Achievements
Classes
Player versus Player
- Evokers are now included in the achievement That Takes Class.
Classes
- Death Knight
- Fixed an issue with Insidious Chill not properly slowing auto-attack speed.
- Unholy
- Fixed an issue with Unholy Aura rank 2 not correctly increasing the damage of your summons by the intended amount.
- Fixed an issue with Unholy Aura rank 2 not correctly increasing the damage of your summons by the intended amount.
- Fixed an issue with Insidious Chill not properly slowing auto-attack speed.
- Demon Hunter
- Havoc
- [With weekly restarts] Burning Wound's Immolation Aura damage bonus reduced to 40% (was 50%).
- [With weekly restarts] Know Your Enemy critical damage bonus reduced to 40/80% of your critical strike chance (was 50/100%).
- [With weekly restarts] Any Means Necessary damage bonus for affected skills reduced to 80% of your Mastery: Demonic Presence bonus (was 100%).
- [With weekly restarts] Burning Wound's Immolation Aura damage bonus reduced to 40% (was 50%).
- Vengeance
- Fixed an issue that prevented Charred Flesh from benefitting from its second rank.
- Fixed an issue that prevented the global cooldown incurred by Soul Carver from being correctly modified by Haste.
- Fixed an issue that prevented Charred Flesh from benefitting from its second rank.
- Havoc
- Druid
- Restoration
- Fixed an issue that caused Lifebloom's bloom to not be increased by Mastery while talented into Budding Leaves.
- Fixed an issue that caused Lifebloom's bloom to not be increased by Mastery while talented into Budding Leaves.
- Restoration
- Evoker
- Devastation
- Fixed an issue that caused Disintegrate to not fully benefit from Iridescence: Blue if two Disintegrate casts were chained together.
- Fixed an issue where Burnout could trigger more often than intended with certain talent combinations.
- Fixed an issue that caused Disintegrate to not fully benefit from Iridescence: Blue if two Disintegrate casts were chained together.
- Devastation
- Mage
- Fixed an issue that caused Ignite to spread to targets under the effects of crowd control.
- Fixed an issue that caused Ignite to spread to targets under the effects of crowd control.
- Monk
- Windwalking, Close to Heart, and Generous Pour should no longer fail to reapply in certain very uncommon circumstances.
- Windwalking, Close to Heart, and Generous Pour should no longer fail to reapply in certain very uncommon circumstances.
- Paladin
- [With weekly restarts] Of Dusk and Dawn has been adjusted:
- Blessing of Dawn now increases damage and healing by 5% (was 6%) and duration increased to 20 seconds (was 15 seconds).
- Blessing of Dusk duration increased to 20 seconds (was 15 seconds).
- Seal of Order now increases the healing and damage of your Holy Power spending abilities by 8% during Blessing of Dawn (was 10%).
- Blessing of Dawn now increases damage and healing by 5% (was 6%) and duration increased to 20 seconds (was 15 seconds).
- Protection
- [With weekly restarts] Word of Glory healing increased by 40%.
- [With weekly restarts] Light of the Titans healing increased by 40%.
- Fixed an issue causing Moment of Glory to only trigger from auto-attacks.
- Fixed an issue where Blessed Hammer's damage reduction was not applying correctly.
- Fixed an issue causing Grand Crusader to trigger at a rate higher than intended.
- [With weekly restarts] Fixed an issue with Righteous Protector's interaction with free casts from Divine Purpose, Shining Light, and Bastion of Light.
- [With weekly restarts] Fixed an issue causing spenders cast with Bastion of Light to consume Divine Purpose triggers.
- [With weekly restarts] Fixed an issue causing Words of Glory cast with Shining Light to not consume Bastion of Light stacks.
- [With weekly restarts] Word of Glory healing increased by 40%.
- [With weekly restarts] Of Dusk and Dawn has been adjusted:
- Priest
- Discipline
- Fixed an issue causing queued spells to not increase the damage of spells when buffed by Twilight Equilibrium.
- Fixed an issue causing Power of the Dark Side procs to grant a Holy damage buff instead of a Shadow damage buff when casting Penance with Twilight Equilibrium talented.
- Fixed an issue causing Divine Aegis to consume damage buffs from Twilight Equilibrium.
- Fixed an issue causing a queued Penance to not grant Harsh Discipline following a Smite cast that would normally have granted the buff.
- [With weekly restarts] The duration of the Harsh Discipline buff effect has been increased to 30 seconds (was 15 seconds).
- Fixed an issue causing queued spells to not increase the damage of spells when buffed by Twilight Equilibrium.
