source: Vendor: Treysh Zone: The Forbidden Reach Cost: 40 Vendor: Tethalash Zone: Valdrakken Cost: 40
  • Swift Armored Vorquin - Ground Mount. Swift Armored Vorquin. "Trained using ancient dracthyr methods, these armored vorquin are the pinnacle of tactical mounted ground warfare." Source: Vendor: Treysh Zone: The Forbidden Reach Cost: 80 Vendor: Tethalash Zone: Valdrakken Cost: 80
  • Vicious Sabertooth (New) - Ground Mount. Vicious Sabertooth. "PH" Source: PvP: Dragonflight: Season 1 Rated Arena and Rated Battleground Season Reward
  • Vicious Sabertooth (New) - Ground Mount. Vicious Sabertooth. "PH" Source: PvP: Dragonflight: Season 1 Rated Arena and Rated Battleground Season Reward


Unknown Types

  • Crimson Gladiator's Drake - Name changed from "[PH] Gladiator Drake" to "Crimson Gladiator's Drake". Unknown Type. [PH] Gladiator Drake2. "[PH] Swoop de loop and murder other players in style." Source: [PH] Crimson Gladiator's Drake. "Forged in the fires of conquest, and armored to the teeth." Source: Achievement: Gladiator: Dragonflight Season 1 Category: Player vs. Player





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