- Discipline
- Rogue
- Assassination
- Fixed an issue that prevented Envenom from consuming Amplifying Poison if it had exactly 10 stacks.
- Fixed an issue that prevented Rupture's duration from benefiting from Animacharged combo points (via Echoing Reprimand) when casting Rupture on an enemy afflicted by Deathmark.
- Fixed an issue that prevented Deathmark's effect from being displayed on enemy nameplates.
- Fixed an issue that prevented some weapon poisons from being applied at a guaranteed rate by Poisoned Knife.
- Fixed an issue that prevented Envenom from consuming Amplifying Poison if it had exactly 10 stacks.
- Outlaw
- Fixed an issue with the tooltip of Restless Blades which incorrectly had Sepsis listed as an affected ability.
- [With weekly restarts] Dispatch damage reduced by 5%.
- [With weekly restarts] Dreadblades duration reduced to 8 seconds (was 10 seconds) and Energy cost reduced to 40 (was 50).
- Fixed an issue with the tooltip of Restless Blades which incorrectly had Sepsis listed as an affected ability.
- Subtlety
- Fixed an issue that prevented Silent Storm's buff from being consumed by Shuriken Storm when cast via Shuriken Tornado.
- Fixed an issue where Shadow Dance's recast cooldown was always 8 seconds, regardless of its duration. Recast cooldown now correctly matches duration.
- Fixed an issue that prevented Shadow damage dealt by Secret Technique's Shadow Clones from being correctly modified by talents that increase Shadow damage.
- Fixed an issue that prevented Silent Storm's buff from being consumed by Shuriken Storm when cast via Shuriken Tornado.
- Assassination
- Warlock
- Fixed an issue where Inquisitor's Gaze would not attack dummies.
- Demonology
- Fixed an issue where Grimoire: Felguard would not correctly apply 5 applications of Fel Sunder.
- Fixed an issue where Grimoire: Felguard would not correctly apply 5 applications of Fel Sunder.
- Fixed an issue where Inquisitor's Gaze would not attack dummies.
- Warrior
- Arms
- [With weekly restarts] Seasoned Soldier now also grants 10% reduced damage to area effect damage.
- [With weekly restarts] Battlelord now also increases the damage of Overpower by 25% at all times.
- [With weekly restarts] Martial Prowess increases the damage of Mortal Strike by 30% per stack (was 25%).
- [With weekly restarts] Exhilarating Blows chance to reset Mortal Strike or Cleave increased to 20% (was 15%).
- [With weekly restarts] Fatal Mark damage increased by 20%.
- [With weekly restarts] Fueled by Violence now heals for 65% of the damage dealt by deep wounds (was 50%).
- [With weekly restarts] Mortal Strike damage increased by 3.5%.
- [With weekly restarts] Seasoned Soldier now also grants 10% reduced damage to area effect damage.
- Fury
- Onslaught's Rage generation reduced to 25 (was 30) but it is now again correctly affected by Recklessness causing it to generate 50 Rage while under Recklessness.
- Odyn's Fury's damage over time effect no longer incorrectly displays for other players on nameplates.
- Onslaught's Rage generation reduced to 25 (was 30) but it is now again correctly affected by Recklessness causing it to generate 50 Rage while under Recklessness.
- Protection
- Fixed an issue that prevented Unnerving Focus from affecting several abilities.
- Brace for Impact's tooltip clarified to state it increases block value rather than percentage amount blocked.
- Enduring Alacrity now correctly modifies your Armor.
- Focused Vigor now correctly modifies your Armor.
- [With weekly restarts] Execute damage increased by 30%.
- Fixed an issue that prevented Unnerving Focus from affecting several abilities.
- Arms
Player versus Player
- Several spells that were persisting between Solo Shuffle rounds will now be cleared properly.
- Rogue
- [With weekly restarts] Recuperator effectiveness is no longer reduced by 50% in PvP combat.
- [With weekly restarts] Echoing Reprimand damage is no longer reduced by 50% in PvP combat.
- [With weekly restarts] Reverberation damage is no longer reduced by 33% in PvP combat.
- Outlaw
- [With weekly restarts] Killing Spree damage is no longer reduced by 20% in PvP combat.
- [With weekly restarts] Pistol Shot damage is no longer reduced by 16% in PvP combat.
- [With weekly restarts] Killing Spree damage is no longer reduced by 20% in PvP combat.
- Subtlety
- [With weekly restarts] Mastery: Executioner effectiveness is no longer reduced by 20% in PvP combat.
- [With weekly restarts] Recuperator effectiveness is no longer reduced by 50% in PvP combat.
https://www.mmo-champion.com/content/11 ... er-28-2022